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Forums - Nintendo - Kiss Your Old, Hard Nintendo Games Goodbye

I took the title from the Kotaku.

 http://kotaku.com/gaming/miyamoto-says/kiss-your-old-hard-nintendo-games-goodbye-289116.php

 Most notably is a quote from Shigeru Miyamoto:

"While there are indeed games designed for core and casual markets, core users are also enjoying casual gaming. It is very hard to tune the difficulty just for the core market. Even for us, we would still have difficulty finding the right balance. But I think the future is games that are not difficult and yet very fun to play."

 I think a lot of what Reggie said at the E3 press conference about not alienating the core gamer was just lip service.  They know why the Wii is succeeding, and the Core gamers from the GC generation certainly did not do much for them.  I am sure this thread will become a flame war, but this quote from Miyamoto is pretty telling about Nintendo's strategy.



We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls.  The only thing that really worried me was the ether.  There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke

It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...."  Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson

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Sounds great to me!

My favourite game recently is New Super Mario Bros - its the ultimate casual game, yet its also my favourite - and I'm definitely a "core" gamer. (I'll buy, complete and enjoy Metroid for instance.)

Even my partner enjoys it (NSMB).

...

If Ninty keep making games like this, I can't see them going wrong. Its only sold 10.5m units - in about 1yr on the market.

EDIT - I thought the thread title was something about throwing out carts, digital distribution is coming ;)

 



Gesta Non Verba

Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099

This... makes me a bit nervous. Though, I don't see Nintendo as completely dropping the "hardcore" audience. They should know that games like that keep current fans from becoming former fans.



PS3: 5.51m/51w, avg 108,039/w (up 239)
360: 12.93m/102w, avg 126,764/w (up 625), leads PS3 by 7.42m (up 70k), avg lead 18,725/w (up 386)
Wii: 13.52m/51w, avg 265,098/w (dn 1,102), leads PS3 by 8.01m (up 90k), avg lead 157,059/w (dn 1,341)

If 360 sales stabilize, PS3 sales increases needed to pass 360 by...
01/08: (008w) +875.8%, 04/08: (021w) +344.4%, 07/08: (034w) +219.3%, 10/08: (047w) +163.5%
01/09: (060w) +131.8%, 04/09: (073w) +111.4%, 07/09: (085w) +098.1%, 10/09: (099w) +086.7%
If Wii sales stabilize, PS3 sales increases needed to pass Wii by...
01/08: (008w) +1072.%, 04/08: (021w) +498.4%, 07/08: (034w) +363.4%, 10/08: (047w) +303.1%
01/09: (060w) +269.0%, 04/09: (073w) +246.9%, 07/09: (085w) +232.6%, 10/09: (099w) +220.3%
If PS2 sales freeze, Wii sales increases needed to pass PS2 (as of Mar07, 108.4m) by...
2008: (008w) +4373.8%, 2009: (060w) +0496.5%, 2010: (112w) +0219.6%, 2011: (165w) +0116.9%
2012: (217w) +0064.9%, 2013: (269w) +0033.1%, 2014: (321w) +0011.5%, 2015: (376w) -0004.8%
At +0% it will pass it in 358w, the week ending September 19th, 2014, at an age of 409w (7y44w).
Current age of PS2: 7y37w.

Last update: Week ending November 3, 2007

akuma587 said:

I took the title from the Kotaku.

 http://kotaku.com/gaming/miyamoto-says/kiss-your-old-hard-nintendo-games-goodbye-289116.php

 Most notably is a quote from Shigeru Miyamoto:

"While there are indeed games designed for core and casual markets, core users are also enjoying casual gaming. It is very hard to tune the difficulty just for the core market. Even for us, we would still have difficulty finding the right balance. But I think the future is games that are not difficult and yet very fun to play."

 I think a lot of what Reggie said at the E3 press conference about not alienating the core gamer was just lip service.  They know why the Wii is succeeding, and the Core gamers from the GC generation certainly did not do much for them.  I am sure this thread will become a flame war, but this quote from Miyamoto is pretty telling about Nintendo's strategy.


 When I hear that I think of games like Mario 64 andMario Kart. I really don't think this is anything to get too worried about.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

Every time I see an article like this, i am reminded of the following video: link

 Not gonna lie... I think I would welcome that particular change in gaming



Please, PLEASE do NOT feed the trolls.
fksumot tag: "Sheik had to become a man to be useful. Or less useful. Might depend if you're bi."

