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Forums - Sales - How is VGChartz going to keep track of Warhawk sales?

I think, due to this generation, there may eventually be a way to track online purchases for DLC. This is the first generation where it actually matters. But I sincerely doubt we'll be able to track them. ioi doesn't track VC downloads, he doesn't track XBLA downloads, and he won't track PSN downloads. You will have to rely on Sony to release numbers to quench your thirst of PSN #s.

(As an example, you do not see any numbers for Calling All Cars which I hear is a fantastic multiplayer game only available on the PSN, and probably one of the best selling. Also, no numbers for Tekken 5).



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This game looks like lots of fun, and I can use the bluetooth headset for other things in a worse case scenario.



I would cite regulation, but I know you will simply ignore it.

Kasz216 said:
konnichiwa said:
shams said:
Hus said:
shams said:

(I really can't see WarHawk doing that well - at retail anyway. This sort of game has been around for years on the PC, and it falls into the category of "more of the same" IMO).

 


And Halo would have been a more of the same on PC, but this is console gaming.

 

Halo is a huge brand name, created by a multi-million (x50) campaign - as the launch title of MS's first console. And it was in the news for years prior to that.

You can't seriously compare Halo & WarHawk. WarHawk doesn't even have a single player campaign, does it? Its just Tribes/Battlefield for the PS3?

 


 Gears of war sold for sure much because of the online mode.

Quake 3 was also more of the same (Unreal) and had no singleplayer mode but it sold a lot more
than Quake 4 who had a SP mode; 


err... the Quake engine is way different then the Unreal engine.  The Quake engine is a lot better IMO.


 True true....But the gameplay is almost the same 'in my opinion the same'.






Shams "Resistance's biggest drawcard is its "32-player online battles"

They have 40 player matches.