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Forums - Microsoft - Is KODU Microsofts answer to Little Big Planet?

MrBubbles said:
Smashed said:
There's no way in hell this thing will ever come close to LBP.

 

i know...tell me about it.  kodu is so far out of lbp's league its not even funny.

 

 Say, that wouldn't have anything to do with you not owning a ps3 and the fact that you've probably never even played either game.......or would it?




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Solid_Raiden said:
vlad321 said:
ymeaga1n said:
@vald

I don't think we know enough about the KODU to claim that.

@OP

I don't see the similarities.

Kodu not platformer
Kodu isn't $60 game (if it even costs anything)
Kodu isn't as advanced as LBP.

 

Actualy it far surpasses LBP. LBP is nothing more than a simple level-editor, something we've had for 2 decades. It's extremely simple actually. A 2 year-old can make a level in LBP, in fact a 6 month baby could too if you taught it how to press the buttons and move the stick. Meanwhile this lets you MAKE new games, and nothing will come out of it without some thinking. It's far more powerful than LBP.

You can't mention LBP without spewing FAIL can you? lol

Your comparing two absolutely differnent "games" with entirely different end goals in mind and yet throw around words such as "far surpasses" when describing the two. I believe we've already had a discussion like this so I won't reiterate, but *sigh* you just don't understand anything about LBP, it's goals, or it's implications. Next, let's compare cars and skateboards because they both have wheels. Shall we?

 

As for this game it looks great for what it's providing but I don't really think it was too much inspired by LBP. They are entirely different beasts alltogether.

 

Its goals and implications are very simple actually, and that is to bring the "community" feeling that has existed on the PC over to the PS3, in that it hass succeeded, but that doesn't make it anything more than a level-editor with community distribution, which have existed on the PC since the DOOM.  Thinking it's anything else is a fail on your part. That or ignorance, I'll leave it up to you to pick which one.

 



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
Solid_Raiden said:
vlad321 said:
ymeaga1n said:
@vald

I don't think we know enough about the KODU to claim that.

@OP

I don't see the similarities.

Kodu not platformer
Kodu isn't $60 game (if it even costs anything)
Kodu isn't as advanced as LBP.

 

Actualy it far surpasses LBP. LBP is nothing more than a simple level-editor, something we've had for 2 decades. It's extremely simple actually. A 2 year-old can make a level in LBP, in fact a 6 month baby could too if you taught it how to press the buttons and move the stick. Meanwhile this lets you MAKE new games, and nothing will come out of it without some thinking. It's far more powerful than LBP.

You can't mention LBP without spewing FAIL can you? lol

Your comparing two absolutely differnent "games" with entirely different end goals in mind and yet throw around words such as "far surpasses" when describing the two. I believe we've already had a discussion like this so I won't reiterate, but *sigh* you just don't understand anything about LBP, it's goals, or it's implications. Next, let's compare cars and skateboards because they both have wheels. Shall we?

 

As for this game it looks great for what it's providing but I don't really think it was too much inspired by LBP. They are entirely different beasts alltogether.

 

Its goals and implications are very simple actually, and that is to bring the "community" feeling that has existed on the PC over to the PS3, in that it hass succeeded, but that doesn't make it anything more than a level-editor with community distribution, which have existed on the PC since the DOOM.  Thinking it's anything else is a fail on your part. That or ignorance, I'll leave it up to you to pick which one.

 

 

 Right. That and bringing easy to use tools with almost endless possibilities to a more mainstream audience and with a presentation, style and flair that is unique and can not be found in any of those other pc games you mentioned. In addition there is a strong family and friends theme with four player co-op and is a great and addicting game right out of the box. I have played this game with countless friends and family members who became instantly engrossed in the fun and excitement provided by the title. There are plenty of ways to screw each other over and laugh and mock each other's deaths. It's through the style and presentation of the title that players become engrossed in the experiance. It's the same thing that seperates a mediocre shooter from the AAA shooters. Presentation, implementation, fun aspect, etc. I've seen games with more features score lower then games of the same genre with fewer features because of the quality of the titles and their presentation. Who care's how much you can do with something if your not having fun? And LBP has fun galore in everything it brings to the table. Charisma is what it's got going for it, and charisma is exactly what gets people elected president or in positions of power. It's that important. In addition I could be wrong but it has the largest community and still growing of any game of it's type. So I think you need to recalculate your stance on LBP because your obviously missing some digits in those calculations.




