famousringo said:
The way skills leveled was fine. The way stats leveled was stupid. The way you picked three stats, based on how much you used the skills they support, and leveled them by a capped 5 encouraged some behavior which simply wasn't fun. If you wanted to max your stats, you'd have to very carefully raise your skills in a particular way which wouldn't waste these stat increases. They need to reform this leveling system so that it doesn't reward you for carefully using and not using certain skills. It just isn't fun, but if you don't game the system, you find your stats falling behind as you level. As for branching dialogue trees being hampered by voice work, this is a problem which Bioware has managed to overcome. They used language barriers to help them in KOTOR, and I'm guessing they did the same in Mass Effect, but important conversations still got full voice. If Bethesda can't figure out a way to make it work, perhaps their game would be better with less voice... |
Yea, it is kinda retarted. It would be better if you got a bonus to whatever stats are involved in the skills you improved, instead of picking only three. It would make more sense anyway if, for example, you improve swordmanship by 5, blocking by 2 and athletics by 2, and conjuration by 1. It would make sense that at your lvl up, you would just simply get a bonus to strenth, endurance, intelligence and speed instead of making you choose 3.