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Forums - Gaming Discussion - Ubisoft Dev: PS3 Can't Handle AI as well as the 360

I love how people come on threads like this, assume the people making the games are complete morons who know absolutely nothing even though they work intimately with the machine every day, and then pretend they know more than the developers.

Yeah, you really know what you're talking about even though you've never even touched (or even seen) a PS3 devkit.



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rubido said:
Why should I write what is already written? :P

I just came to back what he said. I am tired to make long posts. hehehehhe

 so Devs are lazy infact lol



Quickdraw McGraw said:

I don't think Ubisoft should be taken even remotely serious anymore.
Ever since their "The PS3 can't run Splinter Cell: Conviction", I'd take everything they say with a nice, and biased, grain of salt.

EDIT: Whether or not it is harder to do on the PS3 makes no difference. Ubisoft is saying it isn't possible on the PS3, and that simply is not true.


 When you program a complicated AI for a high-end PS3 game and prove them wrong, then come here and say that.  In the meantime, don't be an ass about it.  It's been stated before (in less harsh terms) that the PS3 is harder to program for.  Even more, Ubisoft has been really close with Nintendo, and said it could never be done there either, due to graphical issues.  If they're willing to come out and say that it just can't be done, I am willing to believe them.   Don't you dare say they're bullshitting unless you have some damn proof to back it up.



PS3: 5.51m/51w, avg 108,039/w (up 239)
360: 12.93m/102w, avg 126,764/w (up 625), leads PS3 by 7.42m (up 70k), avg lead 18,725/w (up 386)
Wii: 13.52m/51w, avg 265,098/w (dn 1,102), leads PS3 by 8.01m (up 90k), avg lead 157,059/w (dn 1,341)

If 360 sales stabilize, PS3 sales increases needed to pass 360 by...
01/08: (008w) +875.8%, 04/08: (021w) +344.4%, 07/08: (034w) +219.3%, 10/08: (047w) +163.5%
01/09: (060w) +131.8%, 04/09: (073w) +111.4%, 07/09: (085w) +098.1%, 10/09: (099w) +086.7%
If Wii sales stabilize, PS3 sales increases needed to pass Wii by...
01/08: (008w) +1072.%, 04/08: (021w) +498.4%, 07/08: (034w) +363.4%, 10/08: (047w) +303.1%
01/09: (060w) +269.0%, 04/09: (073w) +246.9%, 07/09: (085w) +232.6%, 10/09: (099w) +220.3%
If PS2 sales freeze, Wii sales increases needed to pass PS2 (as of Mar07, 108.4m) by...
2008: (008w) +4373.8%, 2009: (060w) +0496.5%, 2010: (112w) +0219.6%, 2011: (165w) +0116.9%
2012: (217w) +0064.9%, 2013: (269w) +0033.1%, 2014: (321w) +0011.5%, 2015: (376w) -0004.8%
At +0% it will pass it in 358w, the week ending September 19th, 2014, at an age of 409w (7y44w).
Current age of PS2: 7y37w.

Last update: Week ending November 3, 2007

I'm sure the AI in MGS4 will be better than SC5.  Btw...5 years for 5 games versus 10 years for 4 games...hum...watered down much, Ubisoft?

Ugh.



Ubisoft doesn't know what they're talking about. They are terrible developers if they can't figure out how to handle the Cell.



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

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Bodhesatva said:

Ubisoft doesn't know what they're talking about. They are terrible developers if they can't figure out how to handle the Cell.

 

Clearly.

 



windbane said:
Bodhesatva said:

Ubisoft doesn't know what they're talking about. They are terrible developers if they can't figure out how to handle the Cell.

 

Clearly.

 


  I joke, of course, but in seriousness I agree with you that MGS4 will probably feature better AI anyway. From historical evidence, Kojima Productions is considerably more adept at maximizing hardare potential than the Splinter Cell devs inside Ubisoft. 



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

I didn't believe it when the opposite was claimed, and I don't believe this now. Developers always make it sound like their game couldn't be made on the other systems, so people will buy the system they're developing for, and thus increase the amount of potential buyers. Oldest trick in the book, especially for consoles that are competing for the biggest horsepowers.

That being said, a serious amount of developers complaining about how hard the Cell is to program for doesn't just mean the developers are lazy. Probably that too, but it also gives serious cause to suspect the Cell is just plain badly designed. That's one of the challenges in making a console, making sure it's easy to use and provide proper tools for your developers.

Of course I suppose it also means the games of the really awesome developers that can afford to take their time and have loads of talented staff will be even more awesome in comparison. =P



Things to keep in mind:

1. Ubisoft is not exactly an A class developer. Their "expert" opinion is to be taken with a grain of salt.

2. Dev's are lazy, but just as fair, the PS3 is on its own plateau of being a pain in the ass to develop for. This is the price Sony pays for reaching too high too soon. If you don't allow for the gradual adaptation of developer's familiarity with new technology then making the biggest and best console in the world means jack squat if no one can use it as such. What few third party devs are using the Ps3 properly are not making terribly massive games or utilizing all of the PS3's power. What games are in any sense, MGS4, has taken almost four years to develop. If you want future games to utilize even more of the PS3's alleged hidden potential then these problems are only going to be further exaggerated.

This is not the PS2, its not going to be a simply matter of fixing jaggies. This is a console that has skipped a generation in technology and graphics. And Sony is going to pay the price for it whether it be lazy developers or creating an unatainable plateau of gaming.



“The Hardcore of the Peach is its pits. Try to get the whole fruit!”

- John Lucas

 

“Every industry is filled with the grave stones of companies who kept doing the same thing.”

- Reggie Fils-Aime

 

“You don’t play Graphics, you look at them.”

- Unknown

 

“Casual Gaming = Anything that’s not an FPS”

- Sony Fandom

http://dpad.gotfrag.com/portal/story/35372/?spage=1

 

This article is very long but provides an in-depth analysis.  It indicates that the ps3 has more graphical power but that its ability to render AI and in some cases physics is inferior to that of the 360.  Although every indication is that neither console will ever have AI maxed out anyway.  Incidently he also doesn't see a compelling reason why blu-ray is necessary at this time.

Specifically on the topic, i believe that with significantly more time and money Conviction could run on PS3.  The developer did say AI doesn't run as well, not that its impossible.  However it should be noted that just as a PS3 can THEORETICALLY run better graphics than 360, 360 can THEORETICALLY run better AI.  Also leo-j, where the hell are you getting this notion that K2 proves the 360's AI capabillities?  All we've seen are some pretty but far from inspiring trailers

 



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