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Forums - Gaming - Does anyone kinda miss games being really hard?

Ive always thought this though.
If I was a developer Id offer you your difficulty settings. For all you freaks Id challenge the shit out of you in my 1 and only Hard Mode to shut you all up. I dont need multiple levels of hard. Id only have on that would demand more than you could handle.=)
(Stupid that all games dont offer difficulty settings)

Funny thing is when you got Ninja Gaiden you bitched it was too hard.
(I found it normal)

"You" means anyone who loves uber-hard games not anyone in general. So yea have to clear that up.



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d21lewis said:
As a kid, I used to enjoy beating games that GLaDOS would say were impossible. Now, I can probably die playing Super Mario Bros. 1. My powers have diminished like Obi Wan Kenobi in Episode IV!! What I do recall though is that a lot of those classic games that were so long and hard could be beaten in 2-6 hours once you master them. Some of them (like Battle Toads) are much much shorter than that.

Yeah true... those games were so much harder though too... which is kinda my real point.  I mean, i suck at those games now too...

games just in general aren't as hard as they once were despite the fact that your threshold for error has GREATLY increased.

 



Valkyria00 said:
Hell NO!
Im not one to have fun by beating the last 3 levels all over again because I didnt reach a save point. I like a challenge sure. I think the most challenging thing in a video game should be the bosses.

But when a game demands you do everything little thing right. Fuck that. Its not fun its a chore. I dont feel satisfaction after beating a game that made me frustrated the whole play through I still feel frustrated and pissed that I wasted my time on it.

What's better:

- A hard game that's hard from start to finish, so you know what you're expecting (lots of rape, that's for sure!)

- A quite easy game (mostly a RPG) that suddenly turns hard because of one certain part that is unbalanced?

I'd pick the former, because starting to train intensively at disc 4 of a RPG just for a fricking boss battle (yeah, I'm talking about Ultimecia in FFVIII, damn bitch) is quite boring and tedious. Repetition sucks. There's no skills involved when it's all about luck (apart from item/skill management). Memorizing patterns is way more fun in my opinion.



Random game thought :
Why is Bionic Commando Rearmed 2 getting so much hate? We finally get a real game and they're not even satisfied... I'm starting to hate the gaming community so f****** much...

Watch my insane gameplay videos on my YouTube page!

maybe it's just the fact i'm an unskilled gamer....but i like that most any game can be beaten eventually.

...but i can see your point. it's disappointing that more games don't have several difficultly modes or maybe an intelligent difficulty AI.



I remember when I was in my early teens I could kick the snot out of some of the older games like Megaman, Tiger Heli, etc...

Then I started playing tons and tons of RPG's.

Now I suck at everything else except for the occasional speedy shooters like UT.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

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Valkyria00 said:
Hell NO!
Im not one to have fun by beating the last 3 levels all over again because I didnt reach a save point. I like a challenge sure. I think the most challenging thing in a video game should be the bosses.

But when a game demands you do everything little thing right. Fuck that. Its not fun its a chore. I dont feel satisfaction after beating a game that made me frustrated the whole play through I still feel frustrated and pissed that I wasted my time on it.

 

 I agree completely. I couldn't have said it petter myself, well I'd have taken out the cursing anyway, but that doesn't really matter.

Edit: I could indeed not have said it petter myself :B



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS

I do miss those days god damn Super Ghost n Ghouls is still kicking my ass can get to second last boss with bracelet but :P arjawoenoanfawefaf



I think the shift started in the 16-bit era and games have become considerably easier ever since. I mean, look at Fable 2. It's a great game, but I think that it is physically impossible to not beat it. A glowing trail lights your path so you can't ever get lost, and even if you die in combat you wake up exactly where you fall. Games today are more like interactive movies. I'm actually okay with that, though. I play games to relieve stress, not add to it.

I do kinda miss making maps on graph paper for hard games, or spending a whole day at school trying to come up with a solution to that one puzzle in Shadowgate.



SHMUPGurus said:
Valkyria00 said:
Hell NO!
Im not one to have fun by beating the last 3 levels all over again because I didnt reach a save point. I like a challenge sure. I think the most challenging thing in a video game should be the bosses.

But when a game demands you do everything little thing right. Fuck that. Its not fun its a chore. I dont feel satisfaction after beating a game that made me frustrated the whole play through I still feel frustrated and pissed that I wasted my time on it.

What's better:

- A hard game that's hard from start to finish, so you know what you're expecting (lots of rape, that's for sure!)

- A quite easy game (mostly a RPG) that suddenly turns hard because of one certain part that is unbalanced?

I'd pick the former, because starting to train intensively at disc 4 of a RPG just for a fricking boss battle (yeah, I'm talking about Ultimecia in FFVIII, damn bitch) is quite boring and tedious. Repetition sucks. There's no skills involved when it's all about luck (apart from item/skill management). Memorizing patterns is way more fun in my opinion.

That happens to me in EVERY Final Fantasy... i've ever played.  I quit FF4 one time beceause I was on the final boss... got my ass kicked... like super fast a few times... then checked a FAQ for level requirements... and found out i was somehow like 10-15 levels too low... at the final save point with limited items.

 



SHMUPGurus said:
Valkyria00 said:
Hell NO!
Im not one to have fun by beating the last 3 levels all over again because I didnt reach a save point. I like a challenge sure. I think the most challenging thing in a video game should be the bosses.

But when a game demands you do everything little thing right. Fuck that. Its not fun its a chore. I dont feel satisfaction after beating a game that made me frustrated the whole play through I still feel frustrated and pissed that I wasted my time on it.

What's better:

- A hard game that's hard from start to finish, so you know what you're expecting (lots of rape, that's for sure!)

- A quite easy game (mostly a RPG) that suddenly turns hard because of one certain part that is unbalanced?

I'd pick the former, because starting to train intensively at disc 4 of a RPG just for a fricking boss battle (yeah, I'm talking about Ultimecia in FFVIII, damn bitch) is quite boring and tedious. Repetition sucks. There's no skills involved when it's all about luck (apart from item/skill management). Memorizing patterns is way more fun in my opinion.

 

FFVIII is a bad example. That game was too easy to level up in. I think there was this one tiny island where each battles gets your 2-3 level ups. Even if you take the time to go down to Ultima weapon you should have 5+ characters maxed out by the time you get there.

Now FFIX, leveling up to fight Ozma (I think that is the name)... that's a bitch.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!