By using this site, you agree to our Privacy Policy and our Terms of Use. Close
nitekrawler1285 said:
Smashchu2 said:
nitekrawler1285 said:
Smashchu2 said:
LBP is not casual (or bridge).Any game that emphasizes creation and online play is not casual or bridge. It is an upmarket title.

 

What about the core platforming aspect? I thought 2D platformers were the lowest market tier for core games. creation and sharing being what make it a bridge to the upmarket.

Your right, but have the wrong idea.

A bridge game is usually something of a low-middle tier game, made being easy enough for new players, but has enough challange for verterans. This is where you get games like New Super Mario Bros and Mario Kart Wii. The focus of LBP is on creating and sharing, both qualities of upmarket games. While the game is be definition a platformer, it doesn't make it a bridge game. Your whole goal is to either make a level for other people to play, or play one that people made yourself. This is where bridge is lost. While a none gamers can play the precreated level, they will have trouble trying to create their own. And since you'll probably have too go online with the console, some elements will be lost.

Not to mention there is no difficulty curve. A level can be increadibly hard or really easy, but there is no structuer or order to it. You download a level and play. Upmarket gamers will enjoy thiss as they always get a new expeirience., but this may frustrate newer gamers as they may easily play a level that is too tough. Not to mention the developers said some levels will be long and hard.

Little Big Planet and Wii Music are in two different realms. Don't be mistaken, LBP was developed and meant for the upmarket gamers who buy the PS3. The casual/bridge asspect has been added on as it went.

 

 

I agree with most of what you're saying however, LBP can be played and enjoyed without sharing or creating. There are 50 levels that have a story associated with them that ship with the game making it much like NSMB.

 

 

Actually the story mode was said to be around 12 hours of gametime which is good for a 4 player casual platformer. During the story mode there will be tutorials on how to build and make levels, starting off with simple things like an item being out of reach and you need to create something to get to it. By the end of the game your knowledge on creation should be well enough for you to test it on your own new level or you can simply edit any level you want and share that. LBP caters to a lot of types of gamers. The learning curve for creation isn't hard and with the options of doing minor tweaks putting a picture of you on a level, editing existing levels, or creating brand new levels I can see everyone having fun with the creation aspect of this game.

 

Also you say there will be no way to tell if a created level is hard or easy, Media Molecule has added a type of meter that shows how much content and how difficult your level is based on that. Games will most likely be divided on easy - hard planets and niche planets as well.