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Forums - Nintendo - Wii "inhospitable platform for third-party publishers"

Garcian Smith said:
It seems that this "analyst" looked only at opening week sales. Let's see...

OPENING WEEK

360: 709,955
PS3: 426,724
Wii: 159,235 (22.4% of 360 sales; 37.3% of PS3 sales)


WEEK 2

360: 169,679
PS3: 123,323
WII: 69,904 (41.2% of 360 sales; 56.7% of PS3 sales)


WEEK 3

360: 89,502
PS3: 48,101
WII: 40,254 (45.0% of 360 sales; 83.7% of PS3 sales)


See a trend here? The Wii numbers are showing less of a percentage drop-off than the HD console numbers each week. Therefore, hypothesis: The Wii version will continue having great legs, and likely eventually outsell the PS3 version (and maybe the 360 version) based upon higher weekly sales numbers over a long period of time.

I should get paid as much as these lazy-as-hell analysts do...

That is not bad. Well, of course wii version of madden was overtracked by a small percentage. Something like 150%.



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noname2200 said:
ph4nt said:
Show me a 3rd party game, that was good, and had decent advertising that didn't sell, then come complain.

 

 

Although I can understand the confusion, the context of the post was strictly Wii games, given that is what this thread is about.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Now kurakasa is truly trolling. It's obvious that August NPD just covers that first week, not the next two in September.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
Now kurakasa is truly trolling. It's obvious that August NPD just covers that first week, not the next two in September.

 

http://www.vgchartz.com/games/game.php?id=14677

 

According to that, madden was released 12.8. Can you please explain to me, how do you count second and third week to September numbers?

 



LordTheNightKnight said:
Now kurakasa is truly trolling. It's obvious that August NPD just covers that first week, not the next two in September.

If the first week is out, by a huge margin potentially. What makes the 2nd week likely to be any different from the first?

Tease.

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i think it could outsell PS3 version lifetime. I reckon it could have sold more had they not gimped the cover



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

LordTheNightKnight said:
noname2200 said:
ph4nt said:
Show me a 3rd party game, that was good, and had decent advertising that didn't sell, then come complain.

 

 

Although I can understand the confusion, the context of the post was strictly Wii games, given that is what this thread is about.

 



ToastyJaguar said:

 

yeah maybe but i'm looking at the million sellers on the Wii and only 13 out of 28 are developed by third parties.

and most of those barely made a million.

If you look at the PS3 or 360 it's like the exact oposite

 

 

And the survey says?

*BRRRRRRRRRRRRT!!*

 

MILLION SELLERS ON WII: 28

First/Second-Party Developed: 12

Third-Party Developed: 16 [SSBB, Mario Party 8, and Mario Strikers Charged were published by Nintendo, but developed by third parties]

Average Sales Numbers: 4.28 Million

 


MILLION SELLERS ON 360: 42

First/Second-Party Developed: 4

Third-Party Developed: 38

Average Sales Numbers: 2.26 Million

 

MILLION SELLERS ON PS3: 16

First/Second-Party Developed: 5

Third-Party Developed: 11

Average Sales Numbers: 2.20 Million

 

So, as you can see, the Wii has significantly more third-party million-sellers than the PS3. And, while the 360 beats the Wii in that department, that's more a testament to Microsoft's weakness in first-party development (and their success in attracting PC ports to the 360 platform) than any weakness on the Wii's or Nintendo's part. And finally, million sellers on the Wii actually sell much, much more than those on the HD consoles, on average.

You = fail.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

trestres said:
Impulsivity said:
I don't know how it can change really, how do you get Wii users to start buying good games in higher numbers and stop buying crap games? Almost every company looks at their release slate and their dev teams then tries to maximize profit. They look at the PS3 and 360 and see Call of Duty 2, 3, and 4 selling millions of copies between the two systems so you get Battlefield Bad Company, Army of Two, Mercenaries 2 (insert the million other FPS war games here), ect ect. They look at the sales of Assassin's Creed and GTA4 and now there are a ton of "sandbox" action games coming out in the near future for the PS3 and 360. Good sales for AAA HD games lead to more AAA HD games since its clear that the big sellers for the 360 and PS3 are almost always....AAA HD games with very few exceptions. There have been at most a handful of games that aren't AAA action games which have gone over a million sales on either the PS3 or the 360.

On the other hand when EA and the like are trying to figure out what to have their Wii teams work on, they look at the sales charts and see a different reality. In the Wiiality even AAA games like Boom Blox sell relatively little, decent selling PS2 games sell almost nothing even with great ratings (Okami) and pretty much every big seller comes from the big N. When trying to find a Wii Niche there is of course a big fat bright spot, what is that spot? Hyper casual games. They see Mario and Sonic at the Olympics, Carnivale games and others with millions of sales. Those games are the AAA HD games of the Wii for 3rd parties more or less. If you want to know why the Wii wall is filled with My Poniez 2, Imagine Babiez, mini game collections and assorted other crap its the way the market is going.

This is compounded by the Wii requiring separate development. Even in the N64 days they could still port PS1 games. You could still take Resident Evil 1 and 2 and port it over to the N64 relatively easily since the N64 and PS1 were pretty close in terms of graphics and power (Nintendo had more power, Sony had more space, but it was very doable anyway). Instead today you can't just port AAA HD games from Sony and MS over to the Wii, if you want a Wii version a separate team has to make it, at best you can combine Wii production with PS2 production (ala Manhunt 2, another big selling PS series which didn't deliver on the Wii), but that doesn't bring you the same kinds of games.

