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Forums - Nintendo - Nintendo making a sustaining change - killing next gen copycats in advance?

Here's my thoughts on it all:

I'll wait to see what happens when the next-gen comes around, then I'll buy the console(s) that I like



4 ≈ One

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it was a good move to bring in 1:1 now and not wait until next gen



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

@OP:
Motion control in PS4 and XB720 would simply fill a gap, making them less hopeless against Wii and Wii2, but Sony and MS should make other innovations, simply adding what they miss compared to Wii would sound "me too".
While improving motion control is simply a natural thing to do, to keep up with technical evolution and avoid the risk of falling behind (as it's now undeniable that people like motion control, so they could prefer competitors if they realize a better, more precise, more reactive, more complete, more ergonomic implementation).



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Paul_Warren said:
I don't have a Wii. I know you guys say motion controls are the best thing since buttered toast but the only Wii games I've played -- Super Monkey Ball and Wii Sports, you have to stand up to play if you want to be able to control the action on the screen precisely. So, do you have to stand up for the full duration of the game to control games like Zelda Twilight Princess or Mario Galaxy very precisely? If so, I really don't think I would enjoy trying to play and finish these 20 to 40 hour games using Wii controls.

Nah, I sit down when playing games like Zelda. I used to stand, then i realized there's nothing overly specific that requires full body motion. Now a Zelda with WM+, which might require proper hacking and slashing, might be a little trickier

I play a lot of Wii games sitting down

 



I think it's a very safe prediction to say that both Microsoft and Sony will have motion controls in their next system. There's no way they're going to leave that segment of the market to Nintendo, it makes absolutely no sense to do so.

That being said I also think that at least in Microsoft's case it'll attempt to use the same tricks it did this generation in neutralizing it's main competitor's advantage. That being to offer the same experience at a substantially lower price, releasing a system before the competition (likely in 2011), and to continue to come up with new ways to make Xbox Live more compelling.



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bardicverse said:
Paul_Warren said:
I don't have a Wii. I know you guys say motion controls are the best thing since buttered toast but the only Wii games I've played -- Super Monkey Ball and Wii Sports, you have to stand up to play if you want to be able to control the action on the screen precisely. So, do you have to stand up for the full duration of the game to control games like Zelda Twilight Princess or Mario Galaxy very precisely? If so, I really don't think I would enjoy trying to play and finish these 20 to 40 hour games using Wii controls.

Nah, I sit down when playing games like Zelda. I used to stand, then i realized there's nothing overly specific that requires full body motion. Now a Zelda with WM+, which might require proper hacking and slashing, might be a little trickier

I play a lot of Wii games sitting down

 

 

Honestly, using the ir pointer for me means i have to either sit up and keep my hand high enough to aim, or stand which you never do anyway. You can sit down and play Wii Sports if u want, its only light hand gestures that are needed.

I just found it a little annoying with games, MP3 and Umbrella, when if your hand isn't in proximity your aim will be off a little or there will no response on screen and u have to reconnect( this just means pointing directly at the screen so it recognises it again).

Advice would be try the sensor bar above and below the tv or get a better chair. Maybe this is just me though

edit> on topic, this is why Nintendo were already ahead of the pack 2 years ago. Copyrighting the combination of an ir pointer and accelorometre in the same object, a perfect user friendy remote control, was friggin genious and clearly noone, not even independant dev., had this idea at the time.

If this is patented by Nintendo, pointer control and movement, how the hell will PS or MS ensure pin point aim in their own wiimote designs? I know there's other ideas but it seems as though, excluding PSeye or other camera tracking tech, there isn't many options left.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

I think where Sony and MS will fail is not throwing their full weight behind the controls. Nintendo used Mario 64 to sell analogue controls whilst still keeping the D-Pad just in case. Nintendo has added motion to all their major franchises this gen and created some new ones to make motion the new standard.

I also think people are underestimating everything else Nintendo have done with the joypad this gen.

The IR was genius. Interesting that Wii Sports doesn't use the pointer at all except menus.

Chopping the controller in half was a great move that adds for more flexibility and comfort.

The speaker was a great move too and I wouldn't be suprised if we have better sound and a headphone socket next gen. I can see Wii 2 Fit making people jog round the block while the Wii 2 tracks their speed and coaches them along the way.




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@Megaman79: Actually, having a controller shaped like Wii Remote, with a RF receiver-transmitter placed non-symmetrically to both ends and having a 3-point RF receiver-transmitter (think the way of Sensor Bar and Wii having the receivers), would create 1:1 motion controls in full 3D space, with virtually unlimited resolution and sensing acceleration. Would require a lot processing power and the system would be pretty expensive, though.



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Legend11 said:

That being said I also think that at least in Microsoft's case it'll attempt to use the same tricks it did this generation in neutralizing it's main competitor's advantage. That being to offer the same experience at a substantially lower price, releasing a system before the competition (likely in 2011), and to continue to come up with new ways to make Xbox Live more compelling.

 

That would fit Microsoft's strategy to a T. They're already trying to head off the Wii.

 

The problem, however, is that nobody quite seems to understand exactly why Nintendo is succeeding. That's why very few of the endless arrays of waggle-party-games have reached platinum levels, that's why nobody else can quite get the hype and the recognition in this day and age. Until Sony and Microsoft solve this puzzle, they won't be able to do what Nintendo has done.



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Infamy79 said:
vdoesntforgive said:
Onyxmeth said:

Are you implying that Wii-Motion + is more advanced than whatever motion thingers the competition are making and thus have killed any possible advantage they may have, or are you saying that the competition simply can't do any better than WM+ because it's as good as motion controls can get?

Also, for someone so well versed on the expansion strategy Nintendo is using to attract new gamers, this argument seems very ignorant on your part and below what I would expect you to say. It should be obvious to you that Sony and MS could mimic and better the motion functions and still not hit the expanded audience at all without other factors present. None of which either company has shown they possess.

I think the problem with Microsoft and Sony now is, the methods the wiimote utilizes has now become the "standard" for how motion controlls should be done. How do MS and Sony go forward without stepping on Nintendo's toes (and their lawyers)? There's definately room for improvement, but I feel either of those two companies are at a risk of putting themselves in a corner they won't be able to get out of, if they too far forward with their "mii too" strategy.

I don't think the lawyers will come into it, Nintendo licensed the motion technology from a 3rd party (although I believe they also have invested in the company) and have said that MS or Sony are free to license the same technology if they want.

Anyway, I guess we need to use M+ before we can see if it can be improved or not. While it will give 1:1 motion, I would be surprised if it was completely accurate with really fast movements. I'm sure there will always be room to improve.

Either way, it certainly will hinder and attempt by Sony & MS to offer improved motion control, as just like BluRay, it may offer some improvement, but not enough to be a true advantage in the market.

 

 

 

Isn't that just the company behind the gyroscopes for Motion+? I'm talking about the actual Wiimote, and techniques they used to get the thing to work the way it does. There has to be a patent hurdle somewhere in there?