GunZ. That is all for me. Though it is a TPS, it ends any argument out there related to M+K vs. Dual Analog for me.
|Y|A|O|I|
¯¯¯¯¯¯My anti-drug™


GunZ. That is all for me. Though it is a TPS, it ends any argument out there related to M+K vs. Dual Analog for me.
|Y|A|O|I|
¯¯¯¯¯¯My anti-drug™


| shakunage said: WASD= The better form of the left analog stick. Mouse= The better form of the right analog stick. That is all |
I hate you, because I want to let this slide, because really, this has gotten to the point that there is nothing constructive to add to this, but I can't because it's like sticking a fishook right in my eyelid and pulling on it.
Bold = True, Underlined = FALSE
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Seppukuties is like LBP Lite, on crack. Play it already!Currently wrapped up in: Half Life, Portal, and User Created Source Mods
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| vlad321 said: Okay since cars were mentioned above, think of this problem as Manual vs. Automatic (Actually the whole overreaching PC vs Console argument can be summed up by this). With the automatic you got your auto-aim, slower acceleration, and all that stuff. Now with manual you have all this control over your car that it's ridiculous. Generally speaking going from Automatic -> Manual is nearly impossible and very few people pull it off since many just give up and don't want to deal with the complexity, meanwhile going Manual -> Automatic is also very rarely done. I hate automatics, I hate how much control I lose, and ultimately whenever I drive an Automatic the driving is boring beyond belief. Manual makes driving extremely fun and interesting and you can do so much more with the car. |
I think the problem with your comparison is that most people don't drive because they want to, they do it out of necessity. Gaming isn't a necessity. You're also taking this from the position of someone that likes to race cars. Most people don't do that or care to.
Onyxmeth said:
I think the problem with your comparison is that most people don't drive because they want to, they do it out of necessity. Gaming isn't a necessity. You're also taking this from the position of someone that likes to race cars. Most people don't do that or care to.
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In my analogy the car racing is analogous to gaming in general. Most people don't do that or care to.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

vlad321 said:
In my analogy the car racing is analogous to gaming in general. Most people don't do that or care to.
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i don't really see the comparison then. I have seen people prefer analog sticks to K+M in FPSes but i've never in my life heard of someone that raced cars with an automatic. I think the problem is racing is always about speed and handling, amongst other things I'm sure so it always favors manual, but there can be any number of reasons to prefer a dual analog setup for FPS games.
Onyxmeth said:
i don't really see the comparison then. I have seen people prefer analog sticks to K+M in FPSes but i've never in my life heard of someone that raced cars with an automatic. I think the problem is racing is always about speed and handling, amongst other things I'm sure so it always favors manual, but there can be any number of reasons to prefer a dual analog setup for FPS games.
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I want a list of these reasons which are not made obsolete by the the KBD + M set up. Also just few weeks ago I saw a Viper with automatic, made me wonder why anyone would do such a thing ever. There are plenty of race type cars out there with manual and people do sometimes race in them, obviously they don't do too hot but it happens.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

I'll chime in with same.
Pointer accuracy beats out analog movement anyday of the year. Analog pointing is given a handicap to over compensate for that it sucks. The handicap is part computer skill not player skill. So players who aren't good on the pointer shooting just aren't as good players. I would like to see a FPS does does shared console/PC servers just to see the ownage of the pointer shooters.
Yes though pointer and analog movement would be ideal, but I only know of one controller that does both.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.
vlad321 said:
I want a list of these reasons which are not made obsolete by the the KBD + M set up. Also just few weeks ago I saw a Viper with automatic, made me wonder why anyone would do such a thing ever. There are plenty of race type cars out there with manual and people do sometimes race in them, obviously they don't do too hot but it happens. |
I'm going to give only reasons that apply to me:
1. I don't like how the keys are setup. I prefer the cross of a D-Pad or the 360 degree range of motion of an analog stick. Having the down key being wedged between the left and right keys just never felt right to me.
2. If I change the setup to other keys within the board, I sometimes lose my placing because I can never find four keys that are in the right place. The placement is always skewed to the left or right.
3. The other buttons used, like the numbered keys have no difference in feel, so unless you're really familiar with the keyboard, you can press the the wrong key. I enjoy on a controller the differences in shape the buttons have to help seperate them. When a gamepad finally started going towards the PC's hotkeys, it was a failure in terms of design (Atari Jaguar). I had one myself, so I can say form first hand experience, it was murder trying to get a hang of the hot keys because they all felt the same and there were like 16 of them.
4. I prefer and find it more comfortable to use either my thumb or the ball of my hand to move a character. The three finger approach cramps my fingers sometimes, especially the middle finger since it needs to move from the up key to the down key. This is my most important point, and why I feel even a D-Pad would be a better option, because I find it so much easier and comfortable using a thumb to move with than three seperate fingers.
Onyxmeth said:
I'm going to give only reasons that apply to me: 1. I don't like how the keys are setup. I prefer the cross of a D-Pad or the 360 degree range of motion of an analog stick. Having the down key being wedged between the left and right keys just never felt right to me. 2. If I change the setup to other keys within the board, I sometimes lose my placing because I can never find four keys that are in the right place. The placement is always skewed to the left or right. 3. The other buttons used, like the numbered keys have no difference in feel, so unless you're really familiar with the keyboard, you can press the the wrong key. I enjoy on a controller the differences in shape the buttons have to help seperate them. When a gamepad finally started going towards the PC's hotkeys, it was a failure in terms of design (Atari Jaguar). I had one myself, so I can say form first hand experience, it was murder trying to get a hang of the hot keys because they all felt the same and there were like 16 of them. 4. I prefer and find it more comfortable to use either my thumb or the ball of my hand to move a character. The three finger approach cramps my fingers sometimes, especially the middle finger since it needs to move from the up key to the down key. This is my most important point, and why I feel even a D-Pad would be a better option, because I find it so much easier and comfortable using a thumb to move with than three seperate fingers.
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Well we'll just have to agree that the KBD isn't everyone's preference, but it seems to me that most of you rproblems and dislikes with the KBD would be fixed with a little work here and there. You also may want to examine how you are positipning your hand on the WASD if your middle finger gets cramped, but do it while you are in the heat of movement and force yourself to position it differently. I had the same problem back in the day when playing Quake II.
But for the sake of contiuing the analogy, what you jsut described is the exact reason so many people don't use Manual, they just find it inconvinient and a pain in the beginning to use when compared to an automatic, even if you are just driving on a normal road. At the same time I think we both agree that Manual is better when it comes to driving, whether you are racing or not, than Automatic. To this day I'm thankful I learned how to drive on manual and not automatic.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

