famousringo said:
For me, I'd say Wii FPS is best when the dead zone is only a little larger than the crosshair. You absolutely can strafe at all times in Wii FPS games. Z-locking just lets you perform a perfect circle strafe around a central target, while allowing you to focus pointer control on aiming at targets rather than also controlling the camera with the pointer. The tricky bit about Wii FPS is that it doesn't have the lockstep synchronization between aiming and the camera which you're probably used to from PC shooters. Locking the camera to the crosshair doesn't work because you're actually pointing at the screen. It wouldn't feel natural to aim the wiimote towards the right of the screen and have the camera turn so that shots fire at the center of the screen instead of the right side. So Wii FPS somewhat decouples the camera from the crosshair. I strongly suggest you try a Wii FPS before you discard the idea of this control method. I've been playing FPS since back when everything was controlled with keyboard alone, and I find wiimote control to be the most fun method yet. It takes a little getting used to, but it's very satisfying to be able to decouple the camera from the crosshair and physically aim at your targets. |
Hmm. How do you turn&shoot when strafing? I know that is propably a really stupid question.. but if I'd have to move my crosshair at the corner of the screen to turn, I just can't see how that would work.
It would not feel natural anyway, for me wiimote is like a mouse. A pointer. It does not matter if you point to left and fire at the center of the screen. I have tried one game with this kind of crosshair. Lost planet, and I really hated that game.







