The demo was lots of fun, will definitely keep an eye on it this season.
Currently playing on PS3: God of War III
Currently playing on Xbox360: Final Fantasy XIII
Currently playing on NDS: Chrono Trigger
The demo was lots of fun, will definitely keep an eye on it this season.
Currently playing on PS3: God of War III
Currently playing on Xbox360: Final Fantasy XIII
Currently playing on NDS: Chrono Trigger
Well i wont waste my $ on this. The motion support is minimal at best i was hoping the game would have good motion support it's actually pretty pathetic. The only motion features are balance and forward roll, and a very unintuitive disarm move !.
No motion jump or duck, no tilt look or aim (at least upward and downward would have been better then nothing) ) , no yaw turn , no dive or slide, no motion steering during running, no strike moves.
The Xbox360 uses the same control scheme i guess.
This game is a good example of where the Ps3 could show some good use of motion instead it fails to do anything to differentiate from the 360 version which is why i wont buy it for the Ps3 and will just get the PC version if any.
PS3 number 1 fan
very impressive demo...may have to add this bad boy to an already robust holiday catalog
"If new things are so great, where have they been the whole time?"
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I downloaded the demo this weekend on my PS3 and played it. Gameplay is awesome and controls were easy to use. I got the buttons mixed up a bit at first but I think once you get accustomed to them it will be very fluid.
Whoever earlier who was commenting about the buttons being all on the triggers...the reason they did that was so you wouldn't have to take your fingers off the analog sticks for things like jumping. It might seem different than what you're used to but it serves an important purpose for something like a platforming game.
I got a chance to compare both versions of the demo too. My friend brought over his 360 this weekend and had the demo downloaded. They both looked identical to me other than the colors were a little darker on the PS3. They almost looked too bright on the 360 and with the art style was kind of annoying actually. I guess you could adjust the screen for each though so no big deal. Both versions seemed to have some aliasing issues though which was dissapointing. Maybe it's just because of the demo. The PS3 version was also smaller in size (I guess because they have to install???) 800mb vs 1.0gig
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| High Def Movie Collection |


| stephen700 said: Well i wont waste my $ on this. The motion support is minimal at best i was hoping the game would have good motion support it's actually pretty pathetic. The only motion features are balance and forward roll, and a very unintuitive disarm move !. No motion jump or duck, no tilt look or aim (at least upward and downward would have been better then nothing) ) , no yaw turn , no dive or slide, no motion steering during running, no strike moves. The Xbox360 uses the same control scheme i guess. This game is a good example of where the Ps3 could show some good use of motion instead it fails to do anything to differentiate from the 360 version which is why i wont buy it for the Ps3 and will just get the PC version if any. |
I don't know why on earth you would want more motion controls on a PS3 game. The Sixaxis is terrible for motion controls. The first thing I did after I finished the demo for the first time was to go into the control configuration to turn off the motion controls.
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TruckOSaurus said:
I don't know why on earth you would want more motion controls on a PS3 game. The Sixaxis is terrible for motion controls. The first thing I did after I finished the demo for the first time was to go into the control configuration to turn off the motion controls. |
I agree, I don't think I've played a PS3 game yet where the motion controls didn't feel gimmicky and tacked on. Even though they were small the motion parts in Heavenly Sword completely turned me off from the game. I got about halfway through and traded it back in...so annoying.
The balancing parts in Mirror's Edge were really annoying with the Sixaxis, I fell a couple times trying to use it to cross just in the tutorial. I'm glad there is an option to disable it I didn't check when I played the demo myself. When I tried the 360 version I had no problems crossing with just the analog stick.
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jasonnc80 said:
I agree, I don't think I've played a PS3 game yet where the motion controls didn't feel gimmicky and tacked on. Even though they were small the motion parts in Heavenly Sword completely turned me off from the game. I got about halfway through and traded it back in...so annoying. The balancing parts in Mirror's Edge were really annoying with the Sixaxis, I fell a couple times trying to use it to cross just in the tutorial. I'm glad there is an option to disable it I didn't check when I played the demo myself. When I tried the 360 version I had no problems crossing with just the analog stick. |
Well the PC version will have mouse support which is about the best motion control available - till the developers start using the sixaxis motion features or add mouse support to PS3 games. The Wii version will surly have better motion support probably using the light gun and the motion sensing features - it may be the best version to get !.
One good thing about Mirrors edge is there is not so much shooting - which is good because trying to aim with a thumbstick is so slow and awkward compared to the speed and precision of a mouse.
PS3 number 1 fan


| stephen700 said: Well the PC version will have mouse support which is about the best motion control available - till the developers start using the sixaxis motion features or add mouse support to PS3 games. The Wii version will surly have better motion support probably using the light gun and the motion sensing features - it may be the best version to get !. One good thing about Mirrors edge is there is not so much shooting - which is good because trying to aim with a thumbstick is so slow and awkward compared to the speed and precision of a mouse. |
I think you've mistaken what motion controls are. Motions controls are swinging the Wiimote to play Wii tennis or shaking to make Mario spin in Galaxy. The equivalent of the mouse in Wii games is provided by the IR pointer not the motion controls (like in Metroid Prime 3).
Also, there is no Wii version of that game but like you said shooting is not the point of the game so it shouldn't matter that much.
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played it, thought it was good, but dissapointed in a few things.
1. The previews looked flawless, but in the game itself there were some ani-aliaising issues. Jaggies everywhere for and HD title.
2. I keep trying to do motion controls but they kinda suck.
3. The story seemed kinda corny to me
To look at the gameplay though they pulled off a jumping on a fps.....damn good of them. Other then those 3 details so far it seems excellent but i will not be buying it at this point in time. To many other good titles. I even had an argument about titles overshadowing eachother but omg there are so many games out right now that are just......amazing.
CURRENTLY PLAYING: Warframe, Witcher 2
