SHMUPGurus said:
What's better: - A hard game that's hard from start to finish, so you know what you're expecting (lots of rape, that's for sure!) - A quite easy game (mostly a RPG) that suddenly turns hard because of one certain part that is unbalanced? I'd pick the former, because starting to train intensively at disc 4 of a RPG just for a fricking boss battle (yeah, I'm talking about Ultimecia in FFVIII, damn bitch) is quite boring and tedious. Repetition sucks. There's no skills involved when it's all about luck (apart from item/skill management). Memorizing patterns is way more fun in my opinion. |
FFVIII is a bad example. That game was too easy to level up in. I think there was this one tiny island where each battles gets your 2-3 level ups. Even if you take the time to go down to Ultima weapon you should have 5+ characters maxed out by the time you get there.
Now FFIX, leveling up to fight Ozma (I think that is the name)... that's a bitch.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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