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I think the shift started in the 16-bit era and games have become considerably easier ever since. I mean, look at Fable 2. It's a great game, but I think that it is physically impossible to not beat it. A glowing trail lights your path so you can't ever get lost, and even if you die in combat you wake up exactly where you fall. Games today are more like interactive movies. I'm actually okay with that, though. I play games to relieve stress, not add to it.

I do kinda miss making maps on graph paper for hard games, or spending a whole day at school trying to come up with a solution to that one puzzle in Shadowgate.