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phisheep said:
HappySqurriel said:
JaggedSac said:
Somehow the industry needs to cut down the time it takes to create content for games(models, textures, animations, etc.).

We're approaching a time where this will become a (fairly) easy problem to solve with some investment because the quality of the models, textures and any human-created content will be able to be produced at a quality level which can be reused (pretty much) forever; and middleware companies can produce libraries of models and textures and sell them because optimization for a particular graphics engine will become less important.

 

 

Only if the console cycle slows down enough for this to happen. As it stands, there's not enough time between one console and the next to create this stuff and have long enough contracts to exploit it and make a profit.

 

Well, I'm not too sure that the console cycle is really all that important to content creation anymore ...

In a few years we will have inexpensive hardware that is capable of playing a game like Crysis at ultra-high quality at 1080p and 120fps; when this happens the primary difference between videogame graphics and pre-rendered cgi movies would be the rendering method and not the quality of content ...