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Forums - Sales - We have some PC market data! Lets discuss...

In 2008 I bought about 5 games from UK retail, got about 30 off steam. The 30 I got were mostly in game packs like Unreal deal pack and id complete pack, but some standalone ones as well like TF2, L4D. Im looking into buying GTA4 though steam now. I do believe that PCs games sell more than consoles as a whole.



PC gaming rules.....

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I don't know if it was mentioned, but I think theres more piracy in PC gaming then console. In my whole class, I'm the only one that buys original games, all the others pretty much dl them.



"And yet, I've realized that maybe living a "decent" life means you won't ever have a "good" life."

 

vlad321 said:

Because PC does shooters far far better, without any limitations due to hardware. However you do bring up a a very good point, it's not just UIs that are affected, there have been changes to the overall contet and mechanics to shoehorn the games on the conosoles' demographic and the console's hardware. You'll keep hearing me say this, but UT3 was my eye opener of just how bad the consoles' infuence can be even, even if it is subtle. Because they ported the game over to the PS3, they completely ruined the UIs from the UnrealWindowsUI (which is the best menu ever created) and you had to actually go into your .ini files to configure settings. Yes... you had to go to your .ini files just because they weren't even displayed.... And then the gameplay, on the whole it seems very very similar and almost the same as UT99, however they've added a bunch of changes to a few mechanics here and there to make it more suitable for a console and the game has been reduced to utter crap because of them. The actual changes are VERY miniscule, and yet they have such huge.

Basically, if Microsoft and Sony stated that they are discontinuing their consoles tomorrow, I'd be leaping with joy. Nintendo has always aimed at the genres for which consoles are strong for, and not the PC-centric genres, so I'm actually quite happy they are around. They offer me something my PC hasn't been known to have the best games in.

 

I don't think the differences between an FPS using an analog stick/wiimote and a mouse are pronounced enough for most people. Hell, people didn't widely stop using the keyboard until after doom. I don't even remember if wolfenstein originially had mouse support.



shio said:
haxxiy said:
shio said:
haxxiy said:

But but but PC is eternal next-gen!

 

And for those saying PC gaming is now focused on digital streaming, check out the top 10 "torrented" PC games on 2008 (http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/)

1 Spore (1,700,000) (Sept. 2008)
2 The Sims 2 (1,150,000) (Sept. 2004)
3 Assassins Creed (1,070,000) (Nov. 2007)
4 Crysis (940,000) (Nov. 2007)
5 Command & Conquer 3 (860,000) (Mar. 2007)
6 Call of Duty 4 (830,000) (Nov. 2007)
7 GTA San Andreas (740,000) (Jun. 2005)
8 Fallout 3 (645,000) (Oct. 2008)
9 Far Cry 2 (585,000) (Oct. 2008)
10 Pro Evolution Soccer 2009 (470,000) (Oct. 2008)

 

mmm kinda Wii third party levels here. Is that all the claimed 200 million userbase actually buy?

Tell me, what does that prove? If anything, it proves that PC games are very sought. A few companies are starting to catch up and giving features that pirated copies will never have, and the rise of social gaming will help on the growth of PC games.

Now all we have to wait for is the anti-piracy laws that will kick most pirates in their groins. Sweden is the first one, then the World!

 

If anything, it proves producers are not losing massive amounts (like saying for instance that 90% of PC games are ilegally streamed) and thus, that nothing justifies the 20-million userbase behavior of PC gaming.

Only the fact that 90% of PC games sold or played nowadays are actually 5-6 MMORPGS and The Sims is already a big turn-off to producers. They need to make revenue, not make happy graphic whores.

Plus, Social Gaming are already in growth. Have you ever heard about Xbox live, DS and the Wii? If anything, social  gaming is killing PC gaming except for simulation and online multiplayers, not helping it growth.

How would developers be losing money when the games are selling better than ever, with cheaper development costs and a higher profit margin per copy? There's a reason why almost all small developers are flocking to PC than consoles, and also why there are far more PC games in development than all consoles combined.

