By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Reggie: Third parties don't "get" the Wii, more

theRepublic said:
Groucho said:
I'd like to put forward that, until a Wii game requires 500K (or so) to break even, it really won't have the production values and draw of the HD titles that require the same. You get what you pay for, and what you invest in (usually).

The fact that Wii games don't get much budget is the problem. Its not some sort of "boon" to the Wii.

Going back to your original point, I agree that third parties should invest more in development for Wii titles.  It just doesn't take nearly as much as it does for HD games.  Comparing high production values to high production values, HD games are two to four times as expensive as Wii games.  This is largely due to the fact that Wii games only need to look good in SD, while 360 and PS3 games need to look good in HD.

 

I think we mostly agree on this, except that I would differ with the "2-4x as much".  A good Wii game should cost nearly as much as a good HD game.  A HD game should cost 2x as much at the most... in most cases it should be 1.5x as much or less.  It will never be even, however. since HD game designs are, by nature, more ambitious.

The publishers have been putting in the 1/2 to 1/4th that you're suggesting.  I think its pretty clear that its not enough to produce consistantly decent games.

My argument is more toward the "Why should publishers invest, when the PS2 still sells games" arena, though.  I think the reason 3rd party Wii games generally stink is obvious.  I find it curious that Reggie would blame publishers for, basically, wanting to keep pursuing the PS2, and noting that the Wii can handle anything the PS2 might get.

 



Around the Network
Groucho said:
theRepublic said:
Groucho said:
I'd like to put forward that, until a Wii game requires 500K (or so) to break even, it really won't have the production values and draw of the HD titles that require the same. You get what you pay for, and what you invest in (usually).

The fact that Wii games don't get much budget is the problem. Its not some sort of "boon" to the Wii.

Going back to your original point, I agree that third parties should invest more in development for Wii titles.  It just doesn't take nearly as much as it does for HD games.  Comparing high production values to high production values, HD games are two to four times as expensive as Wii games.  This is largely due to the fact that Wii games only need to look good in SD, while 360 and PS3 games need to look good in HD.

 

I think we mostly agree on this, except that I would differ with the "2-4x as much".  A good Wii game should cost nearly as much as a good HD game.  A HD game should cost 2x as much at the most... in most cases it should be 1.5x as much or less.  It will never be even, however. since HD game designs are, by nature, more ambitious.

The publishers have been putting in the 1/2 to 1/4th that you're suggesting.  I think its pretty clear that its not enough to produce consistantly decent games.

My argument is more toward the "Why should publishers invest, when the PS2 still sells games" arena, though.  I think the reason 3rd party Wii games generally stink is obvious.  I find it curious that Reggie would blame publishers for, basically, wanting to keep pursuing the PS2, and noting that the Wii can handle anything the PS2 might get.

 

Why would publishers want "to keep pursuing the PS2"? It seems to me that, outside of some EA sports franchises and rhythm games, PS2 titles hardly chart anymore. I'm sure they sell something, but I can't imagine those sales would be worth toning down Wii titles that could potentially sell much more...

 



I don't even think they are even putting in the 1/2 to 1/4 yet considering the way these games look, and the kinds of sales they are happy with.

If they even devoted the same budget as they did to games last generation, I think we would be getting better games than we are now. They would sell better too.

Instead, publishers devote more to HD development for shrinking profit margins.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)

Groucho said:
noname2200 said:
Groucho said:

In a sense you're correct. Higher-budget games are often the AAA games that Nintendo is accusing third-parties of not bringing to the Wii. The fact that developers' A-teams are naturally assigned to the high-budget projects exacerbates this dilemma.

The last sentence in your post, however, is wide of the mark. The fact that Wii games can be made with smaller budgets is a massive boon for the Wii. It permits developers to make quirkier games, without having to worry as much about getting bankrupted as a result. A game like Boom Blox or Little King's Story, for instance, is less likely to have been made for the HD consoles, because of those consoles' high price of entry.

