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@Groucho: Are you sure? Of course, the game was made for the Wii from the ground-up and ported to other platforms. Theoretically any Wii game, that doesn't require optimization, would run "as is" on 360, due to nearly the same architecture, but the game has to be ported from OpenGL to Direct3D (and to other similar API:s).
There was also the thing, that the game had to be remade for HD, for 360 and PS3.

@Esa-Petteri: It's not just a question about resolution, it's the number of polygons used and higher detail. If Halo 3 would have had less detail and less polycount, it could have been in 1080p.

When someone is giving averages and the average is a ballbark, that has high end which is multiple times the low end, they aren't giving an "actual average" number, but a number for "shovelware/shovelware" and "AAA/AAA". It may very well be, that making an AAA title for PS360 can cost 4 times what it costs on Wii and shovelware cost only two times. Or it can be the other way around. Though, i would be betting that the biggest difference is in the AAA titles.

Running an argument about developing a PS360 game with NMH graphical quality is pointless, since nobody is going to make that kind of game anyway, since it makes no sense when the consoles main selling point is graphical capabilities. And the requirements for HD console developement surpass NMH level of graphics.



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Eikä Japanisti.

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Nintendo games sell only on Nintendo system.