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shio said:
haxxiy said:
shio said:
haxxiy said:

But but but PC is eternal next-gen!

 

And for those saying PC gaming is now focused on digital streaming, check out the top 10 "torrented" PC games on 2008 (http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/)

1 Spore (1,700,000) (Sept. 2008)
2 The Sims 2 (1,150,000) (Sept. 2004)
3 Assassins Creed (1,070,000) (Nov. 2007)
4 Crysis (940,000) (Nov. 2007)
5 Command & Conquer 3 (860,000) (Mar. 2007)
6 Call of Duty 4 (830,000) (Nov. 2007)
7 GTA San Andreas (740,000) (Jun. 2005)
8 Fallout 3 (645,000) (Oct. 2008)
9 Far Cry 2 (585,000) (Oct. 2008)
10 Pro Evolution Soccer 2009 (470,000) (Oct. 2008)

 

mmm kinda Wii third party levels here. Is that all the claimed 200 million userbase actually buy?

Tell me, what does that prove? If anything, it proves that PC games are very sought. A few companies are starting to catch up and giving features that pirated copies will never have, and the rise of social gaming will help on the growth of PC games.

Now all we have to wait for is the anti-piracy laws that will kick most pirates in their groins. Sweden is the first one, then the World!

 

If anything, it proves producers are not losing massive amounts (like saying for instance that 90% of PC games are ilegally streamed) and thus, that nothing justifies the 20-million userbase behavior of PC gaming.

Only the fact that 90% of PC games sold or played nowadays are actually 5-6 MMORPGS and The Sims is already a big turn-off to producers. They need to make revenue, not make happy graphic whores.

Plus, Social Gaming are already in growth. Have you ever heard about Xbox live, DS and the Wii? If anything, social  gaming is killing PC gaming except for simulation and online multiplayers, not helping it growth.

How would developers be losing money when the games are selling better than ever, with cheaper development costs and a higher profit margin per copy? There's a reason why almost all small developers are flocking to PC than consoles, and also why there are far more PC games in development than all consoles combined.

Also, the 260 millions figure are probably taken from legal usage, just like any self-serving company would take from.

Xbox Live?? There are more Steam users than XBL members, there are more MMO subscribers than XBL members, etc...

How is that Steam increased over 140% in 2007??? Or that MMO subscriptions increased like 2000% in the last 8 years???

 

http://seekingalpha.com/article/89124-the-video-game-industry-an-18-billion-entertainment-juggernaut

http://kotaku.com/5038833/pc-gaming-a-107-billion-industry

18 billion >>> 10 billion

Nuff said.