Also, the 260 millions figure are probably taken from legal usage, just like any self-serving company would take from.

Xbox Live?? There are more Steam users than XBL members, there are more MMO subscribers than XBL members, etc...

How is that Steam increased over 140% in 2007??? Or that MMO subscriptions increased like 2000% in the last 8 years???

 

http://seekingalpha.com/article/89124-the-video-game-industry-an-18-billion-entertainment-juggernaut

http://kotaku.com/5038833/pc-gaming-a-107-billion-industry

18 billion >>> 10 billion

Nuff said.

 



 

 

 

 

 

jammy2211 said:
vlad321 said:
jammy2211 said:
Because I'm bored and fee like adding to a discussion I probably way to little about to have a solid flawless opinion, I'll add this.

Isn't there a certain irony about this 'rivalry' between PS360 and PC gamers, when in truth the 3 platforms are working together to make many of the great games we know and love financially viable? It's very common nowadays for a game to be developed on PC, and then ported to the consoles, broadening the market while keeping costs (reletively) low for the developer and publisher.

You certainly get developement which is focused on just consoles and devlopement focused on just PC, but a great bulk of games I don't think would be financially viable if they couldn't appeal to all markets, publishers certainly wouldn't be willing to put as much money up for the developement if it was just PC or just PS360.

And when you consider what the Wii is doing to console gaming and the potential handheld markets offer for generating revenue the more people this PC / PS3 / 360 developement cycle can attract the better, otherwise companies wouldn't be making these games.

I saw this thread was sort of tailing off so I decided to add another slant to it... hmm.

 

Even still there are so many studios losing money. If it wasn't for the consoles there'd be more good PC games, and good PC games do sell well. Assuming they are actually good by PC standards, not the low console ones....

If it wasn't for Consoles there'd be a much smaller market, which would ultimately lead to less good PC games, right? Common sense surely?

The fact you say studio's are still losing pretty much speaks volumes, if console didn't exsist the situation would be worse.

The PC market benefits from the PS3 and 360, it'd still exsist without them but undoubtedly be more nishe, have less games and most likely, have no one dare put the financial investments to make the big PC exclusives you seem to put on a pedestal above console games, for whatever reason.

 

 

No we don't need them. Yeah sure a whole slew of developers will close because they won't make enough money, but in the end only the devs who can actually make GOOD games will remain. Survival of the fittest, and currently the consoles are only promoting more and more mediocrity for one reason or another. And hey, it's not all PC games > all console games. It's just that the best games of the PC >>> the best games on the consoles in their genres.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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vlad321 said:

No we don't need them. Yeah sure a whole slew of developers will close because they won't make enough money, but in the end only the devs who can actually make GOOD games will remain. Survival of the fittest, and currently the consoles are only promoting more and more mediocrity for one reason or another. And hey, it's not all PC games > all console games. It's just that the best games of the PC >>> the best games on the consoles in their genres.

I admit I can't find the logic in any of this. Only the great survive, huh? I guess it doesn't take long for people to forget Looking Glass choking to death on its own puke.

And the best PC games >>>>>>> the best games on the consoles in their genres? What does this one even mean?



Khuutra said:
vlad321 said:

No we don't need them. Yeah sure a whole slew of developers will close because they won't make enough money, but in the end only the devs who can actually make GOOD games will remain. Survival of the fittest, and currently the consoles are only promoting more and more mediocrity for one reason or another. And hey, it's not all PC games > all console games. It's just that the best games of the PC >>> the best games on the consoles in their genres.

I admit I can't find the logic in any of this. Only the great survive, huh? I guess it doesn't take long for people to forget Looking Glass choking to death on its own puke.

And the best PC games >>>>>>> the best games on the consoles in their genres? What does this one even mean?


Hey at least the devs there went on to make Irrational Games and continued to make some badass games.
Also I meant that if it's a game that can be made well on a PC (meaning platforming, sports, etc. are excluded) then th best of the genre on the PC is far far better than the best of the genre on the consoles.

