A portion of a GamesIndustry interview with Sandy Spangler and Mark Parry, game designers for the EyeToy group at London studio…
GI: What are the advantages of using EyeToy, versus a motion-tracking device such as the Wii remote?
Sandy Spangler: It’s more intuitive, it’s very clear, as opposed to trying to figure out how to… use the Wii remote in ways that maybe naturally don’t make sense - you wave it a lot to do activities where you wouldn’t be waving in real life. Whereas what we always try and do with our games is make a direct correlation between the motion that you’re doing and the action on screen, the effect you’re having on the game.
Also there’s the aspect of the camera that you can see yourself in the game, you can take pictures of the player playing the game, you can map people faces onto things and all those lovely things you can do with a camera that you can’t do with a motion sensor.
But [the Wii] has also been great because now there’s that much more interest in casual gaming and other ways to interface with games. I think it’s just great, it’s just making that many more people out there who maybe would never have thought about buying a videogame system or playing videogames - suddenly they’re interested. That’s expanding the market, that’s always good.
Check out the full interview here