your mother said:
Not really. As a developer I would be equally interested in attach rates. A console with an actual install base of, say, 10m but with an attach rate of 1 would be much less attractive than a console with half that user base but with an attach rate of 4. Edit: As a developer I could also care less about financials because as long as the install base and the attach rate makes my development costs add up, then all is well and merry for the developer! |
This is a bit misleading, if console A has an install base of 10 million and console B also has an install base of 10 million but console A has an attach rate of 1 but console B has an attach rate of 6.1, as a developer I'd have to look at the cost to manufacture games for both consoles. If console A cost 1/6.1 the cost of making a game on console B, they equal each other out.
As it stands, the attach rate for the Wii at this point in it's life is pretty good especially considering that it's install base keeps growing very fast. The more people who buy your console, the lower the attach rate at first, the only time your attach rate starts climbing higher is when your sales reach a plateau. A system with a high attach rate has signs of a slowing growth rate overall.
Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.









