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Forums - Nintendo Discussion - Reggie: Third parties don't "get" the Wii, more

donathos said:

@ Esa-Petteri

Three things for your consideration:

1) I don't have any facts or figures in front of me, but it seems like whenever we've had reference to anything a developer has said, they've said that it's cheaper to develop for Wii than PS3/360 -- aren't they the ones that would know?

Does anyone have any quote, etc., from any developer that suggests that development costs are similar for Wii and the HD consoles?

2) I know that your point, in part, has been riffing off of the idea of an "average" game. That Wii games, "on average," cost less than HD games because the average takes into account the development costs of shovelware, and the Wii has a higher percentage of shovelware. I get what you're saying.

However, I think that you're mistaking the sense of the word "average" in that context. I think that, when someone says that Wii games are cheaper to develop on average than HD games, they're not referring to an actual statistical study of games developed (which would require access to information which, if it were available, we wouldn't be having this argument at all). Instead, they're referring to hypothetical games of equivalent quality. That is, shovelware vs. shovelware; average vs. average; AAA vs. AAA.

Now, a big difference between a AAA game on an HD system versus one on the Wii is: the HD game would have HD graphics, whereas the Wii game would not. And I think that this difference would require a greater investment of resources, especially programmer-hours, which would bloat the overall cost.

3) Another one of your arguments, I believe, comes down to an idea that... if we could take an HD game -- "as is" -- and "port" it to the Wii, it would cost much more money to develop, because of the intensive programming required to use the Wii architecture to its capacity (eventually hitting the limit of "impossible" regardless of expenditure). At the same time, if you took a Wii game, and did not increase its graphics to meet the HD standard, and put it on the 360, the cost to do so would be similar-to-less (less because the 360 is apparently more forgiving of bad code, though that idea baffles me).

Another simple way to look at this is: suppose we decided to put Pong, without any alteration, etc., on all three consoles; would it cost more to program Pong on PS3 than on Wii? I think probably not, and that's my concession of your point, as such.

However, no one's looking to release Pong. I think that the reason why there's discussion at all about these "average" costs, either here or by developers, is because companies are interested in producing games and selling them. This is an academic question for us, but for a small third party, it's an important and highly-practical one. The question is: where do I stand the best chance of making profit?

To answer that, a third party would have to try to determine which platform would involve the highest investment/overhead... and then weigh that against likely returns. Even if a third-party decided that something could be a million seller many times over on an HD system, they might not be able to take that substantial risk if the cost of entry were too high. And, to cap this argument, I think that the consensus is that the cost of entry on HD systems is substantially higher than on the Wii. Not because companies produce shovelware -- I also mean that the cost of entry for producing a crappy game on the PS3 would be higher than the cost of entry for producing a crappy game on the Wii. In fact, I believe that this is one of the prime reasons that the Wii has so much shovelware on it in the first place!

To compete in the HD marketplace -- which is the other half to the profit question -- a game probably has to be in high-def, etc., and the costs of developing such likely push the costs of HD games over-and-above the costs of Wii games. It isn't about quality, per se: if a company produced an 8-bit game, today, it could still be high-quality, and hell, it could still be AAA (imagine if the original LoZ were produced today, or Tetris... or, possibly we could just look at Mega Man 9). It could certainly be better than Lair. But it would be several orders cheaper than the cheapest HD game, because regardless of the quality of the final product, the required resources will always be mugh higher.

What do you think?

1) I've never said that developing for wii isn't cheaper than developing on Ps3/360. All I have said that it is not that much cheaper than some people here tend to think.

2) Actually I don't want to talk about the quality of wii games, but I guess I have to. What do you consider as an average game? Or AAA-title? How do you define that? If you go with the sales, some could argue that the average wii game is actually shovelware.. if you go by reviews, average wii game is not as highly rated as average hd-game. Equilevant quality is pretty hard to define too. Some prefer waggle, some prefer better graphics/physics/ai. Some prefer cartoony graphics and some realistic ones.

