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Forums - Microsoft - The reasons why the 360 has a awesome attach rate!

Well, the reason is that the US public buys a lot of games and they favorite console is x360(wii doesnt compete with PS360, but thats another discussion). So since US is an important player, it shows in the overall atach rate.

In Others the PS3 already have a bigger atach rate, selling almost the same sw amount, but having hw sales of 60-70% of the x360. Taking a look at the charts, you can notice that the x360 software fenomenon is an American fenomenon.



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pbroy said:
ymeaga1n said:
pbroy said:
Guys that own 360s are the same kind of guys that would smack eachother in the balls and twist eachothers nipples.

Even though you wouldn't want to admit to doing it at first or think you would be into doing those things, you eventually start doing it and like doing it. When you start, you just want to do it all the time.

Ahhh.... I see you've got a 360.


 

I have made my supervisor drop down to his knees, I got him so good. I made some other supervisor throw up. If you wear sweat pants to work, you made a mistake.

tell me about it... but i don't see why i should limit myself. i do the crotch shots on the ladies in my office too

 




Onyxmeth said:
Bitmap Frogs said:
Millennium said:
The major reason the 360's attach rate is so awesome is the Achievements gimmick, and this is by design. Get people to overplay their games to death as fast as possible, then provide them with an illusion that there is nothing left for them to do. This gets them bored more quickly, so they run out and buy more games to get MOAR POINTZ.

It's a brilliant move, I'll give them that much. It gets to the heart of one of the biggest problems developers face: as long as people are replaying their older games, they're not buying new games. Replay isn't profitable, and Achievements are the replay-killer.

 

You don't own a 360, right?

It's that obvious huh? This has got to be the first time someone has used the argument that Achievements are a hindrance to replay value as opposed to a boon.

Yup that Gears 2 has no replay value, because once you get your 100,000 kills for that final achievement, you've got nothing left to do.

 

How about it then? Name four games that you've gotten all the achievements for and, having done that, seriously intend to play again soon (with "soon" being defined as near enough in the future that, barring some sort of catastrophe, you can be absolutely certain you will play again). Online modes don't count for this, as they represent a different gameplay experience. If you can even name two games where you'd do this I'll be shocked; that would put you well ahead of most. More so if neither game has the word Fable in the title. If you can honestly name four, I'd be astounded.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

seece said:
Xponent said:
canch said:
gundamx said:
i have a 360 all the things u posted up are indeed great. i enjoy everything that 360 offers

only thing which ticks me off is im on my fifth xbox360 now. havnt had any issues with my wii or ps3. soo i have added five to the tally. im not a xbox hater im just sayn it would be gd if the hardware was more stable. i have had too many friends get burnt over the three rings of death.
360 is sitting in a great position atm they needa keep it going.

 

On your fifth xbox? I don't understand, do you throw it about, how can someone go though 5 Xboxs and still keep buying. You must be the unluckish xbox owner ever.

 

 That, or he is just stealth trolling.

Mmm I call BS. I have had 2 in the space of 30 months and both have been fine. FIVE times though .... yeah BS.

 

Everytime someone claims to have went through multiple 360's this happens, is it really that impossible to believe??? I'm on my 5th 360 myself, of course all have been repaired free of charge. 1 RRoD, 2 disc drive failures and 1 that came back with a faulty disc drive.

On topic though I really think xbox live and having a headstart on ps3 are big advantages. Being able to establish a online community b4 the competition even released has really helped them when it comes to ppl tryin to choose which system to buy or which system to buy multiplatform games if they have both.

 



Millennium said:
Onyxmeth said:
Bitmap Frogs said:
Millennium said:
The major reason the 360's attach rate is so awesome is the Achievements gimmick, and this is by design. Get people to overplay their games to death as fast as possible, then provide them with an illusion that there is nothing left for them to do. This gets them bored more quickly, so they run out and buy more games to get MOAR POINTZ.

It's a brilliant move, I'll give them that much. It gets to the heart of one of the biggest problems developers face: as long as people are replaying their older games, they're not buying new games. Replay isn't profitable, and Achievements are the replay-killer.

