ckmlb said:
Avalach21 said:
ckmlb said:
That isn't the point. It says it is going the FPS way and copying FPS linear level design and repetitiveness. Edit: Neitehr of your posts talk about the issue. It doesn't say the controls don't work or that the visuals aren't great it says it is going FPS... |
Well I haven't read the entire thread yet, but geeze, here's an idea. If you're playing a 10-15 minute demo of a game, do you think you are going to be backtracking? Do you think that Retro would even demo a section of the game that involves back tracking? If you had TEN to FIFTEEN FREAKING MINTUES WITH A GAME, would you want to spend those TEN MINUTES BACKTRACKING over the SAME TERRITORY? I think you catch my logic. Good Day. |
The demo was much longer than that in the preview, but it is a preview. Previews are early impressions so what do you expect the previewer to talk about except the actual level he played? Also I don't think you're very credible on the whole unbiased thing when you came into Killzone thread and posted how the best looking PC game ever made looks better than a console game... |
The exact amount of time the demo took is irrelevant. People want new experiences in a demo, and retro is going to try to show as much as they can in the demo. They aren't going to have people backtracking over the same area of the game.
What does my credability have to do with anything? Why are you bringing this up? I posted Crysis screenshots in the Killzone thread... so what? I did so for a reason and made a logical point with them. I never questioned your credability, so what does mine have anything to do with this topic?
Ckmlb... I like you. This forum wouldn't be half as fun without your personality. We all know that you love the PS3 and that you like creating controversy when it comes to the Wii, but that's what makes it interesting. How boring would it be "OMG MP3 LOOKS SOO KOOOOL. OMG DID U SEE THE CONTROLS. OMG WOW NINTENDO IS SO GOOD MP3 wowwZERS NINTENDO REALLY DID IT THIS TIME." I mean, I have no desire to join in a conversation like that. But then we get a curveball from you " Hey mp3 looks great, but I hear the level design is a little too linear for that "FPA" label everyone likes to so eloquently refer to it as." Thats what makes an interesting conversation.
Please ckmlb, if I ever respond to your posts, and I seem to get a little "excited," its only becasue the discussion is actually beginning to interest me. Please stick around.