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Forums - Gaming Discussion - about the grading scale for games

Why do people want the 100 point grade scale (or a scale at all)? all that will lead to is grade inflation, much like in the academic world. Is it the human need to classify everything? are we not grown up enough to draw our own conclusions based on a write up of another gamer. do we have such a lack of intellectual interest, that drives us to the connivance of some one else doing our judging for us to the point that we wont even take 3-5 minutes to read an article 

 

 

 

 

Im sorry for this not being in the thread for the poll, but i felt it might not be overlooked there. 



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Hear hear.... 5 point scale at the most is best, and 2, 3 or 4 would work just as well.



Simple answer - Some people are to lazy to read....



4 ≈ One

TWRoO said:
Hear hear.... 5 point scale at the most is best, and 2, 3 or 4 would work just as well.

 

Ill have to say even that appears to be too much.... with the current review market being what it is subjective review and not objective reviews would help the industry 



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Some people want to get an idea about the game without reading every word, while a scale at the end has no detriment to those who want to read. So it helps one group while not affecting the other at all.



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Torillian said:
Some people want to get an idea about the game without reading every word, while a scale at the end has no detriment to those who want to read. So it helps one group while not affecting the other at all.

 

 because of grade inflation makes the reviews inherently useless. 



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if all you want to do is read the reviews, why does it having a number or not affect you whatsoever? Does the number at the end make all of the writing that you read useless and pointless?



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Torillian said:
if all you want to do is read the reviews, why does it having a number or not affect you whatsoever? Does the number at the end make all of the writing that you read useless and pointless?

 

because it would be better for most people, to be able to make informed decisions based on thought. Not use a numeric score as demagogy. it would also remove pressure on reviewers in larger publications. without a numeric score the words they use will have more power, and should lead to more games being fully played through for reviews..... in short a better source of information for the gaming public and a better situation for those reviewing 



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goddog said:
TWRoO said:
Hear hear.... 5 point scale at the most is best, and 2, 3 or 4 would work just as well.

 

Ill have to say even that appears to be too much.... with the current review market being what it is subjective review and not objective reviews would help the industry 

Well you need a balance.... Having no rating at all (whether star/number/letter or word based) can discourage people to read the review in the first place if they were borderline on the game anyway. I know it is the wrong way to go about it, but if I have already committed myself to buying a game (ie the next Zelda) I am far more likely to read a review for it than a game I am on the fence for.

On the other hand, the higher the number of points in the rating scale the more it can be used as a (to coin a phrase) dick-measuring contest... which also discourages many from reading the content of the reviews because they assume (wrongly) that they can get all they need to know just by looking at the percentage.

The rating is only there (in my opinion) to encourage the reader to look at the whole review, and as such a balance is needed between no score, and scores that are too complex.

With a 4 or 5 point scale (preferably in words rather than numbers or stars because it's easier to understand what each means) you would be encouraged to read the review for that game that you were on the fence about if it was graded "Good"... wheras with no grade you might not bother, and with a 100% scoring (say the "good" game might get 65%) you would then immediately be comparing it to other games you already hae the score for and may discount it purely because it is now considered less than "AAA".

 



TWRoO said:
goddog said:
TWRoO said:
Hear hear.... 5 point scale at the most is best, and 2, 3 or 4 would work just as well.

 

Ill have to say even that appears to be too much.... with the current review market being what it is subjective review and not objective reviews would help the industry 

Well you need a balance.... Having no rating at all (whether star/number/letter or word based) can discourage people to read the review in the first place if they were borderline on the game anyway. I know it is the wrong way to go about it, but if I have already committed myself to buying a game (ie the next Zelda) I am far more likely to read a review for it than a game I am on the fence for.

On the other hand, the higher the number of points in the rating scale the more it can be used as a (to coin a phrase) dick-measuring contest... which also discourages many from reading the content of the reviews because they assume (wrongly) that they can get all they need to know just by looking at the percentage.

The rating is only there (in my opinion) to encourage the reader to look at the whole review, and as such a balance is needed between no score, and scores that are too complex.

With a 4 or 5 point scale (preferably in words rather than numbers or stars because it's easier to understand what each means) you would be encouraged to read the review for that game that you were on the fence about if it was graded "Good"... wheras with no grade you might not bother, and with a 100% scoring (say the "good" game might get 65%) you would then immediately be comparing it to other games you already hae the score for and may discount it purely because it is now considered less than "AAA".

 

you are most likely right in this respect. My years of going through critiques have gotten the better of me.... never really cared about the grade... but the process of the critique in deciding flaws/success should be that which games are held up to as a member of the field of arts 

 



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