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Solid_Raiden said:
vlad321 said:
Solid_Raiden said:
vlad321 said:
ymeaga1n said:
@vald

I don't think we know enough about the KODU to claim that.

@OP

I don't see the similarities.

Kodu not platformer
Kodu isn't $60 game (if it even costs anything)
Kodu isn't as advanced as LBP.

 

Actualy it far surpasses LBP. LBP is nothing more than a simple level-editor, something we've had for 2 decades. It's extremely simple actually. A 2 year-old can make a level in LBP, in fact a 6 month baby could too if you taught it how to press the buttons and move the stick. Meanwhile this lets you MAKE new games, and nothing will come out of it without some thinking. It's far more powerful than LBP.

You can't mention LBP without spewing FAIL can you? lol

Your comparing two absolutely differnent "games" with entirely different end goals in mind and yet throw around words such as "far surpasses" when describing the two. I believe we've already had a discussion like this so I won't reiterate, but *sigh* you just don't understand anything about LBP, it's goals, or it's implications. Next, let's compare cars and skateboards because they both have wheels. Shall we?

 

As for this game it looks great for what it's providing but I don't really think it was too much inspired by LBP. They are entirely different beasts alltogether.

 

Its goals and implications are very simple actually, and that is to bring the "community" feeling that has existed on the PC over to the PS3, in that it hass succeeded, but that doesn't make it anything more than a level-editor with community distribution, which have existed on the PC since the DOOM.  Thinking it's anything else is a fail on your part. That or ignorance, I'll leave it up to you to pick which one.

 

 

 Right. That and bringing easy to use tools with almost endless possibilities to a more mainstream audience and with a presentation, style and flair that is unique and can not be found in any of those other pc games you mentioned. In addition there is a strong family and friends theme with four player co-op and is a great and addicting game right out of the box. I have played this game with countless friends and family members who became instantly engrossed in the fun and excitement provided by the title. There are plenty of ways to screw each other over and laugh and mock each other's deaths. It's through the style and presentation of the title that players become engrossed in the experiance. It's the same thing that seperates a mediocre shooter from the AAA shooters. Presentation, implementation, fun aspect, etc. I've seen games with more features score lower then games of the same genre with fewer features because of the quality of the titles and their presentation. Who care's how much you can do with something if your not having fun? And LBP has fun galore in everything it brings to the table. Charisma is what it's got going for it, and charisma is exactly what gets people elected president or in positions of power. It's that important. In addition I could be wrong but it has the largest community and still growing of any game of it's type. So I think you need to recalculate your stance on LBP because your obviously missing some digits in those calculations.

 

Ummm, I feel sorry for anyone who says LBP is "bringing easy to use tools with almost endless possibilities." Do you even realize what endless possibilities means? I can, look up UT2004, now follow this link: http://mods.beyondunreal.com/alpha/ut2004/A.html

THAT is endless possibilites, not some bullshit level editor. BTW, the UE2.0 came free with purchase of UT2004, and you could make anything you wanted as long as you didn't charge for it (otherwise you had to license the engine from Epic).

And while I have conceded the 4 player co-op from the couch point( as you should already know since you seem to have been reading all my LBP posts), the community is also actually dwarfed by SPORE's, who's idea of sharing is the same as LBP's (except it was being talked about before LBP was even in existance). Here are some statistics, directly from their database:

Total number of creations uploaded: 62356259

Total number of users: 2444893

For a quick refresher, you are allowed only 1 account per game of SPORE, also those numbers don't include the 1.7 million pirated copies of the game (http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/ , notice that that's from Dec, 4th, which is just 3 months after its release, so add another month to that since then). LBP, can't even begin to touch the community of SPORE.

LBP shall always remain the first successful level-editor (and nothing more) with a successful community behind it on a console, but that doesn't mean it's anything new or innovative (maybe for consoles it is).



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
Solid_Raiden said:
vlad321 said:
Solid_Raiden said:
vlad321 said:
ymeaga1n said:
@vald

I don't think we know enough about the KODU to claim that.

@OP

I don't see the similarities.

Kodu not platformer
Kodu isn't $60 game (if it even costs anything)
Kodu isn't as advanced as LBP.

 

Actualy it far surpasses LBP. LBP is nothing more than a simple level-editor, something we've had for 2 decades. It's extremely simple actually. A 2 year-old can make a level in LBP, in fact a 6 month baby could too if you taught it how to press the buttons and move the stick. Meanwhile this lets you MAKE new games, and nothing will come out of it without some thinking. It's far more powerful than LBP.

