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HappySqurriel said:
JaggedSac said:
Somehow the industry needs to cut down the time it takes to create content for games(models, textures, animations, etc.).

We're approaching a time where this will become a (fairly) easy problem to solve with some investment because the quality of the models, textures and any human-created content will be able to be produced at a quality level which can be reused (pretty much) forever; and middleware companies can produce libraries of models and textures and sell them because optimization for a particular graphics engine will become less important.

 

 

 

This. There's a reason why Epic would be thriving even if the Gears games had bombed, because they've figured out that many companies don't want (or simply can't) take the time and effort to build a top-tier HD game from scratch. Middleware is the future of high-end game development.

 

On topic: early in this generation i was of the opinion that the current path of the industry was unsustainable, not because of development costs, but because of hardware costs. That a graphics arms-race would slowly shrink the industry



Monster Hunter: pissing me off since 2010.