We also know that several developers have literally been priced out of HD development because of the prohibitive price tag. Hudson has been completely open about the fact that it can not and will not pay for the price of HD development. Marvelous and Majesco have hinted similarly. In fact, as far as I can tell the bulk of the small and mid-sized studios who are making console games are now focusing primarily on the Wii, likely for just that reason. So in that sense, it is indeed a massive boon to the Wii, and to gamers in general.

 

You make it sound pretty great, in Wii-developer land.  Like there is free lunch and everything.

Oh? I'd like to see where exactly I wrote that. Please, do tell. Alternatively, you can keep beating on your strawman.

I hate to tell you that this just isn't the case.  Money brings quality.

Yeah. And? You're making some very elementary mistakes, and I'm a little surprised at you.

First, you're overlooking the fact that money brings quality primarily because talent is assigned to the projects that are sucking up the big bucks. Is anyone at all surprised that publishers devote their A-teams to big-budget games, while letting the new guys and the D-listers work on their shovelware projects? Anyone? Correlation is not causation, my friend.

Second, you misread what I said. Not surprising, since it's easier to defeat the arguments you want others to make, rather than the ones they do. Go back and read my post. I can't seem to find anything that states that Wii developers can make fantastic quality games for pennies. Can you point it out to me, please?

Third, and this goes to what I did write (so please pay attention this time), I did not say that Wii development is free. What I did say is that the initial buy-in costs of Wii games are much, much lower than the start-up cost of an HD game. You really can't argue this point, not without making yourself seem really, really silly (although it looks like you tried nonetheless...). We have too many publishers saying the exact same thing for you to refute it. Do yourself a favor, and don't even try.

I'll let that sink in a bit. I'll explain the implications of it later.

As a matter of fact, the Wii is in the terrible position of having to "compete" with consoles that far outpower it, unlike any console from a previous generation, where the power differences were much lesser.

Granted. It's also not an argument I think you want to make, my friend. More power means more staff, more expertise, more bugs, more problems...more money required

Hey, isn't that what I just said...?

Squeezing performance out of a console costs darn near as much as throwing the kitchen sink in does.

.......

.....

...

You'll need to clarify this one for me. It's very poorly written, so I can interpret in two different ways.

Do you mean that unlocking a console's capabilities costs as much as...unlocking a console's capabilities (an impregnable position, I suppose...)? Or do you mean that getting the utmost from the Wii costs just as much as putting similar effort into an HD game? The former argument is a non sequitir. The latter argument is defeated by mountains of data. Please tell me there's a secret third meaning that doesn't make this sentence ridiculous.

 There are no "cheap" quality titles on the Wii, excepting those innovative titles that also appear (in other forms) on the HD consoles.  Braid, for example.  No More Heroes, for example.  Pixeljunk Eden, for example.  Super Stardust HD?  Geometry Wars?  Lost Winds?  Those are great, great games.  They were dirt cheap to make.

I like this paragraph. It does a great job of illustrating how incredibly out of touch with the situation you are. The fact that you're trying to compare downloadable games for the HD systems with retail disc games for the Wii when it comes to the money/quality relationship is a great argument. For me.

Or have you forgotten that the download services are meant to be a low-cost way for small developers (who can't afford to make HD disc games) to create some games for those platforms? Do you realize that you're comparing the cheapest that the HD consoles have to offer with the average Wii development cost? Or are you trying to claim that the Wii's download service, WiiWare, costs just as much to develop for as the HD consoles' services? Hint: Do not go forward with that claim. You will lose...

Are they high production value?  No.  Do they stand toe-to-toe with the high production value HD titles?  No.  Are they fun?  You bet.

Confused again. I thought we were discussing how Wii costs are generally lower than HD costs, making it easier for small and mid-sized developers to keep making games. Why are we discussing how fun a handful of games are again?

Ah! I see it! This is meant as a rebuttal to my sentence that "A game like Boom Blox or Little King's Story, for instance, is less likely to have been made for the HD consoles, because of those consoles' high price of entry."

Except that, again, you're trying to compare XBLA and PSN games to Wii retail games. I know you see the problem with that by now. I mean, it's really not all that difficult...