 

You don't own a 360, right?

It's that obvious huh? This has got to be the first time someone has used the argument that Achievements are a hindrance to replay value as opposed to a boon.

Yup that Gears 2 has no replay value, because once you get your 100,000 kills for that final achievement, you've got nothing left to do.

 

How about it then? Name four games that you've gotten all the achievements for and, having done that, seriously intend to play again soon (with "soon" being defined as near enough in the future that, barring some sort of catastrophe, you can be absolutely certain you will play again). Online modes don't count for this, as they represent a different gameplay experience. If you can even name two games where you'd do this I'll be shocked; that would put you well ahead of most. More so if neither game has the word Fable in the title. If you can honestly name four, I'd be astounded.

Wow, those are an awful lot of conditions there. Here's your answer:

1. I don't have a single game that I've finished achievements on.

2. The whole point of achievements being a good thing for replay value is that if they weren't there, you would have probably spent even less time on a game. Achievements are an extra incentive to come back to a single player game. What's the incentive to come back to let's say Devil May Cry 4 on PS3 as opposed to the 360 version? Is the PS3 version more attractive as a keepsake to continue playing because it lacks trophy support?

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



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no its mainly because its big in america. America is known as the stupidest country when it comes to money. how many 360 games do u own? i own 3.. and i have 11 ps3 games. :) Trophies are wayyy nicer imo aswell.



Gearbox said:
no its mainly because its big in america. America is known as the stupidest country when it comes to money. how many 360 games do u own? i own 3.. and i have 11 ps3 games. :) Trophies are wayyy nicer imo aswell.

Pfft.. trophies.  What a lame attempt of Sony's to try and copy the success that is Achievements.



johnsobas said:
wow, you didn't even put in the most important reason. The fact that it launched a year earlier...

 

I don't think you understand the theory of relativity...or even the definition of attach rate, if you think that is accurate reasoning.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

Gearbox said:
no its mainly because its big in america. America is known as the stupidest country when it comes to money. how many 360 games do u own? i own 3.. and i have 11 ps3 games. :) Trophies are wayyy nicer imo aswell.

 

Pointlessly insulting my country...classy. You know, I'm from America. Do you think you're smarter than I am?

Anyway, your comment is completely ignorant. Think it through, and you'll understand why. I'll give you a hint. It starts with the phrase "generalizations are..."

Even if you had a point(which I'm not saying you did), it was bad form to even imply it, my friend.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

MontanaHatchet said:
johnsobas said:
wow, you didn't even put in the most important reason. The fact that it launched a year earlier...

Just like the PS2 had the best attach rate last generation (not counting the Dreamcast as the first, sorry) and the Saturn before it, right?

The main reason the 360 has such a great attach rate is because it has a huge variety of cheap games. Like I've said before, I got Lost Odyssey for 30 bucks and Dead Rising for 20. The Wii has lots of cheap games too, but being the highest selling console (with a casual focus to boot) lowers the attach rate a good bit. This is why we see so many old 360 games still selling well years after they came out. That, and the great exclusives and multiplatform titles.

 

no that's obviously not the reason why the PS2 had a low attach rate.  The reason the ps2 had a low attach rate is because it sold freakin 130 million consoles, the install base is far too big and varied to get a huge attach rate. Wii will never get as good of an attach rate as the ps3 or 360 for this reason as well even if they capture all the hardcore gamers.

Of course the attach rate is still really good with all things considered, but the 1 year head start is far more important than any of the reasons listed in the OP for why it has a better attach rate than the PS3 and wii.  When comparing the 360 to the wii (not ps3) directly the 360 has a big advantage because it has been selling far slower than the wii.  The average time of ownership for a 360 is far longer than the average length of ownership for a wii (and to a lesser extent the PS3), that's a far bigger reason than anything in the OP. 

 

"I don't think you understand the theory of relativity...or even the definition of attach rate, if you think that is accurate reasoning."

Are we not talking about the average number of games that a console owner owns?  I'm pretty sure that is what this is about, not about the attach rate of a single game.  Length of ownership is a very important factor.



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