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Forums - Gaming - Eurogamer Fallout 3: Triple Format Face-Off

Jordahn said:
Squilliam said:
Jordahn said:

 

 

SONY doesn't have a monopoly in the PC OS market like Microsoft does. See... competition is good... uh, wait a minute... something doesn't seem right here...

Microsoft doesn't have 2 100 million+ selling consoles backing it up or a successful previous generation console still bringing in profit.

Each company uses the advantages they have to the best of their abilities.

 

 

EXACTLY!!! Thank you very much since Microsoft uses their OS monopoly/dominace to their advantage from PC to 360 development while both those platforms (PC & 360) can be exploited simutaneously.

Actually its partially due to attitude. For Microsoft, the success or failure of third parties on their platform is a big concern for them. They talk about third party attachment ratios etc all the time.

The Xbox 360 isn't a PC architecture but they have made it as transparant as possible. This is really a testament to their tools especially and architectural choices they made.

Sony had the same options Microsoft did in developing their console, they went a different route and paid for it when another company showed up with better tools and an easier software development environment. Since they have competed with Microsoft once before this shouldn't have been a surprise to them. OpenGL is or was still a very good graphics platform to base your specifications on.

 



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Squilliam said:

goddog said:
cool little article.

could the extra details and decision to leave v-lock on the ps3 version be the result of the dev team believing if they programed it right for the ps3 it would be able to run it because of the advancement in the cell, only to realize that either doing so would make the ps3 version late (and thous could be pathced), or that the limitations of ram ended up crippling the ability to feed data to the cell thus making decisions before unreal.

The only good reason why they left V-Lock on is because the alternative was worse. The PS3 can screen tear like a biarch if you let it as an example.

the other option is sony in an effort to make the ps3 look more powerful than the 360 insists that games coming to both systems give the ps3 version higher technical standards to live up to, and either the help that sony is giving is not enough to achieve same time launch, or the ps3 not being able to perform at sonys expected computational output.

Unlikely. Many of the issues present in multi-platform games are also present in first party games as well. (No/low AA, Quincunx vs MSAA etc) Also the mantra of this generation is equality, no game developer wants bad press on one of the versions because it brings down the whole game.


both of these are troubling options, with ps3 dev teams on several games being larger than the 360 dev teams time should not be as much of an issue. sony has been said to be working with devs now to make this even less of an issue, but we keep seeing this time and again.

however, i would like to give the ps3 the benifit of the doubt, and wait one more year to see if this is still happening. It would be a great shame if it is sony doing this to its self by demanding multiplat games have more in them technically than the 360, only to constantly end up pushing the ps3 hardware beyond what it is capable of doing.

Wasn't that benifit given last year and the year before? How much benifit can we give this situation?

 

 

many of your points stand, though id like to address a few of them

 

there have been reports on this forum of sony requiring additional features for multiplats, oblivion was one of the games i clearly remember this being talked of, and eternal sonata, though unless we get verification it is all just speculation. i am just using this speculation to say sony is hurting themselves 

Ive always thought you give a console 3 years to really flesh-out libraries, granted you still will not have tapped out all the power in it, but by then most bugs will be gone, and development will be much smoother. I also use this philosophy when looking to buy tech gadgets, 3rd generation ones and latter are generally the most stable 

now dont take this wrong its not a defense of what sony might be doing, its more an explanation for why we see this happen frequently

 



come play minecraft @  mcg.hansrotech.com

minecraft name: hansrotec

XBL name: Goddog

Squilliam said:
Jordahn said:
Squilliam said:
Jordahn said:

 

 

SONY doesn't have a monopoly in the PC OS market like Microsoft does. See... competition is good... uh, wait a minute... something doesn't seem right here...

Microsoft doesn't have 2 100 million+ selling consoles backing it up or a successful previous generation console still bringing in profit.

Each company uses the advantages they have to the best of their abilities.

 

 

EXACTLY!!! Thank you very much since Microsoft uses their OS monopoly/dominace to their advantage from PC to 360 development while both those platforms (PC & 360) can be exploited simutaneously.

