Kulle said:
famousringo said:
No, locking the crosshair in the centre of the screen wouldn't work very well in any Wii game. FPS games on the Wii these days use a dead zone. While the cursor is in the dead zone, the camera doesn't change orientation. The further the cursor strays from the dead zone, the faster the camera moves in that direction.
This game's default configuration seems to have a pretty large dead zone, which is considered to be less responsive but more accessible to rookie gamers. Experienced gamers tend to prefer a small dead zone, allowing for more responsive camera movement. CoD: WaW is rumoured to be configurable enough to shrink the dead zone smaller than what we've seen in these youtube videos.
Metroid Prime 3 did have one feature which is similar to what you describe. You could lock the camera onto a target by pressing Z. The cursor remained free, allowing you to blast other enemies or weak points on a boss while strafing around the locked camera target.
|
Thanks for the answer.
So can this dead zone be adjusted to the size of the crosshair then? :D I can't see myself playing a fps game like that. :(
I did not get that metroid part.
You can't strafe and shoot on fps games? I wasn't talking about lock-on camera... just the keeping the crosshair at the center of the screen. Like almost all fps-games.
|
For me, I'd say Wii FPS is best when the dead zone is only a little larger than the crosshair.
You absolutely can strafe at all times in Wii FPS games. Z-locking just lets you perform a perfect circle strafe around a central target, while allowing you to focus pointer control on aiming at targets rather than also controlling the camera with the pointer.
The tricky bit about Wii FPS is that it doesn't have the lockstep synchronization between aiming and the camera which you're probably used to from PC shooters. Locking the camera to the crosshair doesn't work because you're actually pointing at the screen. It wouldn't feel natural to aim the wiimote towards the right of the screen and have the camera turn so that shots fire at the center of the screen instead of the right side. So Wii FPS somewhat decouples the camera from the crosshair.
I strongly suggest you try a Wii FPS before you discard the idea of this control method. I've been playing FPS since back when everything was controlled with keyboard alone, and I find wiimote control to be the most fun method yet. It takes a little getting used to, but it's very satisfying to be able to decouple the camera from the crosshair and physically aim at your targets.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.