| Darc Requiem said: The 360 was first on the market and has the larger userbase. Outside of exclusives, PS3 games will almost always be 360 ports. |
Thats why PS3 is the lead platform on Burnout paradise ? samething with Haze.
| Darc Requiem said: The 360 was first on the market and has the larger userbase. Outside of exclusives, PS3 games will almost always be 360 ports. |
Thats why PS3 is the lead platform on Burnout paradise ? samething with Haze.
Hus said:
No,bum ass developers are affecting the quality of games. Sonys nba game is doing 1080p at 60fps, Ea just sucks.
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First of all as freedquaker says its the publishers that are the problem. If the developer is given a short time frame, they either have to cut corners or lose the job to a development house that will do what is necessary to get the game out by the publishers deadline.
Secondly, its foolish to compare a football game to basketball game. A football game has to render a larger stadium, 22 players, referees, and the coaches/players on the sidelines. There are more football players on one teams sideline than their are basketball players on a court. A baskeball game has to render a small arena, 10 players, referees, and coaches/players on the sidelines. An NBA roster has 10 players, and NFL roster has 53, do the math Hus.
Also, All Pro Football 2K8 also runs at 60fps on 360 and 30fps on PS3. In other words, the PS3's architecture is not completely blameless in this situation. Factor 5 is having frame rate issues with Lair and Factor 5 is most definitely NOT lazy.

Hus said:
Thats why PS3 is the lead platform on Burnout paradise ? samething with Haze. |
The entire Splinter Cell used the X-box as its lead platform. RE4, Tales of Symphonia, and Sonic Heroes use the GC as their lead platform. There are always expections to the rule which is why I said almost all multiplatform games will be 360 ports on PS3.

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Dont buy the game if it sucks.
| libellule said: 1/ since the most part of the gamers are not spending ridiculus amount of time" on this game, they will not see any difference between the 2 version. it doesnot "seriously affect" the quality of this game ... 2/ the video is quite crappy and someone stated that the video itself "runs" at "30FPS" that doesnt allow us to see difference between the 2 game version ... is it right ? do you think that this video doesnt reflect reallity ? |
I just wanted to highlight this comment. You will not see any difference whatsoever in this video, because the video isn't running at 60 fps. Makes the whole exercise pretty useless.
Darc Requiem said:
First of all as freedquaker says its the publishers that are the problem. If the developer is given a short time frame, they either have to cut corners or lose the job to a development house that will do what is necessary to get the game out by the publishers deadline. Secondly, its foolish to compare a football game to basketball game. A football game has to render a larger stadium, 22 players, referees, and the coaches/players on the sidelines. There are more football players on one teams sideline than their are basketball players on a court. A baskeball game has to render a small arena, 10 players, referees, and coaches/players on the sidelines. An NBA roster has 10 players, and NFL roster has 53, do the math Hus. Also, All Pro Football 2K8 also runs at 60fps on 360 and 30fps on PS3. In other words, the PS3's architecture is not completely blameless in this situation. Factor 5 is having frame rate issues with Lair and Factor 5 is most definitely NOT lazy. |
Whatever, quality is lacking its both their faults.
Wow such a big big differece, that explains it all. So Ea is doing with a football stadium and 53 characters, what F5 is doing 32km by 32km levels with thousands troops and hundredths of dragons. But wait Lair is at 1080p, Madden is not.
Lair had issues, and they were solved.
Hus said:
Whatever, quality is lacking its both their faults. Wow such a big big differece, that explains it all. So Ea is doing with a football stadium and 53 characters, what F5 is doing 32km by 32km levels with thousands troops and hundredths of dragons. But wait Lair is at 1080p, Madden is not. Lair had issues, and they were solved. |
Each team has 53 players. There are two teams on the field. Granted the sideline players have lower poly models but you have 22 high poly models on the field pull the referee crew and each teams coach is a high poly model. Then on the sidelines you have 42 players per team, cheerleaders for the home team, and then the stadium and the crowd.
My comparison was to your comment about NBA07 on PS3 running at 1080p. I only brought up Lair because you said the game running at a lower frame rate on PS3 was purely due to developer laziness. The fact that Lair has framerate issues with an engine built from the ground up on PS3 shows that the PS3 architecture is to blame as much as the publishers/developers. Unlike other titles sports titles have to be out by certian date because a delay beyond the season means the gave has to wait another full year to be released.

Actually, I do know what I'm talking about. I make games and it's the truth; developers tend to be lazy. It's not to hard to fall in to a rut of cut and paste coding especially if you've already got a working build of a project and don't want to take the extra time to do everything over.
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How many of you claiming the developers are just lazy have ever actually coded a game before? Not one of you who hasn't has any right to call them out on something you know nothing about.
Is there something particularly wrong with a game that doesn't "maximize" the system's capabilities? Is there something particularly wrong with making it on the 360 and PS3 as near-equals? Good lord, get a grip.
Besides, what you people are suggesting is basically having them code the entire game twice
PS3: 5.51m/51w, avg 108,039/w (up 239)
360: 12.93m/102w, avg 126,764/w (up 625), leads PS3 by 7.42m (up 70k), avg lead 18,725/w (up 386)
Wii: 13.52m/51w, avg 265,098/w (dn 1,102), leads PS3 by 8.01m (up 90k), avg lead 157,059/w (dn 1,341)
If 360 sales stabilize, PS3 sales increases needed to pass 360 by...
01/08: (008w) +875.8%, 04/08: (021w) +344.4%, 07/08: (034w) +219.3%, 10/08: (047w) +163.5%
01/09: (060w) +131.8%, 04/09: (073w) +111.4%, 07/09: (085w) +098.1%, 10/09: (099w) +086.7%
If Wii sales stabilize, PS3 sales increases needed to pass Wii by...
01/08: (008w) +1072.%, 04/08: (021w) +498.4%, 07/08: (034w) +363.4%, 10/08: (047w) +303.1%
01/09: (060w) +269.0%, 04/09: (073w) +246.9%, 07/09: (085w) +232.6%, 10/09: (099w) +220.3%
If PS2 sales freeze, Wii sales increases needed to pass PS2 (as of Mar07, 108.4m) by...
2008: (008w) +4373.8%, 2009: (060w) +0496.5%, 2010: (112w) +0219.6%, 2011: (165w) +0116.9%
2012: (217w) +0064.9%, 2013: (269w) +0033.1%, 2014: (321w) +0011.5%, 2015: (376w) -0004.8%
At +0% it will pass it in 358w, the week ending September 19th, 2014, at an age of 409w (7y44w).
Current age of PS2: 7y37w.
Last update: Week ending November 3, 2007
yeah especially since if they are lazy, they are for both console so it still doesn't explain why it should be 30fps difference between the two... beside SOny fucking it up by choosing a CPU that is a pain in the ass to code for.... they had to know that 3rd especially like EA wouldn't make the effort to work on it... like they did with the live on XB back then
