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Forums - Gaming - What's can potentially kill the industry, hint it's not the Wii

JaggedSac said:
Somehow the industry needs to cut down the time it takes to create content for games(models, textures, animations, etc.).

 

It can...



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

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MaxwellGT2000 said:
JaggedSac said:
Somehow the industry needs to cut down the time it takes to create content for games(models, textures, animations, etc.).

 

It can...

LOL.

 



JaggedSac said:
Somehow the industry needs to cut down the time it takes to create content for games(models, textures, animations, etc.).

We're approaching a time where this will become a (fairly) easy problem to solve with some investment because the quality of the models, textures and any human-created content will be able to be produced at a quality level which can be reused (pretty much) forever; and middleware companies can produce libraries of models and textures and sell them because optimization for a particular graphics engine will become less important.

 

 



HappySqurriel said:
JaggedSac said:
Somehow the industry needs to cut down the time it takes to create content for games(models, textures, animations, etc.).

We're approaching a time where this will become a (fairly) easy problem to solve with some investment because the quality of the models, textures and any human-created content will be able to be produced at a quality level which can be reused (pretty much) forever; and middleware companies can produce libraries of models and textures and sell them because optimization for a particular graphics engine will become less important.

 

 

Only if the console cycle slows down enough for this to happen. As it stands, there's not enough time between one console and the next to create this stuff and have long enough contracts to exploit it and make a profit.

 



phisheep said:
HappySqurriel said:
JaggedSac said:
Somehow the industry needs to cut down the time it takes to create content for games(models, textures, animations, etc.).

We're approaching a time where this will become a (fairly) easy problem to solve with some investment because the quality of the models, textures and any human-created content will be able to be produced at a quality level which can be reused (pretty much) forever; and middleware companies can produce libraries of models and textures and sell them because optimization for a particular graphics engine will become less important.

 

 

Only if the console cycle slows down enough for this to happen. As it stands, there's not enough time between one console and the next to create this stuff and have long enough contracts to exploit it and make a profit.

 

 

Agreed unlike PC middleware on consoles doesn't last because things change so much, maybe if there was a format to the way all of one companies consoles are built you could make middleware that will work for the next gen but usually for one reason or another it changes and old builds don't work so well...



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

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phisheep said:
HappySqurriel said:
JaggedSac said:
Somehow the industry needs to cut down the time it takes to create content for games(models, textures, animations, etc.).

We're approaching a time where this will become a (fairly) easy problem to solve with some investment because the quality of the models, textures and any human-created content will be able to be produced at a quality level which can be reused (pretty much) forever; and middleware companies can produce libraries of models and textures and sell them because optimization for a particular graphics engine will become less important.

 

 

Only if the console cycle slows down enough for this to happen. As it stands, there's not enough time between one console and the next to create this stuff and have long enough contracts to exploit it and make a profit.

 

Well, I'm not too sure that the console cycle is really all that important to content creation anymore ...

In a few years we will have inexpensive hardware that is capable of playing a game like Crysis at ultra-high quality at 1080p and 120fps; when this happens the primary difference between videogame graphics and pre-rendered cgi movies would be the rendering method and not the quality of content ...



HappySqurriel said:
JaggedSac said:
Somehow the industry needs to cut down the time it takes to create content for games(models, textures, animations, etc.).

We're approaching a time where this will become a (fairly) easy problem to solve with some investment because the quality of the models, textures and any human-created content will be able to be produced at a quality level which can be reused (pretty much) forever; and middleware companies can produce libraries of models and textures and sell them because optimization for a particular graphics engine will become less important.

 

 

 

This. There's a reason why Epic would be thriving even if the Gears games had bombed, because they've figured out that many companies don't want (or simply can't) take the time and effort to build a top-tier HD game from scratch. Middleware is the future of high-end game development.

 

On topic: early in this generation i was of the opinion that the current path of the industry was unsustainable, not because of development costs, but because of hardware costs. That a graphics arms-race would slowly shrink the industry



Monster Hunter: pissing me off since 2010.

I do agree, high development costs are hurting the industry, they force publishers to concentrate on less titles, they do no longer look for fresh ideas and revolutionary games they practically remake generic shooters, racers with prettier graphics and a bit of new content.

Also with Big Games on HD consoles (with loads of Hype& Advertising) eating most of the sales, smaller less prolific titles cannot sell well and make profit for their creators.

And we got examples already of every big publisher being in Red in 2008 because of their overinvestment in HD gaming, with few studios being in financial troubles like Midway, Factor 5 etc. etc.



1985 says hi again. Back during the mid- to late 1980s, PC games were experiencing rising costs with lowering returns, not a winning formula. They even introduced the closest thing to DRM that they could at the time, given the limits of the technology: password protection in games that required you to consult the manual regularly when playing a game and type in random stuff from said manual just to be able to continue playing. It got out of hand, to say the least, and game sales went downhill fast as the obsession with preventing piracy got stronger.

The solution, which took developers about 3 years to accept was a solution, was the NES. The underpowered TV-displayed computer that could "never ever" beat the Amiga or Commodore was beating them quite handily, and Nintendo was making money hand-over-fist on the gray box of doom. By 1988, developers were swarming to the NES, because it was insanity to keep making PC games when the PC games kept costing more and bringing in less. They were rewarded with marginally better sales, and far lower development costs.

Expect to see something very similar happen soon with the developers who are going to survive this cycle. Of course, the darling of the mainstream this time is the Wii, not the NES...



Sky Render - Sanity is for the weak.

  • Valve
  • Epic
  • Bungie
  • Remedy
  • Sony Santa Monica
  • Naughty Dog? (Lol)
  • Insomniac
  • Infinity Ward
  • Harmonix
  • Polyphony Digital
  • Turn 10
  • MGS4 Team
  • RE5 Team
  • Final Fantasy Team
  • Kingdom hearts team

Any many more are consistantly profitable with HD development.



Tease.