| dib8rman said: I remember in Warcraft 3 you could make your own levels, but using a kind of simple declaration system you could flag events at certain points and add narrative to your map. Maybe they did something like that for LBP, if they did then that would be one less con. |
I am pretty sure that is what the "Sensor switch" is for.
Co-creator Mark Healey mentioned the numerous "switches in the game.
We have a set of ‘switches’ that can be wired up to various items;
‘Button’ – This is like the button you might find on a fruit machine – it requires pressure on it to operate it.
‘Two way switch’ – A two position switch – much like a light switch.
‘Three way switch’ A bit like the two way switch , except it has a central position, and will spring back to centre when not being operated.
‘Sensor switch’ This will become active when a Sackperson is close to it (you can alter the range) – this is much like a traditional ‘trigger’ as used in many game.
‘Sticker Switch’ Will become active when a particular sticker is applied on the object it is attached to.
‘Grab Switch’ Detects that a sackperson is grabbing the object the switch is stuck too.
‘Magnetic Key & Magnetic Switch’ – a bit like the sensor switch, except instead of detecting Sack persons, it detects color matched keys – very very handy...
These are all base level items, and can be combined and used in very cunning ways……to make very different types of games from what you might expect LBP to currently be….
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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