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Forums - Nintendo - New Dead Rising Build at TGS, MadWorld won't even be there.

This Destructoid impressions article of Dead Rising CTYD has a cool piece of news.

For whatever reason, the build Capcom brought to Nintendo's Media Summit was the same that they were showing off at Leipzig Game Convention last month. Clearly, the game isn't complete, and there's plenty of room for additions and game improvements before it ships. We're told there will be a newer, updated build at Tokyo Game Show, which we'll be checking out later this week.

That means even the current trailer isn't of the new build.

I am cautiously optimistic about this game. The 360 controls really left a lot to be desired. But I'm still waiting and seeing.

Some things to note are that removing zombie limbs aren't in the current build, you also can't jump, but that could also be just in this build. It does look as though some smaller weapons won't be used at all, but I personally found throwing CDs to be a gimmick. As long as you can pick up benches and stools, I'm good. I know the former can be used, but I will be annoyed if you can't pick up chairs and stools. We do know that plastic heads are still usable, from the Nintendo summit video.

Finally, Nick wrote that "the zombie hordes were noticeably thinner in this early build of the title," but he did not state this made it so sparse it was a cakewalk, that some of you claimed would happen. In the pictures of the article, a couple shots looks sparse, but others show plenty, with the impression that they are all around you. Really hoping they get this right.

Despite what some claim, this is not defending the game. This is telling you all to wait and see, so that if it does actually suck, our complaints won't look like fanboy whining. Let's give the development team no excuses, people.

As for MadWorld, it seems that there are no plans to release in Japan, Germany, and Australia, due to strict ratings there, and the latter two likely to not allow any classification at all.

Also, Platinum is still working on the controls, and apparenly won't have a playable build until they feel they get it right. Nice to see they aren't just slapping the controls on. But then again, that's been happening far less with Wii games anyway, save for the party games.

Wondering if they'll incorporate Motion+, but there was not indication of that in the article. That was just me hoping.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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Can't jump? In a 3D game? That seems to be a very strange thing to remove.



bardicverse said:
Can't jump? In a 3D game? That seems to be a very strange thing to remove.

 

RE4 didn't have jumping either. It could be in the final game, but if it isn't, you'll still be able to climb things, like in RE4.

EDIT: Or it should. I would be pissed if they completely dropped a way to move to higher ground without stairs.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

The omission of throwing discs to zombies is a big one for anyone who's seen Shaun of the Dead.



Chrizum said:
The omission of throwing discs to zombies is a big one for anyone who's seen Shaun of the Dead.

 

It could still be in the final version, but it would have to be more effective for me to bother.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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the removal of jumping, and cds would suck.... i liked the 360 control, with the exception of gun controls.... hopefully they will let him run without holding the camera, when i use my slr and have to run i dont always hold, and espc the way he held it... seemed so weird



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Joystiq is a bit more cautious, but still waiting to see the end result.

http://www.joystiq.com/2008/10/06/joystiq-impressions-dead-rising-chop-till-you-drop/



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

DR has been delayed. Now it launches no sooner than February, instead of this year.

http://kotaku.com/5060427/dead-rising-wii-february-2009

Also, ESRB is actually getting some input into MadWorld to ensure the rating stays "M".

http://www.joystiq.com/2008/10/07/sega-working-with-esrb-on-madworld-rating/



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs