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shams said:

Umm, did anyone READ that interview with Retro - where they talked in detail about level design?

There will be PLENTY of backtracking in MP3. But it will feel less "pointless", and more directed - like an FPS. More solid objectives, reasons for going forwards, etc.

QFT

Yes, I've seen previews where it is mentioned that there will still be backtracking but that it will have more purpose.  The 1up article is strange in that it is making these contradictory statements with nothing to back it up.

I will certainly take the word of Retro over 1up, for now. 



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