when i see KZ2 work its magic in a forest, jungle, some place with vegitation of somekind then i will jump on the train waggon whatever to say
KZ2>>>>>>>>>>>>>>>>>>>>R2. but as things is it is not like that is it.
when i see KZ2 work its magic in a forest, jungle, some place with vegitation of somekind then i will jump on the train waggon whatever to say
KZ2>>>>>>>>>>>>>>>>>>>>R2. but as things is it is not like that is it.
S.T.A.G.E. said:
http://gamevideos.1up.com/video/id/20019 Behold deh sexiness on the PS3 :) |
This beats the shit out fo GEoW but I still prefer R2.
Tbone said:
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Link. :)
Damn you Insomniac!!!
How am I supposed to pass my college exams with this awesome game arriving?
(And LittleBigPlanet and Fable 2 ^_^)

S.T.A.G.E. said:
No, no, no, old buddy, old pal. Gears 2 can't be compared to those games. It's KZ2 vs R2...watch you'll see by the end of the year when the awards happen. Gears 2 is a TPS. |
I Ment what Game would be better, Not Necessarily Awards they receive :P. Like
blazinhead89 said:
I Ment what Game would be better, Not Necessarily Awards they receive :P. Like |
I'm sorry to tell you both are wrong!
Haze 2 is taking over.

Xen said:
This beats the shit out fo GEoW but I still prefer R2.
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LMAOOO!!!!!!! Gears has multiple identifiable and relatable characters and intelligent extraterrestrials that they fight against in the storyline. Sure i'll give you the movies from Part 1 since you want it that bad.I'll give you crappy Youtube videos too.
talkingparrot said:
Uncharted used all the same assets across the board. Textures, graphics, etc. Here's a link:
"Patrick: The characters in Uncharted are some of the most impressive video game models to date. They look even more impressive up close in the cutscenes. Are the in-game models any different from the cutscene models?
Also, Resistance 2, from the podcasts have said, this uses all in game assets. The only thing they manipulate is the camera, the intercense. It can all be done in game, it is used to mask loading. |
So what if they use in-game assets? I'm talking about real-time rendering. They can have as many characters/effects/sounds/physics simulations going on if they don't have to worry about how long it takes to render a frame. But for actual gameplay, there obviously is a limitation as to how much you can do in a single frame. I'm just skeptical that the cutscene was rendered real-time, not that the art assets used aren't the in-game art assets.
Sephiroth357 said:
I'm sorry to tell you both are wrong! Haze 2 is taking over. |
HAHAHAHAHAAHHA!!!