| Soriku said: I'm still wondering how you get pain from the Wii. You guys must be in horrible shape lol. |
Must...resist...obvious...Soriku joke.
| Soriku said: I'm still wondering how you get pain from the Wii. You guys must be in horrible shape lol. |
Must...resist...obvious...Soriku joke.
we will see how madworld, monster hunter tri and valhallah knights do it
nintendo fanboy, but the good kind
proud soldier of nintopia
It worked for Zelda, so yeah.
But NMH - albeit not an ARPG - perfected it.
Based on OP. It can, but often doesn't. The problem is that "attacks" are based on predetermined speed of animation and damage of attack. These values have ignore the wiimote. Games that use a waggle for an attack only judge if the raw force has gone over value X. If it has then begin predetermine attack values. This most of the time results in no extra benifits of the wiiremote.
The wiiremote however can judge velocity(up to a point) and duration. If games actually used these to influence the attacks then yes. The wiimote would add more alot more.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.
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