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Forums - Sales - The Death of the Video Game Console Market

Some points of extreme interest.

1. Several million of those WOW players pay hardly anything - like cents an hour to play. There are about 6 million western subscribers IIRC. (China, Vietnam etc make up the rest)

2. The monthly fee for long term subscribers is $13 a month $15 for 3 month bursts so assuming 6 million x 15 x 12 = 1.1 Billion dollars.

3. The Xbox 360 sold 75 million software titles @ say $30 each in the U.S for a total conservative revenue of 2.25 Billion. (3.4 Billion if you use $45 as the average) Thats comparing just the U.S software revenue vs a worldwide revenue stream and even if every WOW subscriber paid full price it would be less than the revenue from just the U.S alone and that excludes Xbox Live Gold/Arcade purchases as well.

4. The Xbox 360 has posted a profit and the ROI compared to previous losses is actually better than putting their money in the bank if that profit is sustained or increased.



Tease.

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So the most successful game of all time is on PC. Maybe that has more to do with the game, than the platform people play it on.

It's not like all PC games sell like WoW. If they did, console gaming would be dying, but they don't. In fact, a significant portion of them sell like crap, and console gaming is as healthy as ever.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

shio said:
Gnizmo said:
shio said:
The console market really is "dieing" - the profit from console games have sharply decreased, half the publishers aren't even making money on the console market, and that is why there have been less and less exclusives on consoles. Another valid point of view is that consoles are becoming more and more like PC themselves, and if this trend continues they will actually be categorized as PCs. However there's no doubt that the console market is increasing.

The PC market on the other hand, is increasing steadily and the profit margin has increased also. This means more games, more indie support, more exclusives.

 Oh wiily now? Seems to me the console market is growing at a rather rapid pace but is leaving behind the older genres and formerly big name games. Nintendo managed to make a billion in profits in one quarter. I wonder how including them in the comparison used would skew the results...

I'm not sure what you're saying, I always included the Wii in my argument. Nintendo had a profit of $1 billion, but most of it was from hardware and DS games... i'm strictly talking about home console games vs PC games.

My point is your claim of the console market dying is as idiotic as people claiming that PC gaming is dying. Both markets are showing signs of growth. The Wii is the fastest selling console to date, and its two competitors are fairing better than the competition did last generation. I suppose you could try to discount this by saying you are only talking about games, but people won't buy a console if there are no games to play on it. Bluray players have been cheaper than PS3s for a long time now and that was the only system you could justify with no games. You are cherry picking the companies that have dumped millions into games that were intended to be released on systems with a far larger userbase and saying since those errors caused a loss in profits the market must be collapsing. To discount the biggest publisher because they also happen to sell hardware does nothing short of completely invalidating your point.

 



Starcraft 2 ID: Gnizmo 229

hahhaaha,

So a generation when there exists a console that is outpacing anything to ever stand before it, we are doomed??? hahhahaha



Squilliam said:
Some points of extreme interest.

1. Several million of those WOW players pay hardly anything - like cents an hour to play. There are about 6 million western subscribers IIRC. (China, Vietnam etc make up the rest)

2. The monthly fee for long term subscribers is $13 a month $15 for 3 month bursts so assuming 6 million x 15 x 12 = 1.1 Billion dollars.

3. The Xbox 360 sold 75 million software titles @ say $30 each in the U.S for a total conservative revenue of 2.25 Billion. (3.4 Billion if you use $45 as the average) Thats comparing just the U.S software revenue vs a worldwide revenue stream and even if every WOW subscriber paid full price it would be less than the revenue from just the U.S alone and that excludes Xbox Live Gold/Arcade purchases as well.

4. The Xbox 360 has posted a profit and the ROI compared to previous losses is actually better than putting their money in the bank if that profit is sustained or increased.

 

Heads up, it costs 50 cents a day to play WoW, therefore a little over 2 cents an hour to play it so yeah.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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Sony and Microsoft to exit console wars after PS3 and Xbox 360?
http://gamer.blorge.com/2008/09/27/sony-and-microsoft-to-exit-console-wars-after-ps3-and-xbox-360/



"No Real Need" for Consoles Anymore
http://venturebeat.com/2008/09/29/qa-with-playfirsts-john-welch-on-making-game-consoles-obsolete-and-making-gamers-out-of-everyone/