Actually, I don't have much to argue with you. Except that games on hd-system don't really have to be HD, there are a lot of games which render on resolutions below 720p. Of course improved graphics cost more money, but if you do good graphics on wii it is not too cheap either.

 

Anyway, it is really nice to get a response like this. Logical and friendly toned. Nice. :)

 

 



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Esa-Petteri said:
The Ghost of RubangB said:
Esa-Petteri said:
The Ghost of RubangB said:

So your entire argument is based on a hypothetical scenario in which somebody makes an SD game on an HD console?  HD graphics alone more than double the costs of an SD game.  Do you know any SD games on HD consoles?  If so, compare their costs to a Wii game.  Also, compare their sales.

 

I am not going to go through every game, but there are many examples where a game does not actually render at hd-resolutions. Halo 3 renders at 640p, which is not a hd-resolution. It cost something like 30 million $ to develop.

It has sold more than SMG!

 

Blah, you are boring.

 

The highest the Wii renders games at is 480p.  Halo 3 cost twice as much to develop as Super Mario Galaxy, but only sold 1 million more (8 million compared to 7 million).  But here's the catch: they had a $40 million advertising campaign.  It takes a $30 million game and a $40 million advertising campaign to barely beat a $16 million game on the Wii.  When every AAA HD game sells like Halo 3, then HD consoles will be profitable for more than 3 or 4 companies.  The rest of the companies will stick to the Wii development that they can afford.

 

Like they are sticking with wii development now? Funny, I haven't seen any other than nintendo-fans complaining about third parties... But hey, whatever. ;)

Of course smg did not have any advertisement, at all. No way. Just out of curiosity, where did you get that 40 million advertisement costs?

 

Many companies are only developing for the Wii because they can not afford to develop for the PS3 and 360.  People in this thread have already mentioned Hudson, who have clearly stated several times that they can not afford to make games on the HD consoles, so they don't.  This means that it is more expensive to make HD games, and is in fact so damn expensive that some companies will never do it.  Also, as another example, Majesco hasn't made a single game on the PS3.  They've only made one game on the 360.  They've made 4 games for the PSP, 15 for the Wii, and 44 for the DS.  (Source: I just counted at http://www.majescoentertainment.com/games/ )

Hudson Soft Thinks PS3 Development Costs Are Too High at PS3Fanboy

Hudson chasing Wii profits at GameSpot

Note: Hudson has not made money in years, and they think the Wii is their only way out.

 

The Halo 3 marketing campaign being $40 million was all over gaming news sites, because it was ridiculously huge and insane and involved Mountain Dew Gamer Fuel and a bunch of other crap.  Also, it's here: http://en.wikipedia.org/wiki/Halo_3_marketing

But even without Halo 3 and Galaxy (I'm not sure where that comparison started in the thread, I just hopped in at that point), you can compare Wii Fit or Mario Kart to Halo 3, MGS4, or GTA4 and prove that AAA SD games can outsell AAA HD games that cost 2-6 times as much to develop, PROVING that more expensive games don't sell more, and better-looking games don't sell more.



The Ghost of RubangB said:
Esa-Petteri said:

Many companies are only developing for the Wii because they can not afford to develop for the PS3 and 360.  People in this thread have already mentioned Hudson, who have clearly stated several times that they can not afford to make games on the HD consoles, so they don't.  This means that it is more expensive to make HD games, and is in fact so damn expensive that some companies will never do it.  Also, as another example, Majesco hasn't made a single game on the PS3.  They've only made one game on the 360.  They've made 4 games for the PSP, 15 for the Wii, and 44 for the DS.  (Source: I just counted at http://www.majescoentertainment.com/games/ )

Hudson Soft Thinks PS3 Development Costs Are Too High at PS3Fanboy

Hudson chasing Wii profits at GameSpot

Note: Hudson has not made money in years, and they think the Wii is their only way out.

