By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Call of Duty: WAW REAL GRAPHICS footage, not a youtube one, still great

Looks pretty good. The Wii definitely needed some shooters after MoH:H2 and MP3. If you cant wait for The Conduit, this should be a gr8 buy for FPS fans who have a Wii.



Above I'm a proud Gran Turismo fan, not a Sony fanboy, and now a proud 360 owner, but sharing xbox live accts ATM

End of 2009 Predictions (made Jan 1, 2009): My predictions were pretty accurate, the 360 was over and the Wii was just under.

Wii: 65 mil (yea I'm crazy) 360: 35 mil (its getting there) PS3: 30 mil (the slim better do well)

End of 2010 Predictions (made Jan 7, 2010):

Wii: 81 mil  360: 47 mil PS3: 45 mil


Around the Network

Here are the explaination about the controls for anyone who ask from gamefaqs:

Well on the 4 layouts, - button is either reload or special grenade. Reload is pointless because it's easier to flick the nunchuk and special grenades are just poison and smoke grenades. If you use Echo controls, the specials are the same button as normal ones, + button but you twist the remote as well.

You can change them around. Remote for reload, nunchuk for melee.

You can change all the other stuff like camera turn speed, slow, moderate, fast, insane. And same again for camera speed aiming down the sight. Deadzone is small, medium, large and giant. There's a couple of other camera options, gentle or steep and Lookspring which auto recenters.

And here are the options in the menus:

http://www.josephst.com/codwawwii/



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

I think the Conduit looks way better graphically. Still going to rent then probably buy this game though.



Switch Friend Code - 3664 - 9964 - 9777

Smash Ultimate Alias - Happy Lion

Mains: Donkey Kong, King K. Rool, Diddy Kong

Wow and I was expecting to see it look like the nintendo e3 trailer.. which was actually the 360 and ps3 versions of the game.. huge difference between the games, but it looks good for a wii game.



 

mM

The online looks solid i might check it out. Too bad no splitscreen though.



Around the Network
leo-j said:
Wow and I was expecting to see it look like the nintendo e3 trailer.. which was actually the 360 and ps3 versions of the game.. huge difference between the games, but it looks good for a wii game.

This is news to me and i find it interesting because IGN said that the Conduit still looked better;)

Seriously, i'd be interested to know if they were actually showing the wrong version of the game because it did look really good.



hsrob said:
leo-j said:
Wow and I was expecting to see it look like the nintendo e3 trailer.. which was actually the 360 and ps3 versions of the game.. huge difference between the games, but it looks good for a wii game.

This is news to me and i find it interesting because IGN said that the Conduit still looked better;)

Seriously, i'd be interested to know if they were actually showing the wrong version of the game because it did look really good.

 

 The singleplayer campaign WAS REALLY GOOD

http://www.youtube.com/watch?v=-E6_1TDNBj8&feature=related

I think Treyach gimped the online maps

Anyway I think this will be a hit even what the onlinez says, there are more and more playing the game online:

http://www.youtube.com/watch?v=J7-S8H0DnNs

Anyway,



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

Kulle said:
famousringo said:

No, locking the crosshair in the centre of the screen wouldn't work very well in any Wii game. FPS games on the Wii these days use a dead zone. While the cursor is in the dead zone, the camera doesn't change orientation. The further the cursor strays from the dead zone, the faster the camera moves in that direction.

This game's default configuration seems to have a pretty large dead zone, which is considered to be less responsive but more accessible to rookie gamers. Experienced gamers tend to prefer a small dead zone, allowing for more responsive camera movement. CoD: WaW is rumoured to be configurable enough to shrink the dead zone smaller than what we've seen in these youtube videos.

 Metroid Prime 3 did have one feature which is similar to what you describe. You could lock the camera onto a target by pressing Z. The cursor remained free, allowing you to blast other enemies or weak points on a boss while strafing around the locked camera target.

Thanks for the answer.

So can this dead zone be adjusted to the size of the crosshair then? :D I can't see myself playing a fps game like that. :(

I did not get that metroid part.

You can't strafe and shoot on fps games? I wasn't talking about lock-on camera... just the keeping the crosshair at the center of the screen. Like almost all fps-games.

 

For me, I'd say Wii FPS is best when the dead zone is only a little larger than the crosshair.

You absolutely can strafe at all times in Wii FPS games. Z-locking just lets you perform a perfect circle strafe around a central target, while allowing you to focus pointer control on aiming at targets rather than also controlling the camera with the pointer.

The tricky bit about Wii FPS is that it doesn't have the lockstep synchronization between aiming and the camera which you're probably used to from PC shooters. Locking the camera to the crosshair doesn't work because you're actually pointing at the screen. It wouldn't feel natural to aim the wiimote towards the right of the screen and have the camera turn so that shots fire at the center of the screen instead of the right side. So Wii FPS somewhat decouples the camera from the crosshair.

I strongly suggest you try a Wii FPS before you discard the idea of this control method. I've been playing FPS since back when everything was controlled with keyboard alone, and I find wiimote control to be the most fun method yet. It takes a little getting used to, but it's very satisfying to be able to decouple the camera from the crosshair and physically aim at your targets.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

famousringo said:
Kulle said:

Thanks for the answer.

So can this dead zone be adjusted to the size of the crosshair then? :D I can't see myself playing a fps game like that. :(

I did not get that metroid part.

You can't strafe and shoot on fps games? I wasn't talking about lock-on camera... just the keeping the crosshair at the center of the screen. Like almost all fps-games.

 

For me, I'd say Wii FPS is best when the dead zone is only a little larger than the crosshair.

You absolutely can strafe at all times in Wii FPS games. Z-locking just lets you perform a perfect circle strafe around a central target, while allowing you to focus pointer control on aiming at targets rather than also controlling the camera with the pointer.

The tricky bit about Wii FPS is that it doesn't have the lockstep synchronization between aiming and the camera which you're probably used to from PC shooters. Locking the camera to the crosshair doesn't work because you're actually pointing at the screen. It wouldn't feel natural to aim the wiimote towards the right of the screen and have the camera turn so that shots fire at the center of the screen instead of the right side. So Wii FPS somewhat decouples the camera from the crosshair.

I strongly suggest you try a Wii FPS before you discard the idea of this control method. I've been playing FPS since back when everything was controlled with keyboard alone, and I find wiimote control to be the most fun method yet. It takes a little getting used to, but it's very satisfying to be able to decouple the camera from the crosshair and physically aim at your targets.

 

Hmm. How do you turn&shoot when strafing? I know that is propably a really stupid question.. but if I'd have to move my crosshair at the corner of the screen to turn, I just can't see how that would work.

 

It would not feel natural anyway, for me wiimote is like a mouse. A pointer. It does not matter if you point to left and fire at the center of the screen. I have tried one game with this kind of crosshair. Lost planet, and I really hated that game.



For everyone who doubts the Wii version and the graphics of the game is sub par or poor than in HD console versions:

Exhibit A call of duty 4:

http://www.youtube.com/watch?v=ASzVVJiaZoM

Exhibit B call of duty 5 in PC version:

http://www.youtube.com/watch?v=IL6w1B77-A4

Exhibit C again, in PC version:

http://www.youtube.com/watch?v=hy1ojz-EY3k

And now onto Wii:

http://www.youtube.com/watch?v=s81ZPxsoGhI

No real difference except for the other versions are more shiny and polished than the Wii



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg