Hey guys,
There are a few web articles and there has been some discussion about the break-even point for new videogames now that development costs are rising so fast, and I'm wondering what you guys think is the "break-even" point for a mid-tier title. This could be something as "high-end" as Overlord/Darkness or something on the the low end like Monster Madness.
I can't imagine a modern title costing less then a full million to bring to market. If the developer is getting $35 (Out of full $60 MSRP), I assume a lowend title needs to sell at least 30,000~ Copies to be successful?
What do you guys imagine the budget on a game like Blacksite:Area 51 being? A title like that won't sell more then 200,000 Copies
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