By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Sony sold 16.84 million PS3 units worldwide

let's celebrate :D



Around the Network

sounds like the vgc numbers are exactly right.



Any message from Faxanadu is written in good faith but shall neither be binding nor construed as constituting a commitment by Faxanadu except where provided for in a written agreement signed by an authorized representative of Faxanadu. This message is intended for the use of the forum members only.

The views expressed here may be personal and/or offensive and are not necessarily the views of Faxanadu.

headhunterz67 said:

PlayStation 3 Nears 17 Million Units Sold Worldwide; Sony Profits Dip 90%, Gaming Up Over Last Year

Since its 2006 debut, the PlayStation 3 has sold 16.84 million units worldwide, according to new financial documents released by Sony.

During the second quarter of Sony's 2008 fiscal year, which ended on September 30, 2.43 million PS3s were sold, adding to the 14.41 million that had been sold as of June 30, 2008.

In all, Sony expects to sell 10 million PlayStation 3 units during this fiscal year, which ends on March 31, 2009. To reach that goal, Sony will have to sell 6.01 million PS3s across the next two quarters, one of which covers the lucrative Christmas season.

Lifetime worldwide figures for the PlayStation 2 and PSP hardware are not available, as 2007 was the first fiscal year that Sony declared sales, not shipment numbers.

As of July 30, Nintendo's Wii had sold 29.6 million units worldwide. Microsoft has not provided worldwide sales figures on the Xbox 360 since March of this year, when the console was at 19 million worldwide.

In line with the lowered expectations, Sony's operating income for the quarter was down 90.1% over the last year's Q2 results--11 billion yen vs. 111.6 billion yen--though revenue was only down by 0.5%--2.07 trillion yen vs. 2.08 trillion yen.

However, Sony was quick to point out that its sales would actually be up 5%, and operating income would only be down 79%, were it not for the change in exchange rates.

Despite the bleak outlook, Sony's Game division is up over this time last year, bringing in 268.5 million yen--a 10.3% jump that would have been 15% if not for exchange rates.

Likewise, the Game division saw its operating losses reduced by almost 60%. While 39.5 billion yen was lost in Q2 FY08, Q2 FY07 saw a loss of 96.7 billion yen.

http://www.shacknews.com/onearticle.x/55626

@scottie

By the looks of it, Sony now is reporting number SOLD, not shipped, if you read all the bolded statements.

If Sony is, as this article states, reporting SOLD consoles, then VGChartz is off by a bit.  Coincidentally, VGChartz staff never said their numbers were 100% accurate, so they can't garuntee the numbers they have.  I'm sure all consoles are off by a little bit one way or the other.

Calling bias because PS3 is undertracked is just stupid.  I honestly think ioi does the best he can, so if the PS3 is off, then it's not that big a deal.  VGChartz didn't tell you to bet your life savings on their numbers, so what's the fuss?  ioi will probably take a look at this and do research to see if it can be proven, and may alter it.  If he can't find the means to prove it, he won't.  It's simple as that..and you can't really argue either way.



kirby007 said:
headhunterz67 said:
kirby007 said:
people this data is till September 30

The report is from 29th october

 

true BUT :


During the second quarter of Sony's 2008 fiscal year, which ended on September 30, 2.43 million PS3s were sold, adding to the 14.41 million that had been sold as of June 30, 2008.

So you are saying that our chartz are 600k behind from a month ago?

As far as what that other guy was saying about shipped numbers, I highly doubt that there are only 600k ps3s in the world market buddy.

 



shipped to warehouse vs. sold to retail vs. sold to customer



Any message from Faxanadu is written in good faith but shall neither be binding nor construed as constituting a commitment by Faxanadu except where provided for in a written agreement signed by an authorized representative of Faxanadu. This message is intended for the use of the forum members only.

The views expressed here may be personal and/or offensive and are not necessarily the views of Faxanadu.

Around the Network

vgc tracks sold to consumers
sony tracks sold to retail...



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

Phrancheyez said:
headhunterz67 said:

PlayStation 3 Nears 17 Million Units Sold Worldwide; Sony Profits Dip 90%, Gaming Up Over Last Year

Since its 2006 debut, the PlayStation 3 has sold 16.84 million units worldwide, according to new financial documents released by Sony.

During the second quarter of Sony's 2008 fiscal year, which ended on September 30, 2.43 million PS3s were sold, adding to the 14.41 million that had been sold as of June 30, 2008.

In all, Sony expects to sell 10 million PlayStation 3 units during this fiscal year, which ends on March 31, 2009. To reach that goal, Sony will have to sell 6.01 million PS3s across the next two quarters, one of which covers the lucrative Christmas season.

Lifetime worldwide figures for the PlayStation 2 and PSP hardware are not available, as 2007 was the first fiscal year that Sony declared sales, not shipment numbers.

As of July 30, Nintendo's Wii had sold 29.6 million units worldwide. Microsoft has not provided worldwide sales figures on the Xbox 360 since March of this year, when the console was at 19 million worldwide.

