nitekrawler1285 said:
I agree with most of what you're saying however, LBP can be played and enjoyed without sharing or creating. There are 50 levels that have a story associated with them that ship with the game making it much like NSMB.
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Actually the story mode was said to be around 12 hours of gametime which is good for a 4 player casual platformer. During the story mode there will be tutorials on how to build and make levels, starting off with simple things like an item being out of reach and you need to create something to get to it. By the end of the game your knowledge on creation should be well enough for you to test it on your own new level or you can simply edit any level you want and share that. LBP caters to a lot of types of gamers. The learning curve for creation isn't hard and with the options of doing minor tweaks putting a picture of you on a level, editing existing levels, or creating brand new levels I can see everyone having fun with the creation aspect of this game.
Also you say there will be no way to tell if a created level is hard or easy, Media Molecule has added a type of meter that shows how much content and how difficult your level is based on that. Games will most likely be divided on easy - hard planets and niche planets as well.