 

If you are saying that the Wii can have great games, for cheap, just like PSN and XBLA, you are absolutely correct.

Here we are. The fallacy explicitly stated. Compare apples to oranges, and hope no one notices.

So what happens when someone does...?

 The Wii is no easier, and by that I mean cheaper, to make high production value games for, than the other consoles.  The fact that the "Average wii game costs less to make" is a statement about the average Wii game... not the cost of development per unit quality on the Wii.

I'm having an internal debate right now. On the one hand, I've already written this long post. On the other hand, clicking "Post" means I have to keep dealing with someone who's okay with ignoring reality and substituting his own wishes in its place. "Average development costs just magically skyrocketed when the HD systems came out. Developers suddenly decided that they would all spend a bunch of money to make me, the gamer, happy, their bottom line be damned."

 

 

 

Alright, I've been pretty patronizing so far. I take partial blame for that, although I do feel justified in doing so in light of your post. But let's try to talk some sense here, no sarcasm involved.

What makes you think that all the developers and publishers are lying about the Wii being cheaper to develop for than the HD consoles? What leads you to believe that the only reason HD development budgets are so much higher than those of the last generation, and the Wii, are driven exclusively, or even just primarily, by a sudden uptick in the amount of effort publishers and developers decided to throw into their games? In light of the bountiful data to the contrary, what support can you cite to convince us all that "[t]he fact that the '[a]verage wii game costs less to make' is a statement about the average Wii game... not the cost of development per unit quality on the Wii"?

I'm seriously curious about the answer to these questions. I am willing to change my mind, if you can bring forth the hard data to prove it is the lack of effort, not an extrinsic difference in the systems, that make Wii games so much cheaper to develop, on average, than HD games. Do so, and I will cheerfully re-evaluate my beliefs, and concede this discussion to you.



Hard data..

Average development cost for a game on a single platform is just bs. If one platform has quality game / shovelware much higher than another, average dev costs are lower! That does not make quality games any cheaper to make on that platform.

Games like nhm,boom blox or little king's story would not cost any more to develop on ps3/360 than on wii. A game like red steel costs 13 million $ to make.

http://www.n-sider.com/contentview.php?contentid=2781



I could not bother to find a lot of sources for this "wii games are cheaper to develop"-stuff. Just found one from 2006:

http://www.gamedaily.com/articles/features/cost-of-development-greatly-favors-wii-say-publishers/69714/?biz=1

Few quotes:



"This is clearly where Nintendo's Wii has an advantage, however. According to THQ Chief Executive Brian Farrell, while an investment in an Xbox 360 or PS3 game might be in the range of $12 million to $20 million on average, the money required for developing a title on the Wii can be as little as half that (or less), with an investment generally ranging from $5 million to $8 million. "It's that order of magnitude lower," Farrell explained to Reuters."



Then you can take a look what THQ has produced on wii:

http://vgchartz.com/games/index.php?&results=50&name=&console=Wii&keyword=&publisher=339&genre=&order=Sales&boxart=Both&showdeleted=&region=All&alphasort=

on 360:

http://vgchartz.com/games/index.php?&results=50&name=&console=X360&keyword=&publisher=339&genre=&order=Sales&boxart=Both&showdeleted=&region=All&alphasort=

on ps3:

http://vgchartz.com/games/index.php?&results=50&name=&console=PS3&keyword=&publisher=339&genre=&order=Sales&boxart=Both&showdeleted=&region=All&alphasort=

Pay special attention on the amount of shovelware per platform. You might see why it is on average cheaper to develop on wii.



"Another third-party supporter of the Wii is Midway, which will also have four games at launch: The Ant Bully, The Grim Adventures of Billy & Mandy, Happy Feet, and Rampage: Total Destruction. Part of the reason game development on the Wii is so much cheaper is that the hardware is quite similar to Nintendo's last console, even though it is a bit more powerful than the GameCube.