 

Edit: A quick wikipedia of what happened to the devs in Looking Glass:

 

After the company folded, people from Looking Glass went on to work at Ion Storm, Irrational Games, Harmonix, Mad Doc Software, Arkane Studios, Valve, and to found Floodgate Entertainment and Digital Eel, amongst other later studios. Ion Storm Austin developed Thief: Deadly Shadows, the third game in the Thief series. Arkane Studios went on to develop Arx Fatalis, a dungeon crawling game that bore heavy resemblance to Looking Glass' cult series Ultima Underworld, and Dark Messiah of Might and Magic, which was co-designed by Floodgate. Ex-Looking Glass personnel have worked on such games as Deus Ex, Guitar Hero, Half-Life 2, Freedom Force, The Elder Scrolls IV: Oblivion, Fallout 3, Bioshock, Empire Earth II and Star Trek: Armada II among others.

 

P.S. I'd kill for a new Freedom Force or a true new Thief.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Knights of the Old Republic was better than the original Fallout and it was on the Xbox first.

There.

I said it.

I'm not sorry.



Squilliam said:
alephnull said:
I think it's hard to argue that console gamming hasn't at least somewhat negatively affected the quality of PC games this generation. How many PC games have you played in the last 3-4 years that have had an interface obviously tailored to console gammers? You never used to see this.

Certainly the maturity level of games has degraded precipitously, and console gamming is not exactly helping there. I can't think of a single console game this generation that has a premise I'm not embarrassed by. The alpha centauri used to have quotes from classics, the new civ has everyone talking in some obscure dialect of retard Esperanto.

However, all of these changes are more likely attributed to demographic shifts. Up until the late 90s a significant number of PC gammers were made up of older hobbyists. The decline of Computer Gaming World, and the rise of the FPS probably correlate with their decline fairly accurately.

When the FPS's started to dominate PC gaming it was all over. Games like rules of engagement, carriers at war, or SU-27 flanker would likely lose allot in a console port. FPS's tend to be pretty simple games at heart, and stand to lose very little in a port. And if that's all anyone plays what's the downside to moving to consoles?

You make some excellent points, though I do believe that the consolization of the interface was as much prevalent in the PS2 generation, and I remember far more complaints then than there are currently. Now when there are ports as seen by GTA IV and Saints Row II that even a basic level of quality control isn't assured anymore. They do not expect much in the way of sales im guessing so therefore they do not put the time/effort into the port that they should have. That is probably the biggest significant difference.

Have you played Fallout 3? Or Fable 2? These are games which deserve a lot of respect for their maturity, especially Fallout 3. There is actually quite an interesting philosophical and moral backbone to the story and in many respects I believe that it exceeds the originals so much so that I eagerly anticipate the next one. Gears of War is the first shooter type game which has caught my attention for a long time and Mass Effect whilst flawed in many ways also delivered quite a compelling story. Looking forward to the future. Heavy Rain, Mass Effect 2 and Alan Wake both look like they have potential with both polish and story to match the pedigree of their developers.

The console gaming market is aging, you should expect to see an increase in the availability of mature content (Not porn/Violence) and as the generation progresses we should see some excellent games delivered in the next 2-3 years as the generation matures and riskier projects can be greenlighted.

 

I probably played Fallout 3 more than any other game excepting Europa Universalis 3 and Medival Total War 2 last year. Although I enjoyed it (I hope they keep VATS in future games), I wouldn't say the political satire/philosiphy is all that sophisticated and it's definitely been sanitized from earlier fallouts. It didn't really bother me though as the game doesn't take itself to seriously.

As far as 360 only games are concerned my experience is limited to a friend who occasionally brings his over when he comes into town. I am probably the only person in the world who went to owning an PS3 from an Xbox1 which was the first console I had owned since the SNES. I don't really use either for gaming, the xbox functioned as a cheap HTPC. I have the PS3 because my research involves allot of coding for a PS3 cluster we have set up and it's impolite to bring down random nodes on the cluster with untested code. Hence it's usually booted into linux and since I loath rebooting I tend to only play games on it infrequently. I've probably played the Wii the most because every girl seems to own one and it makes for an excellent excuse to go home with these girls.

The stuff I've seen from Gears of War has at least superficially seemed to primarily involve a bunch of roided out alpha males with chainsaws and no necks. The I-feel-like-I'm-in-a-frat vibe the more popular xbox games seem to gravitate toward isn't my thing. I hear that game where you play a douchey abercrobie model, son of legendary British paramilitary war criminal Francis Drake who like his father goes on a latin american killing spree so he can pimp out his car with gold rims or something, stole it's cover mechanic (which I thought was neat) from GeOW. Is there anything else unique about Gears?

It's not that I think games with sex/violence are inherently juvenile. The problem is when you are targeting games towards horny male teenagers who think rambo is not only plausible but that they too could kill 40,000 Vietnamese soldiers with their bare hands if they needed to also.

The Close Combat games were extremely violent, but in a way that gave you a real sense of how messy war is. In every fight it was pretty much a certainty that a number of your troops would get killed and/or maimed, that when you stormed a building a small group of reserves could kill an elite squad of storm troopers in the chaos, and that most of the time everyone is just wasting ammunition causing loses to slowly build up while tearing up the landscape. Noone has special super powers and everyone is easily killed.



vlad321 said:
jammy2211 said:
vlad321 said:
jammy2211 said:
Because I'm bored and fee like adding to a discussion I probably way to little about to have a solid flawless opinion, I'll add this.

Isn't there a certain irony about this 'rivalry' between PS360 and PC gamers, when in truth the 3 platforms are working together to make many of the great games we know and love financially viable? It's very common nowadays for a game to be developed on PC, and then ported to the consoles, broadening the market while keeping costs (reletively) low for the developer and publisher.

You certainly get developement which is focused on just consoles and devlopement focused on just PC, but a great bulk of games I don't think would be financially viable if they couldn't appeal to all markets, publishers certainly wouldn't be willing to put as much money up for the developement if it was just PC or just PS360.

And when you consider what the Wii is doing to console gaming and the potential handheld markets offer for generating revenue the more people this PC / PS3 / 360 developement cycle can attract the better, otherwise companies wouldn't be making these games.

I saw this thread was sort of tailing off so I decided to add another slant to it... hmm.

 

Even still there are so many studios losing money. If it wasn't for the consoles there'd be more good PC games, and good PC games do sell well. Assuming they are actually good by PC standards, not the low console ones....

If it wasn't for Consoles there'd be a much smaller market, which would ultimately lead to less good PC games, right? Common sense surely?

The fact you say studio's are still losing pretty much speaks volumes, if console didn't exsist the situation would be worse.

The PC market benefits from the PS3 and 360, it'd still exsist without them but undoubtedly be more nishe, have less games and most likely, have no one dare put the financial investments to make the big PC exclusives you seem to put on a pedestal above console games, for whatever reason.

 

 

No we don't need them. Yeah sure a whole slew of developers will close because they won't make enough money, but in the end only the devs who can actually make GOOD games will remain. Survival of the fittest, and currently the consoles are only promoting more and more mediocrity for one reason or another. And hey, it's not all PC games > all console games. It's just that the best games of the PC >>> the best games on the consoles in their genres.

 And this, is pretty much the personification of why the PC needs consoles to still be a viable market.

 So, in a hypothetical world where consoles don't exsist and PC is this nishe gaming platform for people who want the best graphics and gameplay, you'd expect publishers to put money into a market of 'survival of the fittest' where one bad game could see them bankrupt and gone?

 To me that sounds like the exact business model any company looking to survive will run a thousand miles from and not look back. Nowadays we see software once reknown for it's success of PC (such as WRPGs?) sell far better on the consoles, they wouldn't exsist if the consoles didn't, not in the state we know them today, anyway.

Also I've no intention of getting into your elitist views on PC being some Godly platform of quality. Aside from the whole ordeal being complete subjective, it wreeks of this desperate PC gamer in denial that what was once the prime of video games is a shrinking nishe in which fewer and fewer care to invest, buy and enjoy games in.