In line with the lowered expectations, Sony's operating income for the quarter was down 90.1% over the last year's Q2 results--11 billion yen vs. 111.6 billion yen--though revenue was only down by 0.5%--2.07 trillion yen vs. 2.08 trillion yen.

However, Sony was quick to point out that its sales would actually be up 5%, and operating income would only be down 79%, were it not for the change in exchange rates.

Despite the bleak outlook, Sony's Game division is up over this time last year, bringing in 268.5 million yen--a 10.3% jump that would have been 15% if not for exchange rates.

Likewise, the Game division saw its operating losses reduced by almost 60%. While 39.5 billion yen was lost in Q2 FY08, Q2 FY07 saw a loss of 96.7 billion yen.

http://www.shacknews.com/onearticle.x/55626

@scottie

By the looks of it, Sony now is reporting number SOLD, not shipped, if you read all the bolded statements.

If Sony is, as this article states, reporting SOLD consoles, then VGChartz is off by a bit.  Coincidentally, VGChartz staff never said their numbers were 100% accurate, so they can't garuntee the numbers they have.  I'm sure all consoles are off by a little bit one way or the other.

Calling bias because PS3 is undertracked is just stupid.  I honestly think ioi does the best he can, so if the PS3 is off, then it's not that big a deal.  VGChartz didn't tell you to bet your life savings on their numbers, so what's the fuss?  ioi will probably take a look at this and do research to see if it can be proven, and may alter it.  If he can't find the means to prove it, he won't.  It's simple as that..and you can't really argue either way.

people really need to look into the methodology

 



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

Did you fully read what I said? I used a few IF, THEN statements (code any?), which means IF this happened, THEN it should be this. I never guaranteed anything, and I also stated in the entire last paragraph that arguing undertracking is stupid and why.

People really need to read.



Faxanadu said:
shipped to warehouse vs. sold to retail vs. sold to customer

 

 Yes we get it. So get this, you seem to think the discrepancy between sold to retail and sold to customer is ~700k.

So in that case only 700k ps3's are on the shelves ww. I'm slightly confused, are you saying that some retailers buy the ps3's in advance, and that some retailers sell a product they haven't paid for themselves but are just holding on the shelf?



Phrancheyez said:
Did you fully read what I said? I used a few IF, THEN statements (code any?), which means IF this happened, THEN it should be this. I never guaranteed anything, and I also stated in the entire last paragraph that arguing undertracking is stupid and why.

People really need to read.

 

read this first

Understanding Sales Figures

  1. As obligated by law, videogame companies report shipment data in their financial reports
  2. Sales figures categorized as ‘Shipment’ data has a number of definitions. In all cases, it is a term used to describe the number of units that were moved from a manufacturing plant. Whether or not these units made it past warehouses and onto store shelves is another question entirely. As such shipment can entail:
    1. Product shipped from factories to warehouses.
    2. Product shipped from factories to retail middlemen/warehouses.
    3. Product shipped from factories to individual retail stores.
  3. In definition B1, a poor selling product appears to be selling faster than it is, because the company produced more than necessary for warehouses.
  4. In definition B2, stores overestimate demand, and end up with excess stock. In theory, this causes the product which is selling worse than expected, to be manufactured at a slower rate.
  5. In definition B3, a product is selling well, and a company is failing to, or barely shipping enough units to keep the product on store shelves.
  6. Under all three definitions, it is an absolute certainty that the product has sold not a single unit more to customers (individual gamers) than what was shipped. The faster the product sells, the closer the shipment figure is to the number of consumers (gamers) who have bought the product.
  7. When a product is discontinued at the end of its life, then the number of consoles shipped equals roughly the number sold, as retailers will do everything in their power to rid themselves of the product for newer, better selling products.

How VG Chartz comes up with its figures

  1. Sales figures are determined through two important methods
    1. Data Sampling – VG Chartz gathers random data from a sample of the total number of retailers.
    2. Shipment information – VG Chartz has contacts with publishers who give their best estimates on number of products shipped.
  2. Because the number of retailers selling videogames is quite large, it is possible to attain statistically valid results from a small sample.
  3. It then becomes a matter of working backwards by having:
    1. The approximate number of retailers.
    2. Historical sales figures.
    3. Data from sales tracking agencies as reference points in accuracy.
    4. There are obvious limiting factors as well – few games have above a 40% attach rate, a game will never sell more than the console user base, publishers do not ship significantly more or less than they expect to be sold

Explaining Data on VG Chartz

  1. Nintendo, Sony and Microsoft define regions differently. Microsoft includes more than Japan in ‘Japan’ on financial reports for instance.
  2. “American Weekly Data” is VG Chartz estimations for sales of the United States and Canada, plus slightly more for developing markets in Central & South America. Canadian data tends to account for 5-10% of USA hardware and software sales in any given week.
  3. The million selling software section is shipment information from publishers – it is not sell through.
  4. The LTD (lifetime to date) hardware section is shipment data from publishers about what has been shipped since the product launched. LTD hardware is directly from 6 month financial reports.


 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.