"When you talk about the PS3 and the Xbox 360, ramp-up costs are significant. You don't have the same ramp-up costs on the Wii because you have the tools already," Midway CEO David Zucker told Reuters. "

You can do the same for midway games, I'll just list midway's wii titles:

http://vgchartz.com/games/index.php?&results=50&name=&console=Wii&keyword=&publisher=225&genre=&order=Sales&boxart=Both&showdeleted=&region=All&alphasort=

Oh and not to mention, since that comment is from 2006. Is that still the same, don't you have "the tools already" on ps3/360? Yes you do = it is cheaper to develop on ps3/360 now.



Around the Network

@Esa-Petteri: Your examples contradict what you are saying; shovelware on Wii costs half or less of what shovelware costs on PS3 or 360.

Anyway, "PS360 titles cost less to make now" is just plain BS. All the bigger publishers have their Wii engines ready and almost all publishers have games coming for Wii. So, the engine cost has already been payd.

Boom Blox, NMH, Little Kings Story would have cost as much to make on PS360, but they would have looked the same as they do on Wii. And that's not why people buy the HD consoles.

@Groucho: Now it looks like we have some sort of understanding. Although, i'd disagree for the "ambitious" part. What were saying there is, that the "ambitious" devs have been put to PS360 projects so far. Besides, the PS360 games costs starts go up, when the devs start to push the hardware and work around bottlenecks, which is what you suggest that the Wii devs have to do.

As for your comment about what Reggie said; i do understand what you are meaning, but the base of your comment is falling off when the developers are making PS360 games, when they could make PS2 games and the developers aren't making their games for Wii first and then port it to PS2, they are making their games for PS2 and then port it to Wii, which means that the "extra sales" come from Wii (when you suggested that it comes from PS2), which means that they will not "get" the Wii if they're not really even trying.
I don't usually give props to EA, but with Boom Blox, "all play" and "call your shots", they're atleast trying to "get" Wii.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Hell, I don't even get it anymore...



~Currently Playing Zelda: Phantom Hourglass, Uncharted, Ratchet and Clank: FTOD, and Resistance: Retribution~

Groucho said:
theRepublic said:
Groucho said:
I'd like to put forward that, until a Wii game requires 500K (or so) to break even, it really won't have the production values and draw of the HD titles that require the same. You get what you pay for, and what you invest in (usually).

The fact that Wii games don't get much budget is the problem. Its not some sort of "boon" to the Wii.

Going back to your original point, I agree that third parties should invest more in development for Wii titles.  It just doesn't take nearly as much as it does for HD games.  Comparing high production values to high production values, HD games are two to four times as expensive as Wii games.  This is largely due to the fact that Wii games only need to look good in SD, while 360 and PS3 games need to look good in HD.

 

I think we mostly agree on this, except that I would differ with the "2-4x as much".  A good Wii game should cost nearly as much as a good HD game.  A HD game should cost 2x as much at the most... in most cases it should be 1.5x as much or less.  It will never be even, however. since HD game designs are, by nature, more ambitious.

The publishers have been putting in the 1/2 to 1/4th that you're suggesting.  I think its pretty clear that its not enough to produce consistantly decent games.

My argument is more toward the "Why should publishers invest, when the PS2 still sells games" arena, though.  I think the reason 3rd party Wii games generally stink is obvious.  I find it curious that Reggie would blame publishers for, basically, wanting to keep pursuing the PS2, and noting that the Wii can handle anything the PS2 might get.

 

I think their graphics are more ambitious, but it's not really ambition when it's expected and demanded.  I think the most ambitious game designs of this generation are Wii Sports and Wii Fit.



BMaker11 said:
I think they understand the Wii audience just fine. You put something like Cooking Mama on there, and it sells boatloads....you put something like No More Heroes on there, and it flops (yes, flops. I don't care what any of you Ninty fans say, under 500k is not a "success" otherwise Haze, Unreal Tournament 360, Tales of Vesperia, etc would be "successes")

wow didn't you even sit back for a second and see what you were comparing?



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

If NMH flopped, why the fuck are we getting a sequel? We aren't getting one to Lair and Haze.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs