DarkNight_DS said:
This is a bit misleading, if console A has an install base of 10 million and console B also has an install base of 10 million but console A has an attach rate of 1 but console B has an attach rate of 6.1, as a developer I'd have to look at the cost to manufacture games for both consoles. If console A cost 1/6.1 the cost of making a game on console B, they equal each other out. As it stands, the attach rate for the Wii at this point in it's life is pretty good especially considering that it's install base keeps growing very fast. The more people who buy your console, the lower the attach rate at first, the only time your attach rate starts climbing higher is when your sales reach a plateau. A system with a high attach rate has signs of a slowing growth rate overall. |
Absolutely true. I bet there are other factors that we've overlooked, but generally, I think you, me and Sqrl are on the same page.







