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"I can see where GarretASUS is coming from in that the section where Faith leaps off the end of the big red thing (around 45 seconds in the video) is one of the sections where 360 is tearing and therefore dropping frames. Most of the time - 98.4% of the time - it is v-locked and 30fps.

PS3 on the other hand doesn't appear to be v-locked at all, which boosts frame rate, but introduces more screen tear. Case in point - on the flyby section at 58 seconds in, PS3 is rendering at 26fps vs 360 at 30fps. For the most part, however, the tearing is confined to the very top pixels of the screen.

It seems that DICE's optimisations favour each port in different areas. PS3 not being v-locked gives it a .3fps advantage over the course of the entire 10,875 frames - 29.6fps vs 29.9fps."



Tease.