Actually its partially due to attitude. For Microsoft, the success or failure of third parties on their platform is a big concern for them. They talk about third party attachment ratios etc all the time.

The Xbox 360 isn't a PC architecture but they have made it as transparant as possible. This is really a testament to their tools especially and architectural choices they made.

Sony had the same options Microsoft did in developing their console, they went a different route and paid for it when another company showed up with better tools and an easier software development environment. Since they have competed with Microsoft once before this shouldn't have been a surprise to them. OpenGL is or was still a very good graphics platform to base your specifications on.

 

 

A agree with this.  See my second post.



Hackers are poor nerds who don't wash.

goddog said:
Squilliam said:

goddog said:
cool little article.

could the extra details and decision to leave v-lock on the ps3 version be the result of the dev team believing if they programed it right for the ps3 it would be able to run it because of the advancement in the cell, only to realize that either doing so would make the ps3 version late (and thous could be pathced), or that the limitations of ram ended up crippling the ability to feed data to the cell thus making decisions before unreal.

The only good reason why they left V-Lock on is because the alternative was worse. The PS3 can screen tear like a biarch if you let it as an example.

the other option is sony in an effort to make the ps3 look more powerful than the 360 insists that games coming to both systems give the ps3 version higher technical standards to live up to, and either the help that sony is giving is not enough to achieve same time launch, or the ps3 not being able to perform at sonys expected computational output.

Unlikely. Many of the issues present in multi-platform games are also present in first party games as well. (No/low AA, Quincunx vs MSAA etc) Also the mantra of this generation is equality, no game developer wants bad press on one of the versions because it brings down the whole game.


both of these are troubling options, with ps3 dev teams on several games being larger than the 360 dev teams time should not be as much of an issue. sony has been said to be working with devs now to make this even less of an issue, but we keep seeing this time and again.

however, i would like to give the ps3 the benifit of the doubt, and wait one more year to see if this is still happening. It would be a great shame if it is sony doing this to its self by demanding multiplat games have more in them technically than the 360, only to constantly end up pushing the ps3 hardware beyond what it is capable of doing.

Wasn't that benifit given last year and the year before? How much benifit can we give this situation?

 

 

many of your points stand, though id like to address a few of them

 

there have been reports on this forum of sony requiring additional features for multiplats, oblivion was one of the games i clearly remember this being talked of, and eternal sonata, though unless we get verification it is all just speculation. i am just using this speculation to say sony is hurting themselves 

Ive always thought you give a console 3 years to really flesh-out libraries, granted you still will not have tapped out all the power in it, but by then most bugs will be gone, and development will be much smoother. I also use this philosophy when looking to buy tech gadgets, 3rd generation ones and latter are generally the most stable 

now dont take this wrong its not a defense of what sony might be doing, its more an explanation for why we see this happen frequently

 

It is true - Sony demands two things in general, though big games will get away with a lot more.

1. Games have technical equality between the 360/PS3

2. Games released after Xbox 360/PC versions have extra content.

Btw, Developers have been working on the PS3 for longer than 3 years now. They were obviously working on it before the official launch of the console. (Remember MGS4  demoed running on a 7900gtx PC with a 2.4? Ghz Cell processor and 1gb of ram?)

Microsoft demands extra $$$ for games which use more than a DVDs worth of info and I suspect the same rules apply for equality. Essentially its a clusterf*** which makes Blu Ray irrelevant to most 3rd parties and probably damages Sony more than Microsoft due to that "Blu-Ray" tax/cost. Microsofts doing its best to make Sony pay for the delays due to implementing Blu-Ray and they are making sure it doesn't pay off for them on their console.

 



Tease.

Squilliam said:
goddog said:
Squilliam said:

goddog said:
cool little article.

could the extra details and decision to leave v-lock on the ps3 version be the result of the dev team believing if they programed it right for the ps3 it would be able to run it because of the advancement in the cell, only to realize that either doing so would make the ps3 version late (and thous could be pathced), or that the limitations of ram ended up crippling the ability to feed data to the cell thus making decisions before unreal.

