vlad321 said:
Ummm, I feel sorry for anyone who says LBP is "bringing easy to use tools with almost endless possibilities." Do you even realize what endless possibilities means? I can, look up UT2004, now follow this link: http://mods.beyondunreal.com/alpha/ut2004/A.html THAT is endless possibilites, not some bullshit level editor. BTW, the UE2.0 came free with purchase of UT2004, and you could make anything you wanted as long as you didn't charge for it (otherwise you had to license the engine from Epic). And while I have conceded the 4 player co-op from the couch point( as you should already know since you seem to have been reading all my LBP posts), the community is also actually dwarfed by SPORE's, who's idea of sharing is the same as LBP's (except it was being talked about before LBP was even in existance). Here are some statistics, directly from their database:
For a quick refresher, you are allowed only 1 account per game of SPORE, also those numbers don't include the 1.7 million pirated copies of the game (http://torrentfreak.com/top-10-most-pirated-games-of-2008-081204/ , notice that that's from Dec, 4th, which is just 3 months after its release, so add another month to that since then). LBP, can't even begin to touch the community of SPORE. LBP shall always remain the first successful level-editor (and nothing more) with a successful community behind it on a console, but that doesn't mean it's anything new or innovative (maybe for consoles it is). |
So, spore is one pc game with a larger community. Sure. But you were talking about pc games that allowed users to create entire games. Surely not what spore allows you to do. No? Nice one though, I forgot about that one. Also, I'd like to point out that I said ALMOST endless possibilities. And it's hard to argue that you don't get just that with the title. With imagination, time and effort, you can create something new on an endless basis. Like I said, it's not about quantity but quality. L4D is a great new FPS but in actuallity the amount of game on the disc is really low. There are only a four chapters and each can easily be beat in an hour and that's basically the extent of both the offline campaign AND the online gaming other then there is a vs. mode where you can play the zombies. In addition it contains 4 person co-op and 8 person vs. Now then, lets compare that to Haze a game with a much longer main campaign, Co-op online with up to four players co-op and 16 person vs. Now then, according to your logic, the game with more content should be the better game. However, I doubt you'd find Haze to be the better game of the two. Why? The same things I've mentioned before. Sure, games have given more options before, but never have they had the presentation, flare, and fun on LBP. And I'm pretty sure LBP will be more remembered then most of the games your thinking about as well as KODU.









