By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Square better be right about the "Last" Remnant

So I've put about 10-15 hours into the game so far, enough to finally figure out what the hell is going on in this game. Enough to also painfully wish I hadn't decided I needed a fresh RPG instead of continuing to play BK Nuts and Bolts.

At first The Last Remnant was pretty cool, I had no idea what was going on, the introduction seems like wtfbbq random?! The game pretty much throws you into a pit with a random friend and asks you to leave...5 minutes later the Marquis decides he'll help you for literally no reason. Doesn't he have more important matters to attend to? Like running his own damn city? So probably half an hour later the game decides to stop babying you and literally leave you in the middle of a zombie infested street to take care of yourself.

This is where everything goes all wrong. So you start the game unable to get any soldiers and with no idea what the hell you're supposed to do or go. The only way you'll be able to keep going is to hire 2 crappy leaders from a leader shop and form a union with them and using them for one section of the story.

The game at this point can suddenly turn ravenous on you. Especially if you play well in the early part of the game you might even regret it. The higher your Battle Level the more powerful your enemies, yes this game features level scaling in a Japanese RPG. The problem is once I returned to the castle and got the guest union David and friends. I would get to the boss of that quest and I would get raped and it wouldn't even be my fault. Since I am only able to control one union I'll attack with that union. Unfortunately since your guest unions are literally mentally insane they'll do stupid shit, and you could end up dying in the first turn...

I figure well they messed up the level design and scaling on this particular area, the game is early as I keep going I'll be able to form my own unions and have more control over the characters right, thus allowing more strategy and pwning of the monsters! Wrong and right! As you continue you'll get more unions and soldiers to hire but at the same time you still have random commands you can give to your group. Why can't I select what each character in my union is going to do. Why is it that sometimes I can heal and attack other times I can't? This problem pisses me off to no end, I need to able to control the characters in an RPG or it's just plain stupid.

Also the level scaling is just stupid, if a game gives you an ability to chain monsters, than you don't have to make it any more difficult. The player themselves can make battles more difficult simply by chaining. Unfortunately since monsters level with you, and all skill/stat gains you get are somewhat random, chaining monsters is more of a how fast do you want to die game. So far I've chained at most 4 monsters in the begginning of the game. At this point with Battle Level 30, chaining 3 monsters together is just asking for excrutiatingly slow death. And any more is just suicide. Anyone else feel Last Remnant was a dissapointment or perhaps there's something about the game that I don't know? (Like the reason I can't issue any command I want to my union....)

 




-=Dew the disco dancing fo da Unco Graham=-

Around the Network
Grahamhsu said:

The game at this point can suddenly turn ravenous on you. Especially if you play well in the early part of the game you might even regret it. The higher your Battle Level the more powerful your enemies, yes this game features level scaling in a Japanese RPG. The problem is once I returned to the castle and got the guest union David and friends. I would get to the boss of that quest and I would get raped and it wouldn't even be my fault. Since I am only able to control one union I'll attack with that union. Unfortunately since your guest unions are literally mentally insane they'll do stupid shit, and you could end up dying in the first turn...

Level scaling only is in effect when you enter a new area. If you return to a given area, the enemies will be at the same level you initially battled them at - so you can goto a difficult area, fight for a little bit, return to a weaker area, grind, then return and beat the battles.

IMO, that's a good design choice. Many people have hailed Lost Odyssey's Level Cap system for changing the way JRPGs typically are made - rather than grind to a predetermined level, there's a little bit more of a level challenge.

I figure well they messed up the level design and scaling on this particular area, the game is early as I keep going I'll be able to form my own unions and have more control over the characters right, thus allowing more strategy and pwning of the monsters! Wrong and right! As you continue you'll get more unions and soldiers to hire but at the same time you still have random commands you can give to your group. Why can't I select what each character in my union is going to do. Why is it that sometimes I can heal and attack other times I can't? This problem pisses me off to no end, I need to able to control the characters in an RPG or it's just plain stupid.

Design choice? I guess you never played old Enix RPGs such as Ogre Battle, which the combat is based off of - or Final Fantasy XII which the Gambit system (which determines how your characters act in battle).

The issue with controlling each character is simple: Suppose you have 5 unions consisting of 5 party members each. Do you really want to issue commands to 25 different characters? If SE chose that path, they would have had to withstand the complaints of even more people arguing the battles took too long - and TLR would loose any sort of new innovations in combat.