 

The Halo 3 marketing campaign being $40 million was all over gaming news sites, because it was ridiculously huge and insane and involved Mountain Dew Gamer Fuel and a bunch of other crap.  Also, it's here: http://en.wikipedia.org/wiki/Halo_3_marketing

But even without Halo 3 and Galaxy (I'm not sure where that comparison started in the thread, I just hopped in at that point), you can compare Wii Fit or Mario Kart to Halo 3, MGS4, or GTA4 and prove that AAA SD games can outsell AAA HD games that cost 2-6 times as much to develop, PROVING that more expensive games don't sell more, and better-looking games don't sell more.

Ok. Thanks for that link for halo advertisement. :)

Did you know what hudson has developed only one game on ps1 and ps2? If they have always developed most of their games on nintendo platforms, what does it prove if they decide to go with wii once again?

http://en.wikipedia.org/wiki/List_of_Hudson_Soft_games

Obviously that article is missing a lot of ds games, but still.

If you would take a look at the title of this thread, you could see how much does wii fit, smg, halo and mario kart have to do with this. Nothing.

edit:

I know I am the one who mentioned halo, but that was just because you asked for a hypothetical game that was "SD" on hd-consoles. I also know it is not actually sd-resolution but 480p isn't either.

 



Esa-Petteri said:
donathos said:

@ Esa-Petteri

Three things for your consideration:

1) I don't have any facts or figures in front of me, but it seems like whenever we've had reference to anything a developer has said, they've said that it's cheaper to develop for Wii than PS3/360 -- aren't they the ones that would know?

Does anyone have any quote, etc., from any developer that suggests that development costs are similar for Wii and the HD consoles?

2) I know that your point, in part, has been riffing off of the idea of an "average" game. That Wii games, "on average," cost less than HD games because the average takes into account the development costs of shovelware, and the Wii has a higher percentage of shovelware. I get what you're saying.

However, I think that you're mistaking the sense of the word "average" in that context. I think that, when someone says that Wii games are cheaper to develop on average than HD games, they're not referring to an actual statistical study of games developed (which would require access to information which, if it were available, we wouldn't be having this argument at all). Instead, they're referring to hypothetical games of equivalent quality. That is, shovelware vs. shovelware; average vs. average; AAA vs. AAA.

Now, a big difference between a AAA game on an HD system versus one on the Wii is: the HD game would have HD graphics, whereas the Wii game would not. And I think that this difference would require a greater investment of resources, especially programmer-hours, which would bloat the overall cost.

3) Another one of your arguments, I believe, comes down to an idea that... if we could take an HD game -- "as is" -- and "port" it to the Wii, it would cost much more money to develop, because of the intensive programming required to use the Wii architecture to its capacity (eventually hitting the limit of "impossible" regardless of expenditure). At the same time, if you took a Wii game, and did not increase its graphics to meet the HD standard, and put it on the 360, the cost to do so would be similar-to-less (less because the 360 is apparently more forgiving of bad code, though that idea baffles me).

Another simple way to look at this is: suppose we decided to put Pong, without any alteration, etc., on all three consoles; would it cost more to program Pong on PS3 than on Wii? I think probably not, and that's my concession of your point, as such.

However, no one's looking to release Pong. I think that the reason why there's discussion at all about these "average" costs, either here or by developers, is because companies are interested in producing games and selling them. This is an academic question for us, but for a small third party, it's an important and highly-practical one. The question is: where do I stand the best chance of making profit?

To answer that, a third party would have to try to determine which platform would involve the highest investment/overhead... and then weigh that against likely returns. Even if a third-party decided that something could be a million seller many times over on an HD system, they might not be able to take that substantial risk if the cost of entry were too high. And, to cap this argument, I think that the consensus is that the cost of entry on HD systems is substantially higher than on the Wii. Not because companies produce shovelware -- I also mean that the cost of entry for producing a crappy game on the PS3 would be higher than the cost of entry for producing a crappy game on the Wii. In fact, I believe that this is one of the prime reasons that the Wii has so much shovelware on it in the first place!

