talkingparrot said:
Uncharted used all the same assets across the board. Textures, graphics, etc. Here's a link:
"Patrick: The characters in Uncharted are some of the most impressive video game models to date. They look even more impressive up close in the cutscenes. Are the in-game models any different from the cutscene models?
Also, Resistance 2, from the podcasts have said, this uses all in game assets. The only thing they manipulate is the camera, the intercense. It can all be done in game, it is used to mask loading. |
So what if they use in-game assets? I'm talking about real-time rendering. They can have as many characters/effects/sounds/physics simulations going on if they don't have to worry about how long it takes to render a frame. But for actual gameplay, there obviously is a limitation as to how much you can do in a single frame. I'm just skeptical that the cutscene was rendered real-time, not that the art assets used aren't the in-game art assets.