Personally, I am excited to play TLR and the fact that the battle system seems to be a direct descendant of Ogre Battle: MotBQ and PoLC, which were both phenominal Enix JRPGs. Neither allowed you to control your party members, BTW (both had you controlling squads of up to 5 members, and armies up to 20 squads per level...Fighting dozens of battles per level).

Also the level scaling is just stupid, if a game gives you an ability to chain monsters, than you don't have to make it any more difficult. The player themselves can make battles more difficult simply by chaining. Unfortunately since monsters level with you, and all skill/stat gains you get are somewhat random, chaining monsters is more of a how fast do you want to die game. So far I've chained at most 4 monsters in the begginning of the game. At this point with Battle Level 30, chaining 3 monsters together is just asking for excrutiatingly slow death. And any more is just suicide. Anyone else feel Last Remnant was a dissapointment or perhaps there's something about the game that I don't know? (Like the reason I can't issue any command I want to my union....)

It's the same reason chaining was in Blue Dragon: It's merely optional (at least in BD it was) as a way to grind faster.

And again, it comes down to a control issue - Would you prefer complex stat increases for 25 party members? S-E made some areas simple to remove the maddening aspects of controlling such a vast army.

But all in all: I can't comment too much on TLR issues - I haven't played it yet. I'm excited to start next week, as I can't wait to form some great unions.

And again: The Last Remnant is an hybridized SRPG - all the vast army elements of the Ogre Battle series, with a turn based flavor, ala Final Fantasy or the SaGa series.



Back from the dead, I'm afraid.

I'm glad I didn't get this, but it's only $30 at Amazon!



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

@outlawuron - Yet you own IU and EM? :-\

You make no sense....



Back from the dead, I'm afraid.

Double posts are horrible...



Back from the dead, I'm afraid.

Around the Network

@Grahamhsu

I cannot recommend Lost Odyssey enough. Nor can most 360 owners who enjoy this genre. Almost universally it is right at the top of our lists. Also as strange as it sounds I highly recommend Infinite Undiscovery even though that title is far more contentious. However I found it to be a good simplistic presentation. So if nothing else you might just find yourself mildly amused, but its highly doubtful you will find it reprehensible.

Anyway if your not enjoying the Last Remnant you can always trade it in for one of those two titles which are obviously far cheaper by this point in time.



Try grouping more units into less unions. Even if it allows you to have 3 unions, it doesn't mean you should. At the point of the game that I'm in, it lets me have 3 unions, 4 leaders and 9 units. Instead of making 3 unions of 3 units each, I made 2 unions with 4 and 5 units each. It's better to have less unions that are stronger compared to 3 unions that are weaker.

Battle commands are also based on AP. If you don't have enough AP to do certain battle commands they won't show. Maybe some healing commands are AP related. I haven't really paid attention to it much, so I'm not sure about all the variables that would make commands show. It is annoying though, I died a few times because of this.







VGChartz♥♥♥♥♥FOREVER

Xbone... the new "N" word   Apparently I troll MS now | Evidence | Evidence

wait till White Knight Chronicles



Dodece said:
@Grahamhsu

I cannot recommend Lost Odyssey enough. Nor can most 360 owners who enjoy this genre. Almost universally it is right at the top of our lists. Also as strange as it sounds I highly recommend Infinite Undiscovery even though that title is far more contentious. However I found it to be a good simplistic presentation. So if nothing else you might just find yourself mildly amused, but its highly doubtful you will find it reprehensible.

Anyway if your not enjoying the Last Remnant you can always trade it in for one of those two titles which are obviously far cheaper by this point in time.

 

 I agree that Lost Odyssey is the oe to buy.  Though the story is corny and the character design is lame, it has good production value, incredible looking dungeons, great depth, and most importantly it is a long meaty game that does not become repetitive.

Last Remnant looks awful.  I could have bought it when it came out in Japan, but I had a change of heart when I saw the promo video.  Ill probably just go with Tales of Vesperia when the used price comes down a little more.





mrstickball said:
@outlawuron - Yet you own IU and EM? :-

You make no sense....

I got IU thinking it would be good. I shouldn't have held off.

 

I got Enchanted Arms for cheap when it was the only JRPG on the 360.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.