You can't mention LBP without spewing FAIL can you? lol

Your comparing two absolutely differnent "games" with entirely different end goals in mind and yet throw around words such as "far surpasses" when describing the two. I believe we've already had a discussion like this so I won't reiterate, but *sigh* you just don't understand anything about LBP, it's goals, or it's implications. Next, let's compare cars and skateboards because they both have wheels. Shall we?

 

As for this game it looks great for what it's providing but I don't really think it was too much inspired by LBP. They are entirely different beasts alltogether.

 

Its goals and implications are very simple actually, and that is to bring the "community" feeling that has existed on the PC over to the PS3, in that it hass succeeded, but that doesn't make it anything more than a level-editor with community distribution, which have existed on the PC since the DOOM.  Thinking it's anything else is a fail on your part. That or ignorance, I'll leave it up to you to pick which one.

 

 

 Right. That and bringing easy to use tools with almost endless possibilities to a more mainstream audience and with a presentation, style and flair that is unique and can not be found in any of those other pc games you mentioned. In addition there is a strong family and friends theme with four player co-op and is a great and addicting game right out of the box. I have played this game with countless friends and family members who became instantly engrossed in the fun and excitement provided by the title. There are plenty of ways to screw each other over and laugh and mock each other's deaths. It's through the style and presentation of the title that players become engrossed in the experiance. It's the same thing that seperates a mediocre shooter from the AAA shooters. Presentation, implementation, fun aspect, etc. I've seen games with more features score lower then games of the same genre with fewer features because of the quality of the titles and their presentation. Who care's how much you can do with something if your not having fun? And LBP has fun galore in everything it brings to the table. Charisma is what it's got going for it, and charisma is exactly what gets people elected president or in positions of power. It's that important. In addition I could be wrong but it has the largest community and still growing of any game of it's type. So I think you need to recalculate your stance on LBP because your obviously missing some digits in those calculations.

 

Ummm, I feel sorry for anyone who says LBP is "bringing easy to use tools with almost endless possibilities." Do you even realize what endless possibilities means? I can, look up UT2004, now follow this link: http://mods.beyondunreal.com/alpha/ut2004/A.html

THAT is endless possibilites, not some bullshit level editor. BTW, the UE2.0 came free with purchase of UT2004, and you could make anything you wanted as long as you didn't charge for it (otherwise you had to license the engine from Epic).

And while I have conceded the 4 player co-op from the couch point( as you should already know since you seem to have been reading all my LBP posts), the community is also actually dwarfed by SPORE's, who's idea of sharing is the same as LBP's (except it was being talked about before LBP was even in existance). Here are some statistics, directly from their database:

Total number of creations uploaded: 62356259

Total number of users: 2444893

For a quick refresher, you are allowed only 1 account per game of SPORE, also those numbers don't include the 1.7 million pirated copies of the game (http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/ , notice that that's from Dec, 4th, which is just 3 months after its release, so add another month to that since then). LBP, can't even begin to touch the community of SPORE.

LBP shall always remain the first successful level-editor (and nothing more) with a successful community behind it on a console, but that doesn't mean it's anything new or innovative (maybe for consoles it is).

 

 So, spore is one pc game with a larger community. Sure. But you were talking about pc games that allowed users to create entire games. Surely not what spore allows you to do. No? Nice one though, I forgot about that one. Also, I'd like to point out that I said ALMOST endless possibilities. And it's hard to argue that you don't get just that with the title. With imagination, time and effort, you can create something new on an endless basis. Like I said, it's not about quantity but quality. L4D is a great new FPS but in actuallity the amount of game on the disc is really low. There are only a four chapters and each can easily be beat in an hour and that's basically the extent of both the offline campaign AND the online gaming other then there is a vs. mode where you can play the zombies. In addition it contains 4 person co-op and 8 person vs. Now then, lets compare that to Haze a game with a much longer main campaign, Co-op online with up to four players co-op and 16 person vs. Now then, according to your logic, the game with more content should be the better game. However, I doubt you'd find Haze to be the better game of the two. Why? The same things I've mentioned before. Sure, games have given more options before, but never have they had the presentation, flare, and fun on LBP. And I'm pretty sure LBP will be more remembered then most of the games your thinking about as well as KODU.




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To be honest, I don't really think Microsoft needs an answer to Little Big Planet. It's probably just a game or software they're making because they think they can make money off it.