The only good reason why they left V-Lock on is because the alternative was worse. The PS3 can screen tear like a biarch if you let it as an example.

the other option is sony in an effort to make the ps3 look more powerful than the 360 insists that games coming to both systems give the ps3 version higher technical standards to live up to, and either the help that sony is giving is not enough to achieve same time launch, or the ps3 not being able to perform at sonys expected computational output.

Unlikely. Many of the issues present in multi-platform games are also present in first party games as well. (No/low AA, Quincunx vs MSAA etc) Also the mantra of this generation is equality, no game developer wants bad press on one of the versions because it brings down the whole game.


both of these are troubling options, with ps3 dev teams on several games being larger than the 360 dev teams time should not be as much of an issue. sony has been said to be working with devs now to make this even less of an issue, but we keep seeing this time and again.

however, i would like to give the ps3 the benifit of the doubt, and wait one more year to see if this is still happening. It would be a great shame if it is sony doing this to its self by demanding multiplat games have more in them technically than the 360, only to constantly end up pushing the ps3 hardware beyond what it is capable of doing.

Wasn't that benifit given last year and the year before? How much benifit can we give this situation?

 

 

many of your points stand, though id like to address a few of them

 

there have been reports on this forum of sony requiring additional features for multiplats, oblivion was one of the games i clearly remember this being talked of, and eternal sonata, though unless we get verification it is all just speculation. i am just using this speculation to say sony is hurting themselves 

Ive always thought you give a console 3 years to really flesh-out libraries, granted you still will not have tapped out all the power in it, but by then most bugs will be gone, and development will be much smoother. I also use this philosophy when looking to buy tech gadgets, 3rd generation ones and latter are generally the most stable 

now dont take this wrong its not a defense of what sony might be doing, its more an explanation for why we see this happen frequently

 

It is true - Sony demands two things in general, though big games will get away with a lot more.

1. Games have technical equality between the 360/PS3

2. Games released after Xbox 360/PC versions have extra content.

Btw, Developers have been working on the PS3 for longer than 3 years now. They were obviously working on it before the official launch of the console. (Remember MGS4  demoed running on a 7900gtx PC with a 2.4? Ghz Cell processor and 1gb of ram?)

Microsoft demands extra $$$ for games which use more than a DVDs worth of info and I suspect the same rules apply for equality. Essentially its a clusterf*** which makes Blu Ray irrelevant to most 3rd parties and probably damages Sony more than Microsoft due to that "Blu-Ray" tax/cost. Microsofts doing its best to make Sony pay for the delays due to implementing Blu-Ray and they are making sure it doesn't pay off for them on their console.

 

i didnt know the demo was using cell technology, i thought it was an x86 demo. i was under the impression that ps3 dev units got out very late, only about 6 months out before the ps3 launched. 

you are very right about big titles bending the rules, but that happening on both platforms... thats why ea gets to shutdown games on xboxlive... something that pisses me off to no end. 

as for the multi dvd thing, thats hurting gaming in general i dont care if ms losses face, if a game is better on multi disc make it that way, this seems to be ms covering its ass about the mistake that the core/arcade line has been all 360 should have hds. that would have allowed installs to happen much earlier, and then it wouldnt matter

on a side not i am waiting eagerly for one of the multi disc games (rumored) forza3 is supposed to be multi disc and i cant wait for that ill buy a larger hard drive if its needed for that game

you are right that ms does not want to see blueray pay off, but i think the netflix thing is more what they are working on for that, and getting ready in the next gen to do direct to drive games (hopefully they will have the sence to make those cheaper than instore copies)



come play minecraft @  mcg.hansrotech.com

minecraft name: hansrotec

XBL name: Goddog

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goddog said:
Squilliam said:

It is true - Sony demands two things in general, though big games will get away with a lot more.