--Predictions--
1) WiiFit will outsell the pokemans.
  Current Status: 2009.01.10 70k till PKMN Yellow (Passed: Emerald, Crystal, FR/LG)

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stof said:
akuma587 said:

I took the title from the Kotaku.

http://kotaku.com/gaming/miyamoto-says/kiss-your-old-hard-nintendo-games-goodbye-289116.php

Most notably is a quote from Shigeru Miyamoto:

"While there are indeed games designed for core and casual markets, core users are also enjoying casual gaming. It is very hard to tune the difficulty just for the core market. Even for us, we would still have difficulty finding the right balance. But I think the future is games that are not difficult and yet very fun to play."

I think a lot of what Reggie said at the E3 press conference about not alienating the core gamer was just lip service. They know why the Wii is succeeding, and the Core gamers from the GC generation certainly did not do much for them. I am sure this thread will become a flame war, but this quote from Miyamoto is pretty telling about Nintendo's strategy.


When I hear that I think of games like Mario 64 andMario Kart. I really don't think this is anything to get too worried about.


 My thoughts exactly stof.

Also realise that this is just Nintendos take on things, 3rd party can still make games like manhunt if they want. 



To Each Man, Responsibility
alpha_dk said:

Every time I see an article like this, i am reminded of the following video: link

Not gonna lie... I think I would welcome that particular change in gaming


 Woooo rock out, ahahahhahahaa hahahahah  walllahahhhhhhhhhhhhhhhhhhh ahhhhahahaha.

That was great!!! 



Yeah, I thought of cartridges too when I first saw the title.



We had two bags of grass, seventy-five pellets of mescaline, five sheets of high-powered blotter acid, a salt shaker half full of cocaine, a whole galaxy of multi-colored uppers, downers, screamers, laughers…Also a quart of tequila, a quart of rum, a case of beer, a pint of raw ether and two dozen amyls.  The only thing that really worried me was the ether.  There is nothing in the world more helpless and irresponsible and depraved than a man in the depths of an ether binge. –Raoul Duke

It is hard to shed anything but crocodile tears over White House speechwriter Patrick Buchanan's tragic analysis of the Nixon debacle. "It's like Sisyphus," he said. "We rolled the rock all the way up the mountain...and it rolled right back down on us...."  Neither Sisyphus nor the commander of the Light Brigade nor Pat Buchanan had the time or any real inclination to question what they were doing...a martyr, to the bitter end, to a "flawed" cause and a narrow, atavistic concept of conservative politics that has done more damage to itself and the country in less than six years than its liberal enemies could have done in two or three decades. -Hunter S. Thompson

Well, Metroid will be hard and Smash Bros. will be hard at some level so I'm OK.

If Galaxy is easy though...



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If you are interested in trying Ubuntu or Linux in general, PM me and I will answer your questions and help you install it if you wish.

Not surprised. It'd be stupid to drive casuals away from big Nintendo IPs by making them too difficult. That said, I'm not exactly sure what's changing here, as Nintendo first party games have never been particularly hard.

This actually seems to me to be a trend we've seen in the industry as a whole. After the PS1 made casuals so important, difficulty in games took a nosedive. The best that a gamer looking for a real challenge can hope for is an option to play with half as many HPs - a 'Legendary' mode, essentially. With the sole exception of Ninja Gaiden, I can't recall a recent game that was built to be difficult.

It doesn't really strike me as novel alienation of core gamers, looked at that way. To some extent, it is, but it's no more alienating than what every system did last generation, or the one before that. Core gamers have long been perfectly happy with all sorts of games that were, at heart, absurdly easy. RPGs have always been lacking in challenge, FPS games and assorted hack-n-slashes have always relied on artificial-feeling 'difficulty modes', platformers haven't ever been difficult for a regular gamer, etc. Game difficulty has catered to casuals since we left the arcades.

Part of the reason is probably that the 'sweet spot' of challenge is virtually impossible to hit for different people. If you make the game too hard for someone, you've lost a fan - he'll get really frustrated and angry, and will blame the game for poor design. You don't run nearly as much of a risk by making the game too easy, and this is the route that the vast majority of developers take.

Often, when we say that we want a difficult game, we're saying that we want a game that is almost too difficult for us. This maximizes your sense of accomplishment by maximizing the number of people who can't replicate your feat. However, Ninja Gaiden, for example, takes a lot of flak for providing just that to a certain kind of gamer. Many people think that it's just ridiculously hard and frustrating.

There's always going to be a market for very difficult games, because certain core gamers are going to make it a point to buy and beat them just so that they can call themselves hardcore, and those who are good enough at such games are going to legitimately enjoy them, but for over ten years now it's been best to design games for the least skilled player.

To sum things up in one sentence: High difficulty is only an important part of game design when your goal is to get players to burn quarters buying extra lives; it's actually detrimental to a game's success when success is measured by the number of people willing to pay $50-$60 for as many lives as they like.