First off I want to address Mass Effect. I still think Valkyria is better then Mass Effect but it is a really tough call between the two. An argument can be made for either (especially the PC version of Mass Effect where the better interface, graphics and companion controls made a world of difference) but I still think Valkyria is better.
As to Valkyria, I bought it and Resistance 2 at the same time. After playing a few hours of 8 play Co-op and 60 player competitive, which is decidedly awesome, probably the best FPS multiplayer experience I've ever found (I mean the objective based 60 person games in squads, not the 60 person death match Free for alls which are not much better then any other FPS deathmatch is), I switched to VC and was just blown away.
Yes it is very much a JRPG, yes compared to a cinematic game like Mass Effect done in a Western style some of the dialogue seems a little cheesy, but it is REALLY well done and a lot of the characters are innately quite likable which is really really rare for JRPGs I've found. In most JRPGs the dialogue is rather forced, at least a few characters are excessively silly and there are endless comments that get a bit lost in translation but not in VC. The characters all are distinct and interesting with great interactions that develop throughout the game. You start as a member of a tiny village defense force and eventually put together your own squad of 20 from a huge list of potentials. In the end there are a Suikoden like number of recruits mixed with an epic World War 2 style story.
The setting is quite unique, in fact it is unlike any game I've ever played including hundreds of other JRPGs. Basicly it is the story of a small nation caught in a war between opposing super powers. One is the Empire (which is located roughly where Russia was in the pseudo European map) and the other is the democratic European federation. You play neither, instead you are from the small nation of Galia caught in the middle when the Empire invades. At once the world is Europe (the geography is more or less the same, the names, people and settings have a decidedly European look) but it is an interesting distortion of Europe and World War 2 in general in a lot of very cool ways.
First a lot of the units are designed with a great mix of new and old (which is more or less what Europe is if you travel there, a really interesting mix of new and old side by side). My favorite example is the Lancer, the anti tank soldier. They are armored on the Imperial side and carry a lance like device where the end fires off to become a rocket. It looks very interesting and at the same time reasonably functional. The battles, armaments and characters are all very believable with great work done all around.
It doesn't hurt that the setting is wonderful to look at. Europe is rendered with by far the best example of video game cell shading I have ever seen. It looks even better then Eternal Sonata, Dark Cloud 2 and other great cell shading examples. It is like a beautiful moving sketch of fine lines colored in with pencil. It works very well with the setting and is quite capable of creating a feeling of deep involvement with the characters.
The actual gameplay in the battles is surprisingly challenging as well, especially due to the grading system. I would put the challenge level somewhere in the neighborhood of the harder fights in Final Fantasy Tactics. The best part is that the fights are really only as challenging as you want to make them though, without the need for a difficulty slider.
Basically you get a grade (and thus rewards) for how fast you complete a mission. If you want to take big risks, move your scouts into harms way and run and gun you can get an A for winning in one or two turns. There's a good chance of the plan backfiring though and losing a few units (which can die permanently if not properly cared for and retrieved, similar to the FFT system). Alternately you can take things slow advancing behind your tank, using sniper support and issolating pockets of enemies. If doing that an impossible battle can become quite easy, but of course for taking 10 turns instead of 2 a D is more likely then an A (meaning far smaller bonuses).
The best system though, is the individualization system. Every recruit (there are eventually over 100 you can pick) has different quirks. Some are good, some are bad. Some examples of good are big sister (gains bonuses around the same unit type) or ladies man (gains bonuses around female characters) contrasted with desert allergies (loses health in desert conditions) or fatalist (panics at low health and fights VERY poorly). On top of personality traits there are special skills like undodgable shots, health pack use bonuses and the like which are given through training. It is a great system where you have to balance the good with the bad and figure out which bonuses are worth accepting the certain liabilities that almost all characters come with.
On top of all that there are friendships between certain characters that can lead to super powerful combo attacks and extra bonuses, support orders which let you do everything from call in sniper support to give bonuses to allies and tank customization that gives you a lot of leadway in how you design your mobile artillery.
Now yes, I'm sure a lot will say "but its not an RPG its an SRPG those are TOTALLY different" but I would disagree in this case. I find Valkyria Chronicles to be very much like FFT where it transcends simply being a strategy game to being a game that offers just about every RPG fan something. From the active gameplay system to the setting and characters to the development of your team, everything is done so well that anyone who enjoys RPGs of any sort will almost certainly find it to be one of the best RPGs out there if not the best (as I see it). It is by far my favorite game of the year, yes even above Little Big Planet, MGS4, Resistance 2 and tons more, and the RPG experience on the PS3 I have been waiting for. It isn't perfect, but damn is it close.
PSN ID: ChosenOne feel free to add me