1. Games have technical equality between the 360/PS3

2. Games released after Xbox 360/PC versions have extra content.

Btw, Developers have been working on the PS3 for longer than 3 years now. They were obviously working on it before the official launch of the console. (Remember MGS4  demoed running on a 7900gtx PC with a 2.4? Ghz Cell processor and 1gb of ram?)

Microsoft demands extra $$$ for games which use more than a DVDs worth of info and I suspect the same rules apply for equality. Essentially its a clusterf*** which makes Blu Ray irrelevant to most 3rd parties and probably damages Sony more than Microsoft due to that "Blu-Ray" tax/cost. Microsofts doing its best to make Sony pay for the delays due to implementing Blu-Ray and they are making sure it doesn't pay off for them on their console.

 

i didnt know the demo was using cell technology, i thought it was an x86 demo. i was under the impression that ps3 dev units got out very late, only about 6 months out before the ps3 launched. 

you are very right about big titles bending the rules, but that happening on both platforms... thats why ea gets to shutdown games on xboxlive... something that pisses me off to no end. 

as for the multi dvd thing, thats hurting gaming in general i dont care if ms losses face, if a game is better on multi disc make it that way, this seems to be ms covering its ass about the mistake that the core/arcade line has been all 360 should have hds. that would have allowed installs to happen much earlier, and then it wouldnt matter

on a side not i am waiting eagerly for one of the multi disc games (rumored) forza3 is supposed to be multi disc and i cant wait for that ill buy a larger hard drive if its needed for that game

you are right that ms does not want to see blueray pay off, but i think the netflix thing is more what they are working on for that, and getting ready in the next gen to do direct to drive games (hopefully they will have the sence to make those cheaper than instore copies)

Developers can take advantage of the HDD on the 360 ~ 4gb of space is reserved on the HDD for caching. It will be interesting to see if developers optimise their games for a possible HDD install as well.

The issue with multi-disk content is also the fact that developers must spend up large to create the content to fill those disks. This is more an issue about how content creation costs have blown completely out of proportion with the previous generation of console games. This isn't an issue of compressed vs uncompressed video/audio files. Also some games do not bridge disks very easily, so you may have a 10gb game but require 3 disks because of all the repeat data.

Blu Ray currently has issues of its own - Slow read speed coupled with large files make installs an absolute must. But if you must install these games then you could have simply compressed the data and unpacked it on HDD and fitted a much larger one and installs are going to be a pain for anyone with a 20/40gb and possibly a 60gb HDD who has plenty of the block-buster games. By the time you factor in a few trailor downloads/demos etc and the required installs you start having to swap installs around eventually and these can take up to 15mins to complete. You can uninstall and reinstall but every time you do, you have to wait for the current install to complete and you know that the game you uninstalled will have to be installed again so you'll have to wait for it again if you wish to play it.

 



Tease.

bbsin said:
So the PS3 version looks better but runs worse?

 

That's one way to spin it.

Another way is, that the 360 version is as good as it could have possibly been, and the PS3 port sucks. The article states that.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

Hmm... Theres no mention about shadows that look hideous on PS3.

 

 

And these two too(Theres shadow down left corner)...

http://img171.imageshack.us/img171/3299/ps3003bo1.jpg

http://img171.imageshack.us/img171/2003/360003wq8.jpg



ZenfoldorVGI said:
bbsin said:
So the PS3 version looks better but runs worse?

 

That's one way to spin it.

Another way is, that the 360 version is as good as it could have possibly been, and the PS3 port sucks. The article states that.

 

Thats a bit simplistic zen imo I really think Sony just made mistakes on this and nothing else.



 

 

 

 

reask said:
ZenfoldorVGI said:
bbsin said:
So the PS3 version looks better but runs worse?

 

That's one way to spin it.

Another way is, that the 360 version is as good as it could have possibly been, and the PS3 port sucks. The article states that.

 

Thats a bit simplistic zen imo I really think Sony just made mistakes on this and nothing else.

You mean bethesda?

 



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