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Forums - Sony - Heavenly Sword 10GB of sound fx audio work.

konnichiwa said:
Non Sequor said:
konnichiwa said:
darconi said:
I bet they could compress than into mp3 format or any other compressed format and save 9.9 gb's of space with miniscule losses in quality. Decisions like that hardly justifies blu ray being the next generation of media and capacity.

Why compress it when you have Blu Ray?


BluRay isn't a blank check for file sizes. The PS3's a little slow reading BluRay discs (it only spins to 2x speed for BluRay, although this slow rotational speed is partially compensated for by the increased data density) so if you go crazy with your game data you'll have to have long load times or cache a huge amount of data on the HDD.


In a month we will know if it affects loading times or not :s.


 Oh, I forgot to mention, the stuff I mentioned isn't really an issue for audio since it's pretty simple to just stream it off the disc as it's needed. But for other types of game data that have to be loaded completely it can be an issue. Not an insurmountable issue, but still an issue.



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konnichiwa said:
Non Sequor said:
konnichiwa said:
darconi said:
I bet they could compress than into mp3 format or any other compressed format and save 9.9 gb's of space with miniscule losses in quality. Decisions like that hardly justifies blu ray being the next generation of media and capacity.

Why compress it when you have Blu Ray?


BluRay isn't a blank check for file sizes. The PS3's a little slow reading BluRay discs (it only spins to 2x speed for BluRay, although this slow rotational speed is partially compensated for by the increased data density) so if you go crazy with your game data you'll have to have long load times or cache a huge amount of data on the HDD.


 In a month we will know if it affects loading times or not :s.

There is a reason for a 60gb harddrive, usually on average game data for each game is at around 100mb per game some up to 1gb.

 



 

mM

Ok, For you guys that say you can put (Darconi) Many LOSSLESS compression techniques can take 3.5 hrs of music and compress it easily into 100-400 mb's.

First of all 60 minutes of 128kbps MP3 is ~60 megs. That would leave 3.5 hours at around 220megs. That is LOW QUALITY. I can easily hear the diffrence from CD (not the highest quality in the world) And that... With my computer speakers. (20$ crap ones)

I can hear the diffrence from CD and 256kbit on my TVs sound system.

I'll tell you this right now. I have never once in my life heard of a lossless audio compression that can compress NEAR that much for audio. Just to let you know. True lossless audio, running at 'true' audio levels, would be stupid large. And I dont mean .ape big. I mean... .ape is to mp3 kinda thing.

 

I'm not saying I could hear much over CD audio level, compress that audio to .ape level lets say.

That's around 300megs/hour. Or roughly 5megs/minute. Now that sounds kinda small. 4500 lines of voice, I'm not sure how long 'each' line would be on average. Also, you have to rember how many channels this audio is coming over. If 1 channel was 1 meg/minute. 5 channels would be about 5 megs/minute. 7 channels would be 7megs. Now if we go to the next level and look at using lossless we could actually see upwards of 20-30megs/minute. 210 minutes of audio, at 20 megs/minute. That is around 4gb of audio right there. That is really what I feel is 'required' for a next gen game, just becuase I myself, have invested in the audio system that can tell the diffrence.

I dont expect this from some of the other consoles out there. Kinda like I dont expect the NES to play FF13.

But when you pay what you pay for the PS3, when you pay what you pay for a 2000+$ TV, and you pay almost a thousand dollars for a sound system your neighbor hates your for... You expect to be able to hear a pin-drop in the background, if there is one. Wether they want you to hear it or not!

This sounds GREAT.

(Rember guys, back when PC games first came out on CDs the audio was about 400 megs, while the game itself was around 20-50. And acutally those old games, had better audio quality than the new ones) 



PSN ID: Kwaad


I fly this flag in victory!

True that Kwaad, CD made wonders on its first games. Look... I mean, hear, Castlevania Rondo of Blood. It was a world of a difference when comparing the audio from SNES to the CD version.

It's good some people are doing the effort on using what the PS3 has to offer, to make it worth owning one (*cough cough* Madden *cough cough*)

Unfortunatelly, I'm partially deaf now, I can't notice the difference in audio quality anymore :(



ckmlb said:
rockstarjerry981 said:
Uh-oh, next they will have to use more than one bluray for all of this sound.

Kojima is already complaining that Blu Ray is not big enough, specifically because of Audio and different languages and stuff.

 


 Now if only he would include a track in there with better names for characters I would be thrilled.  I mean if I got a title like BIG BOSS from the President I would be fricking going postal about getting such a dumb name, or at the very least voting for someone else.



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Vocals would be one channel. Furthermore, even at a low bit rate (96kbs), vocals would still sound far better than acceptable.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

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sieanr said:
Vocals would be one channel. Furthermore, even at a low bit rate (96kbs), vocals would still sound far better than acceptable.


acceptable, but people generally want the best they can get.

why settle for anything less ?

do you prefer mediocrocy ? 

 



because the best you can get would not fit on a 50 gb disc...

no matter what medium you're using, you'll have to settle with some limitations along the line. 



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Wont a lot of this be used so the PS3 can pick it up at higher speeds than normal by distributing pieces of data on the disk multiple times in different places?

Or am I pulling this all out of my arse? (quite possible considering I dont really know what Im talking about =P)



"SCEE’s Garry Taylor elaborates: “There’s an hour and a half’s worth of cut scenes in eleven languages""....

Yea I'm thinking that might have something to do with it being so large.