To compete in the HD marketplace -- which is the other half to the profit question -- a game probably has to be in high-def, etc., and the costs of developing such likely push the costs of HD games over-and-above the costs of Wii games. It isn't about quality, per se: if a company produced an 8-bit game, today, it could still be high-quality, and hell, it could still be AAA (imagine if the original LoZ were produced today, or Tetris... or, possibly we could just look at Mega Man 9). It could certainly be better than Lair. But it would be several orders cheaper than the cheapest HD game, because regardless of the quality of the final product, the required resources will always be mugh higher.

What do you think?

1) I've never said that developing for wii isn't cheaper than developing on Ps3/360. All I have said that it is not that much cheaper than some people here tend to think.

2) Actually I don't want to talk about the quality of wii games, but I guess I have to. What do you consider as an average game? Or AAA-title? How do you define that? If you go with the sales, some could argue that the average wii game is actually shovelware.. if you go by reviews, average wii game is not as highly rated as average hd-game. Equilevant quality is pretty hard to define too. Some prefer waggle, some prefer better graphics/physics/ai. Some prefer cartoony graphics and some realistic ones.

Actually, I don't have much to argue with you. Except that games on hd-system don't really have to be HD, there are a lot of games which render on resolutions below 720p. Of course improved graphics cost more money, but if you do good graphics on wii it is not too cheap either.

 

Anyway, it is really nice to get a response like this. Logical and friendly toned. Nice. :)

 

 

Re: friendly toned, I've always believed that people can disagree without hating each other. It doesn't always work out, especially on the Internet, but I try... :)

For the rest, you're right, there's not much to argue. You don't have to talk about the quality of Wii games if you don't want to -- it isn't strictly relevant. I only brought it up because I think that the idea that "Wii development is cheaper on average" refers to comparing hypothetical games of similar quality from the Wii to HD consoles (i.e. Wii shovelware is cheaper than 360 shovelware, or Wii AAA is cheaper than 360 AAA), and isn't referring to the actual statistics of adding up all Wii development costs, then dividing by the # of games to reach a mathematical average.

But yeah, everyone's standard of quality is different.

 



@Groucho: Are you sure? Of course, the game was made for the Wii from the ground-up and ported to other platforms. Theoretically any Wii game, that doesn't require optimization, would run "as is" on 360, due to nearly the same architecture, but the game has to be ported from OpenGL to Direct3D (and to other similar API:s).
There was also the thing, that the game had to be remade for HD, for 360 and PS3.

@Esa-Petteri: It's not just a question about resolution, it's the number of polygons used and higher detail. If Halo 3 would have had less detail and less polycount, it could have been in 1080p.

When someone is giving averages and the average is a ballbark, that has high end which is multiple times the low end, they aren't giving an "actual average" number, but a number for "shovelware/shovelware" and "AAA/AAA". It may very well be, that making an AAA title for PS360 can cost 4 times what it costs on Wii and shovelware cost only two times. Or it can be the other way around. Though, i would be betting that the biggest difference is in the AAA titles.

Running an argument about developing a PS360 game with NMH graphical quality is pointless, since nobody is going to make that kind of game anyway, since it makes no sense when the consoles main selling point is graphical capabilities. And the requirements for HD console developement surpass NMH level of graphics.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

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bdbdbd said:


Running an argument about developing a PS360 game with NMH graphical quality is pointless, since nobody is going to make that kind of game anyway, since it makes no sense when the consoles main selling point is graphical capabilities. And the requirements for HD console developement surpass NMH level of graphics.

Can you tell me, on what do you base that "main selling point is graphical capabilities"? But I agree with you, of course it costs more to make higher quality games. ;)

 



@Esa-Petteri: That's practically the only difference PS360 and last gen. There's really no other reason to upgrade besides graphics.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Esa-Petteri said:

@noname2000

*proof that someone's, reading, but not thinking*

Very well, you win dude. I stopped caring about what you think, and will no longer bother with you in the future. I feel like a bit of an idiot for trying this long, since I've also read your responses to other posters, but no use crying over spilled milk.

Enjoy your victory!