Onyxmeth said:
I'm going to give only reasons that apply to me: 1. I don't like how the keys are setup. I prefer the cross of a D-Pad or the 360 degree range of motion of an analog stick. Having the down key being wedged between the left and right keys just never felt right to me. 2. If I change the setup to other keys within the board, I sometimes lose my placing because I can never find four keys that are in the right place. The placement is always skewed to the left or right. 3. The other buttons used, like the numbered keys have no difference in feel, so unless you're really familiar with the keyboard, you can press the the wrong key. I enjoy on a controller the differences in shape the buttons have to help seperate them. When a gamepad finally started going towards the PC's hotkeys, it was a failure in terms of design (Atari Jaguar). I had one myself, so I can say form first hand experience, it was murder trying to get a hang of the hot keys because they all felt the same and there were like 16 of them. 4. I prefer and find it more comfortable to use either my thumb or the ball of my hand to move a character. The three finger approach cramps my fingers sometimes, especially the middle finger since it needs to move from the up key to the down key. This is my most important point, and why I feel even a D-Pad would be a better option, because I find it so much easier and comfortable using a thumb to move with than three seperate fingers.
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Nono, don't do that, Onyxmeth, you're arguing against the keyboard. Somehow they'll manage to bring the mouse back into the issue to show how moving isn't that important, even though you brought up no issue with using the mouse for aiming.
Oh yeah, and hotkeys, cause when I go out out to play paintball, i should be able to sort through my 15 dozen types of paintball guns with a snap of my fingers to instantly bring up the one i want. Nevermind that the same thing could be accomplished through careful use of the dpad like "down,down = rifle, down,up = shotgun, left,down=bazooka, etc"
| vlad321 said:
Well we'll just have to agree that the KBD isn't everyone's preference, but it seems to me that most of you rproblems and dislikes with the KBD would be fixed with a little work here and there. You also may want to examine how you are positipning your hand on the WASD if your middle finger gets cramped, but do it while you are in the heat of movement and force yourself to position it differently. I had the same problem back in the day when playing Quake II. But for the sake of contiuing the analogy, what you jsut described is the exact reason so many people don't use Manual, they just find it inconvinient and a pain in the beginning to use when compared to an automatic, even if you are just driving on a normal road. At the same time I think we both agree that Manual is better when it comes to driving, whether you are racing or not, than Automatic. To this day I'm thankful I learned how to drive on manual and not automatic. |
Wait, what's this? vlad actually didn't automatically bring mouse or hotkeys into the picture? Seriously, I'm not even joking about this vlad. Kudos to you.
I still feel you're wrong though. Whether those problems could be fixed with more work, it doesn't change the fact that putting in that work can only, at best, put wasd keys up on PAR with an analog stick. your analogy for manual vs stick also falls flat on this issue, there are things that manual lets you control that automatic does for you, and thus takes control away from you. There is nothing that wasd can do that analog or Dpad can't also do, and dpad lets you NATURALLY control the intensity.
Keep in mind here, before disagreeing with me. I'm not arguing for or against PC games or controls vs dual analog, especially not for FPS. I don't like either. With dual analog I hate aiming, on the PC i hate moving. That's personally why I like Wiimote+nunchuck so much. I don't care that your aiming is directly related to how good you ACTUALLY can aim, I actually AM a good aim. I don't mind using the mouse to aim though, provided I'm not stuck with keyboard for moving.
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Seppukuties is like LBP Lite, on crack. Play it already!Currently wrapped up in: Half Life, Portal, and User Created Source Mods
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