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Forums - Microsoft - Prediction: Xbox 360 SKU update March/April. (Wireless, HDD size)

Squilliam said:

The reason why I proposed soon would be a good time is because they don't have to cycle through as much stock post Christmas. Furthermore considering its a recession its also a good time to make a sale, but in any case as the Premium and Elite SKUs make up a little less than 50% of the stock and they need not run out of Arcades it will make for an easier transition. As both the Premium and Elite SKUs could be shifted at break even or a profit its not a significant cost to them.

 

 It may be a better time but it is not a "good time". There is never a "good time" to change SKUs since it always costs you. So when you go about to upgrade you SKUs you make darn sure that there is a substantial pay-off for this and that you can make the maximum bang for every back you lose.

A low key upgrade will defeat such a purpose. Notice that all of the SKU improvements have always been towards the holiday season, typically in the latter part of the summer to allow the inventory to change in time for the holidays.



Prediction made on 11/1/2008:

Q4 2008: 27M xbox LTD, 20M PS3 LTD . 2009 sales: 11M xbox,  9M PS3

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amirnetz said:
Fumanchu said:
Squilliam said:

If Wireless costs $10 per SKU, and they sell 7,000,000 Xbox 360 Premium and Elite SKUs then it will cost them an additional $70,000,000 per year. Now the people who don't immediately want online have generally self selected and purchased an Arcade unit. The proportion of Elite/Premium owners who want internet access are a much higher proportion. Their revenue gains would come from Arcade purchasers moving up to Premiums due to the extra feature, extra live subscribers @ $40 per year per subscription as well as online content sold on the marketplace. The cost of wireless has come down and the demand for wireless has come up, it has to happen eventually and this is a way for Microsoft to increase the value of their SKUs without dropping the price.

They would already be making this up with the current rate of LIVE subcribers to install base, if indeed they receive the full $40 per year per subscription.

Microsoft released a press statement recently indicating that there were ~17million LIVE accounts at present and a MAJORITY of these were 'gold' subscribers.  Gold subscribers > 8.5million.  This was a couple weeks ago when the install base was hovering around ~27million.  This means that the current subscriber to install base is > 31%. 

Now take your numbers above - "7million consoles costing them $70million".  30% of 7million = 2.1million gold subscribers.  2.1million x $40 = $84million PER YEAR.  You could most certainly expect a significant increase to the current 31% subscription to install base rate should they include wireless, plus 62% are silver members at current so this number should jump exponentially as well seeing as though it's free to sign up as long as you've got Internet connection - so this would be a huge increase to customers browsing the marketplace.

As you mentioned the 50% Arcade - 50% Premium/Elite current sales statistic, should theoretically balance more evenly out between each, so they'd be getting more of a profit from selling more of the higher profit margin skus as well.  I think the numbers are there to support such a move.

 

Fumanchu is actually proving the opposite point. If only 35%  of the 360 owners are paid subsribers then why would Microsoft subsidize the WiFi for 100% of the users?

It is a giant leap to assume that there will be a sunstanital increase of Live subscribers to justify the extra cost. I personally cannot imagine that an significant number of 360 owners are off Live due to the lack of WiFi.

Microsoft would do much better to save the $10-$20 of WiFi cost for a price reduction. Whenever Sony drops $50 of the PS3 price Microsoft will have to drop $50 from the price of its premium SKUs to stay competitive. The $10-$20 of saved WiFi costs will come in very handy when squeezing the 360 costs down. A its not easy at all to reduce the costs and one would not go about to add more to the cost base, unless it really does generate significantly more sales or really makes you more competitve (like a larger disk space). 

Its not 100% it's 50% of users...

  • If someone purchases an Arcade and 60gb pack -> net revenue $275 (Aprox)
  • If someone purchases a Premium (Wireless)  instead of Arcade  and 60gb pack-> net revenue $300 with $10 extra expense. (Aprox)
  • If someone purchases a PS3 instead of a premium -> net revenue $0

The use of wireless networking is increasing rapidly and the cost of including this functionality is dropping. Soon it will be the primary method of networking in households as the % of laptop users goes over 50%. They have to do it eventually, theres no question at all about that. Most people do not want to run cables throughout their homes. Xbox 360 link was a key feature of the Xbox 1, they now have the opportunity to do Xbox 360 link but wirelessly so people have the incentive to purchase that $100 wireless accessory.

 



Tease.

