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Forums - Gaming - why japanese gamers hate FPS games ?

blackstar said:
silverlunar777 said:
I think it have something to do with your character.
Like, you can't see the character you are controling, then again there is Dragon Quest where you can't see your party members because the battle is set to a first person view, thats why i can't get into the series....but that is a RPG so it is pretty different.

Thats my take anyway.

 

yeah same here i think of myself as a "japanese" gamer ,, never liked the FPS for many reasons and not being able to see my charecter is the main one.I used to play CS with my friends and i was the first to die every time lol so i was frustrated recently i've seen KZ2 videos and it is very tempting, who knows it might be the one that can interduce me to FPS genere the right way

also here in the past but after that i used to it & found it normal thing to not see the character.

 



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I doubt they hate FPS. What would they hate them? They're just indifferent to that genre for the most part. Just because a group of people aren't into something doesn't mean they hate it.



Try to be reasonable... its easier than you think...

Hmm I kinda dislike FPS games for the most part, but only because most of them are generic and hopeless. I will play FPS games if it offers a great single player (Bioshock and FEAR).

I am actually pretty decent against people but I don't really care about online. (Both console and computer FPS game...even if I haven't played computer FPS game in over 2 years)

Also I love TPS! I have no idea how I can love this and not love FPS.



 

They are getting more popular.

Look at sales of CoD4, Resistance, and even more minor titles like Battlefield-Bad Company.

Socom should do well, and Resistance 2 will be the biggest FPS in Japan to date. Gears 2 will do alright IF they tone down the gore.



PSN - hanafuda

Gun's in general aren't all that popular in Japan I believe. So making a game which is mainly based on unpopular things aren't likely to sell well.



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cuz fps sucks




^ wow thats deep man.



"Let justice be done though the heavens fall." - Jim Garrison

"Ask not your horse, if ye should ride into battle" - myself

Tons of baseless statements in this thread by people who think they know "Japanese culture" or whatever.

Truth is, Japanese game developers could learn a lot from first-person games like Half-Life 2 and Bioshock. Your typical Japanese story-based game is overly talky, meandering, and, well, not very immersive. By contrast, many first-person games (especially the two I listed above) utilize one of the medium's biggest strengths - multimedia sensory immersion, combined with full player control over a "blank-slate" character - for storytelling, and it works wonderfully. Well, perhaps not always wonderfully, but a good deal better than your average wordy Japanese game.

Another aspect of first-person games that helps in that area is that, in the majority of first-person games, you are the character. Or, at least, you're supposed to empathize with the character. Your field of vision is perched at eye-level, you can see "your" hands (and sometimes the rest of "your" body), and when you're hit, the screen often flashes red, or perhaps "you" stagger a bit from the pain. This is just a hypothesis, but perhaps Japanese people can't empathize yet with that sort of immersion. They may still see games as more akin to books - something where you view characters, rather than become them. (This would also explain one of the major divides between Japanese and Western RPGs, with the latter often offering many more dialogue choices.)

I may not be correct, but I find that answer to be a hell of a lot more convincing than many of the "Japanese are superior, of course they don't like our lowly baka gaijin games" replies to the OP.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

Shinlock said:
Picko said:
Shinlock said:
Japanese seem to like gameplay over graphics, most fps have graphics over gameplay (with some exceptions).

 

Congratulations on the baseless broad statements.


 

Your counter argument is flawless.

And your argument amounted to making pointless general statements. I would do the forums a disservice to counter that, particularly given that the flaws in your post is self evident.

But if you would like me to argue your points then fine. Firstly, stereotypes are a stupid way to analyse a situation, they do a disservice to all involved. Therefore your entire post is worthless. Secondly, the graphics / gameplay trade-off that so many people like to talk about is imaginary. Thirdly, FPS on average receive among the highest review scores for gameplay content.

Wow, good argument you had there.



 
Debating with fanboys, its not
all that dissimilar to banging ones
head against a wall 
Garcian Smith said:

Tons of baseless statements in this thread by people who think they know "Japanese culture" or whatever.

Truth is, Japanese game developers could learn a lot from first-person games like Half-Life 2 and Bioshock. Your typical Japanese story-based game is overly talky, meandering, and, well, not very immersive. By contrast, many first-person games (especially the two I listed above) utilize one of the medium's biggest strengths - multimedia sensory immersion, combined with full player control over a "blank-slate" character - for storytelling, and it works wonderfully. Well, perhaps not always wonderfully, but a good deal better than your average wordy Japanese game.

Another aspect of first-person games that helps in that area is that, in the majority of first-person games, you are the character. Or, at least, you're supposed to empathize with the character. Your field of vision is perched at eye-level, you can see "your" hands (and sometimes the rest of "your" body), and when you're hit, the screen often flashes red, or perhaps "you" stagger a bit from the pain. This is just a hypothesis, but perhaps Japanese people can't empathize yet with that sort of immersion. They may still see games as more akin to books - something where you view characters, rather than become them. (This would also explain one of the major divides between Japanese and Western RPGs, with the latter often offering many more dialogue choices.)

I may not be correct, but I find that answer to be a hell of a lot more convincing than many of the "Japanese are superior, of course they don't like our lowly baka gaijin games" replies to the OP.

yours?