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Forums - Gaming - MrBubbles takes on Mirrors Edge 360 Vs Mirrors Edge PS3 (Advantage Ps3)

i download both demos and notice that the ps3 demo dont have AA enabled on it like always but its run smooth all the time ... the 360 have AA on it but i notice some Framerate drop in some places for example at the end of the lever when she slide down the lever and behind the lever before she's jump the fence ( i dont know what u call it but maybe its the net wall lol ) and some other areas .... anyone notice the same ? .... ah forget to tell that both demos are jaggy.



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Well, its a demo so itll be ironed out most likely in the final version. Either way the game demo has done enough to guarantee a no sale for me.



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naznatips said:

Also there was some odd blue effect on Faith's arm on the 360 version. At first I thought it was part of the game, but having played the PS3 version and thankfully not seeing it, I'm inclined to put this down as a lighting glitch.

 

was it a permanent thing or a temporary thing?



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naznatips said:

PS3 version completed. Impressions:

Jaggies are certainly worse on PS3, although bad in both versions. You aren't going to get around bad jaggies on either console.

Framerate again never peaks above 30fps, but I certainly had fewer framerate drops on the PS3 version. Signifficantly so. I have no idea who measured those frames Squilliam, but I know my framerates, and in that demo while I played it the PS3's was far more stable.

Screen tearing was about the same. I didn't count the number of times or anything, but it was frequent enough to be noticeable, just as with the 360. It also happened on fast turns.

Something I hadn't even thought would be different, but absolutely is is load times, which are half as long on PS3 as 360. No idea why, but this is the case.


My summary: 360 you get less jaggies, but more fr drops. PS3 you get more jaggies, but solider framerate and less load times. Both have screen tearing.

My conclusion: If this demo is any indication, don't buy this game on consoles if you have a choice. Wait for the PC version. Maybe we'll be lucky though and the demo is just more flawed than the final game.

 

Edit: Also there was some odd blue effect on Faith's arm on the 360 version. At first I thought it was part of the game, but having played the PS3 version and thankfully not seeing it, I'm inclined to put this down as a lighting glitch.

Grandmaster from Beyond3d is the framerates guru, hes got a pretty good setup for capturing lossless images of different games and he has a custom program for measuring framerates.

As far as loading times go, im really not sure. Could be a sign it was lead on PS3, or it could be something they fixed on the PS3 demo but not the 360 im actually not sure.

 



Tease.

Squilliam said:
naznatips said:

PS3 version completed. Impressions:

Jaggies are certainly worse on PS3, although bad in both versions. You aren't going to get around bad jaggies on either console.

Framerate again never peaks above 30fps, but I certainly had fewer framerate drops on the PS3 version. Signifficantly so. I have no idea who measured those frames Squilliam, but I know my framerates, and in that demo while I played it the PS3's was far more stable.

Screen tearing was about the same. I didn't count the number of times or anything, but it was frequent enough to be noticeable, just as with the 360. It also happened on fast turns.

Something I hadn't even thought would be different, but absolutely is is load times, which are half as long on PS3 as 360. No idea why, but this is the case.


My summary: 360 you get less jaggies, but more fr drops. PS3 you get more jaggies, but solider framerate and less load times. Both have screen tearing.

My conclusion: If this demo is any indication, don't buy this game on consoles if you have a choice. Wait for the PC version. Maybe we'll be lucky though and the demo is just more flawed than the final game.

 

Edit: Also there was some odd blue effect on Faith's arm on the 360 version. At first I thought it was part of the game, but having played the PS3 version and thankfully not seeing it, I'm inclined to put this down as a lighting glitch.

Grandmaster from Beyond3d is the framerates guru, hes got a pretty good setup for capturing lossless images of different games and he has a custom program for measuring framerates.

As far as loading times go, im really not sure. Could be a sign it was lead on PS3, or it could be something they fixed on the PS3 demo but not the 360 im actually not sure.

 

hmm i think hes right about the framerate .. its better in the PS3 .. noticed some frame drop in the 360 not all the time but in some places .. about the load time i didnt notice it or in other meaning i dont care about it.

 



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"I can see where GarretASUS is coming from in that the section where Faith leaps off the end of the big red thing (around 45 seconds in the video) is one of the sections where 360 is tearing and therefore dropping frames. Most of the time - 98.4% of the time - it is v-locked and 30fps.

PS3 on the other hand doesn't appear to be v-locked at all, which boosts frame rate, but introduces more screen tear. Case in point - on the flyby section at 58 seconds in, PS3 is rendering at 26fps vs 360 at 30fps. For the most part, however, the tearing is confined to the very top pixels of the screen.

It seems that DICE's optimisations favour each port in different areas. PS3 not being v-locked gives it a .3fps advantage over the course of the entire 10,875 frames - 29.6fps vs 29.9fps."



Tease.

MrBubbles said:
naznatips said:

Also there was some odd blue effect on Faith's arm on the 360 version. At first I thought it was part of the game, but having played the PS3 version and thankfully not seeing it, I'm inclined to put this down as a lighting glitch.

 

was it a permanent thing or a temporary thing?

 

Temporary.  Only happened sometimes when I could see her arm.  Not sure what that was.

My personal experience squilliam was definite.  I know a framerate drop when I see it.  Perhaps the game is somewhat fickle and can drop at different times for different people depending on how you act, but for me, personally, it was much more solid on PS3.



naznatips said:
MrBubbles said:
naznatips said:

Also there was some odd blue effect on Faith's arm on the 360 version. At first I thought it was part of the game, but having played the PS3 version and thankfully not seeing it, I'm inclined to put this down as a lighting glitch.

 

was it a permanent thing or a temporary thing?

 

Temporary.  Only happened sometimes when I could see her arm.  Not sure what that was.

My personal experience squilliam was definite.  I know a framerate drop when I see it.  Perhaps the game is somewhat fickle and can drop at different times for different people depending on how you act, but for me, personally, it was much more solid on PS3.

well that comes from PS3 being the lead platform.

 

are the jaggies much worse than 360(really noticeable) or no?

 



 

 

 

naznatips said:
MrBubbles said:
naznatips said:

Also there was some odd blue effect on Faith's arm on the 360 version. At first I thought it was part of the game, but having played the PS3 version and thankfully not seeing it, I'm inclined to put this down as a lighting glitch.

 

was it a permanent thing or a temporary thing?

 

Temporary.  Only happened sometimes when I could see her arm.  Not sure what that was.

My personal experience squilliam was definite.  I know a framerate drop when I see it.  Perhaps the game is somewhat fickle and can drop at different times for different people depending on how you act, but for me, personally, it was much more solid on PS3.

also i know the frame drop when i see it but maybe because of the V-lock as squilliam said ... its like the vsync in the pc when u enable it its will give u a huge frame drop.

 



I only have the PS3 version.

I'll stand at this.