Squilliam said:
amirnetz said:
Fumanchu said:
Squilliam said:

If Wireless costs $10 per SKU, and they sell 7,000,000 Xbox 360 Premium and Elite SKUs then it will cost them an additional $70,000,000 per year. Now the people who don't immediately want online have generally self selected and purchased an Arcade unit. The proportion of Elite/Premium owners who want internet access are a much higher proportion. Their revenue gains would come from Arcade purchasers moving up to Premiums due to the extra feature, extra live subscribers @ $40 per year per subscription as well as online content sold on the marketplace. The cost of wireless has come down and the demand for wireless has come up, it has to happen eventually and this is a way for Microsoft to increase the value of their SKUs without dropping the price.

They would already be making this up with the current rate of LIVE subcribers to install base, if indeed they receive the full $40 per year per subscription.

Microsoft released a press statement recently indicating that there were ~17million LIVE accounts at present and a MAJORITY of these were 'gold' subscribers.  Gold subscribers > 8.5million.  This was a couple weeks ago when the install base was hovering around ~27million.  This means that the current subscriber to install base is > 31%. 

Now take your numbers above - "7million consoles costing them $70million".  30% of 7million = 2.1million gold subscribers.  2.1million x $40 = $84million PER YEAR.  You could most certainly expect a significant increase to the current 31% subscription to install base rate should they include wireless, plus 62% are silver members at current so this number should jump exponentially as well seeing as though it's free to sign up as long as you've got Internet connection - so this would be a huge increase to customers browsing the marketplace.

As you mentioned the 50% Arcade - 50% Premium/Elite current sales statistic, should theoretically balance more evenly out between each, so they'd be getting more of a profit from selling more of the higher profit margin skus as well.  I think the numbers are there to support such a move.

 

Fumanchu is actually proving the opposite point. If only 35%  of the 360 owners are paid subsribers then why would Microsoft subsidize the WiFi for 100% of the users?

It is a giant leap to assume that there will be a sunstanital increase of Live subscribers to justify the extra cost. I personally cannot imagine that an significant number of 360 owners are off Live due to the lack of WiFi.

Microsoft would do much better to save the $10-$20 of WiFi cost for a price reduction. Whenever Sony drops $50 of the PS3 price Microsoft will have to drop $50 from the price of its premium SKUs to stay competitive. The $10-$20 of saved WiFi costs will come in very handy when squeezing the 360 costs down. A its not easy at all to reduce the costs and one would not go about to add more to the cost base, unless it really does generate significantly more sales or really makes you more competitve (like a larger disk space). 

Its not 100% it's 50% of users...

  • If someone purchases an Arcade and 60gb pack -> net revenue $275 (Aprox)
  • If someone purchases a Premium (Wireless)  instead of Arcade  and 60gb pack-> net revenue $300 with $10 extra expense. (Aprox)
  • If someone purchases a PS3 instead of a premium -> net revenue $0

The use of wireless networking is increasing rapidly and the cost of including this functionality is dropping. Soon it will be the primary method of networking in households as the % of laptop users goes over 50%. They have to do it eventually, theres no question at all about that. Most people do not want to run cables throughout their homes. Xbox 360 link was a key feature of the Xbox 1, they now have the opportunity to do Xbox 360 link but wirelessly so people have the incentive to purchase that $100 wireless accessory.

 

 

only though if consumers see it as a feature with a with a benifit. I am willing to bet they do not, you can look at the resurgence of wired home networking gear over wireless to the point that wired routers are being built with wireless more or less tacked on. Why is this? for one wireless is much harder for a non technical prson to operate, properly. the may try and secure the system like they have been told to, and can not get all devices to connect if they do that (issue plauged the original xbox wireless adapter) . then the consumer takes the security off to get every thing working only to find performance has degraded significantly, (due to people joing in on their now open network) they dont know why and are angry. which leaves them unsaticfied and convinced the product doesnt work right. so they go back to wired networks that do work at the speed they expect and put up with the wires.

or they might not know that particular this degrade signal quality like walls, speakers, monitors, various other goods. until wireless can meet expectations, it will always be the red headed step child of internet connection adopted out of necessity and hype, over  want 

 

all of this could be avoided if it was easier for the end user to secure the network and set it up (I prefer using mac addresses as my verification schem no degradation in signal and no one joins in) and all of this leaves out the question of security over wired connections 



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Squilliam said:

Some of Microsofts best customers are the ones which require internet access for their consoles. If someone requires internet access they are likely purchasers of Live Gold and other online content for their console. As wireless penetration in the world increases, so does the need for wireless in a console and by not having it, they risk losing some of their best customers to Sony and the PS3. I know the wireless dongle doesn't sell very well so either the customers don't want it or more likely they are self-selecting and choosing a PS3 instead.

There's also third option - people aren't as stupid as MS thinks they are and buy cheapest Wi-Fi access point or router which does exactly same as wi-fi accesorry at fraction of the cost.

 



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