I have no idea if the Kodu will turn out well, but if it does I'll probably get it, especially if there's a PC version. I have a Wal-Mart gift card to waste and I can wait half a decade if I need to.



I'm not even sure Kodu will be a $60 boxed product, so why even compare this to LBP. Plus LBP is a 2D side scroller, this is a 3D create your own world creator. Far too little has been shown, and I just cant see this being released as a full retail product.



Idiots... anyone who compares this to LBP is ignorant at a level that is staggering on a forum like this. This is a tool you use to create a game... LBP is a game that has a level editor and a 2D one at that. Theoretically you could recreate LBP on Kodu with enough effort and talent. This will likely be another tool Microsoft will release to the XNA community for people to make games. This teaches some of the basics behind creating a game without having to learn all the complex commands that you normally would have to know in C Sharp.



Solid_Raiden said:
vlad321 said:

 

Ummm, I feel sorry for anyone who says LBP is "bringing easy to use tools with almost endless possibilities." Do you even realize what endless possibilities means? I can, look up UT2004, now follow this link: http://mods.beyondunreal.com/alpha/ut2004/A.html

THAT is endless possibilites, not some bullshit level editor. BTW, the UE2.0 came free with purchase of UT2004, and you could make anything you wanted as long as you didn't charge for it (otherwise you had to license the engine from Epic).

And while I have conceded the 4 player co-op from the couch point( as you should already know since you seem to have been reading all my LBP posts), the community is also actually dwarfed by SPORE's, who's idea of sharing is the same as LBP's (except it was being talked about before LBP was even in existance). Here are some statistics, directly from their database:

Total number of creations uploaded: 62356259

Total number of users: 2444893

For a quick refresher, you are allowed only 1 account per game of SPORE, also those numbers don't include the 1.7 million pirated copies of the game (http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/ , notice that that's from Dec, 4th, which is just 3 months after its release, so add another month to that since then). LBP, can't even begin to touch the community of SPORE.

LBP shall always remain the first successful level-editor (and nothing more) with a successful community behind it on a console, but that doesn't mean it's anything new or innovative (maybe for consoles it is).

 

 So, spore is one pc game with a larger community. Sure. But you were talking about pc games that allowed users to create entire games. Surely not what spore allows you to do. No? Nice one though, I forgot about that one. Also, I'd like to point out that I said ALMOST endless possibilities. And it's hard to argue that you don't get just that with the title. With imagination, time and effort, you can create something new on an endless basis. Like I said, it's not about quantity but quality. L4D is a great new FPS but in actuallity the amount of game on the disc is really low. There are only a four chapters and each can easily be beat in an hour and that's basically the extent of both the offline campaign AND the online gaming other then there is a vs. mode where you can play the zombies. In addition it contains 4 person co-op and 8 person vs. Now then, lets compare that to Haze a game with a much longer main campaign, Co-op online with up to four players co-op and 16 person vs. Now then, according to your logic, the game with more content should be the better game. However, I doubt you'd find Haze to be the better game of the two. Why? The same things I've mentioned before. Sure, games have given more options before, but never have they had the presentation, flare, and fun on LBP. And I'm pretty sure LBP will be more remembered then most of the games your thinking about as well as KODU.

 

Oh, just about any community will put LBP's to shame on the PC when it comes to sheer quality. Look at ANY game that came out with nce broad editing tools, or an outright source engine SDK. That's when we get such popular mods such as CS and TF and DoD from Half-Life, and that was so many years ago. As cueil pointed out, KODU is far far more advanced and opens up far more possibilities than what LBP has to offer. Also there are plenty of other games where you can dick around wtih friends/family, and don't throw the "yeah but can you make levels while doing it," because that's the LAST thing that will happen when you are doing co-op. Not a SINGLE good level can come out of the whole co-op dicking around, or the flair and style, that you praise so much. I'll be honest with you, if it wasn't for the dicking around which is enough to redeem the fact that it's a shitty platformer (WTF IS UP WITH THAT FUCKING JUMP, does he have downs and parkinsons?), and a weak editig/mod tool, and put it in the range of a really good game, then LBP would have been quite a bad game.

All Microsoft has to do to make this better than the core of LBP is add a Spore-like sharing system as well. Kodu seems like a great idea, from the pictures I've seen it covers some of the really core concepts of CS.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

yay

finally M$ is releasing something that 360 fanboys can bash LBP through by comparing them(even if they weren't comparable to that extent)



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