The Xbox didn't sell well but it still got a lot more ports from the PS2 then the Wii, which has sold very well, is getting from the 360/PS3 because of the ease or porting. On one hand its great the Wii went the cost effective low tech route, but on the other it shuts them out of multi platform titles which means it has to prove it can sell AAA games not made by Nintendo too, or be doomed to shovelware+great Nintendo 1st party games.

Maybe the Wii fans can buy the Conduit and get everyone the know to buy the conduit to prove finally that a AAA game not made by Nintendo can sell on the platform.

As a quick asside, this lack of non Nintendo performance is exactly why Nintendo was stupid to let Rare go when they already had a 10% stake. It would have been easier for Nintendo to scoop up Rare then for MS to do it. Remember Conkers bad fur day, Donkey Kong 64, Banjo and TONS of other Rare games on the N64? Rare and its great 2nd party support really helped mitigate the problems with 3rd parties Nintendo had on the N64, Nintendo really needs a stabe of solid 2nd party developers to get the ball rolling, but they sold their best one down the river.

Imagine if instead of Wii Music being the next big thing from the Wii Nintendo had Viva Pinata and Banjo nuts and bolts coming down the pike, I think Rare alone would have greatly helped in mitigating the 3rd party problem (and unlike most 3rd party games on N64 and later Nintendo consoles, Rare games sell millions while maintaining quality).

 

Why do you sum up PS3 + 360 numbers here? HD fans always use this lame excuse, more so PS3 fans. I've seen many of those PS3 games being flops while 360 games being the ones to report amazing sales. If you use this logic then Madden Wii is not a flop because it is a multiplat release.

 

Also why name only the great hits and not the great flops, like Too Human, Lair, Haze, Stranglehold, Nascar, Bourne Conspiracy, Alone in the Dark, Enemy Territory: Quake Wars, Ridge Racer 6 and 7, Dead or Alive Extreme, Moto GP 06 and 07, The Club, Virtua Fighter 5, Final Fantasy XI, Conflict: Denied Ops, Amped 3, Enchanted Arms, Top Spin 2 and 3, Sega Superstar Tennis, Blacksite: Area 51, Viva Piñata: Party Animals, Eye of Judgement, Far Cry Instincts: Predator, Dinasty Warriors 6 (360), Battlestations: Midway, Call of Juarez, Gun, Chromehounds, Tony Hawk's Proving Ground, Overlord, Two Worlds, The Godfather, Medal of Honour Airbone, Shadowrun, Viking: Battle for Asgard, Beijing 2008, Hitman Blood Money, The Outfit, Sid Meier's Civilization Revolution, Rayman Raving Rabbids, Beautiful Katamari, Bowulf, Def Jam Icon, Tenchu Z, Turning Point: Fall of Liberty, Quake 4, Eternal Sonata, Clive Barker's Jericho, NHL 06 07 08, NHL 2K7 2K8, The Bigs, NBA 2K6 2K7, NBA Live 06 07, NBA Street Homecourt, The Golden Compass, Iron Man, Conan, Culdcept Saga, Fatal Inertia, Tomb Raider Anniversary, Project Sylpheed, Blazing Angels 2, Sega Rally Revo.... I can go on forever.

Wow that's a long list.  You really showed them.  I have read through this thread and I am a million times more pissed at the PS360 fanboys posting rubbish in this thread than the analyst talking rubbish.  We know there haven't really been major 3rd party games on the Wii in the way we have seen on PS360.  Why people are so bitter about the Wii's success that they have to lie to themselves that good 3rd party games can't sell on the Wii is just beyond me.  You HD fanboys really amaze me.

 



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trestres said:

 

Also why name only the great hits and not the great flops, like Too Human, Lair, Haze, Stranglehold, Nascar, Bourne Conspiracy, Alone in the Dark, Enemy Territory: Quake Wars, Ridge Racer 6 and 7, Dead or Alive Extreme, Moto GP 06 and 07, The Club, Virtua Fighter 5, Final Fantasy XI, Conflict: Denied Ops, Amped 3, Enchanted Arms, Top Spin 2 and 3, Sega Superstar Tennis, Blacksite: Area 51, Viva Piñata: Party Animals, Eye of Judgement, Far Cry Instincts: Predator, Dinasty Warriors 6 (360), Battlestations: Midway, Call of Juarez, Gun, Chromehounds, Tony Hawk's Proving Ground, Overlord, Two Worlds, The Godfather, Medal of Honour Airbone, Shadowrun, Viking: Battle for Asgard, Beijing 2008, Hitman Blood Money, The Outfit, Sid Meier's Civilization Revolution, Rayman Raving Rabbids, Beautiful Katamari, Bowulf, Def Jam Icon, Tenchu Z, Turning Point: Fall of Liberty, Quake 4, Eternal Sonata, Clive Barker's Jericho, NHL 06 07 08, NHL 2K7 2K8, The Bigs, NBA 2K6 2K7, NBA Live 06 07, NBA Street Homecourt, The Golden Compass, Iron Man, Conan, Culdcept Saga, Fatal Inertia, Tomb Raider Anniversary, Project Sylpheed, Blazing Angels 2, Sega Rally Revo.... I can go on forever.

 

Look, I made a similar list for wii:

 

http://vgchartz.com/games/index.php?page=2&results=50&name=&console=Wii&keyword=&publisher=&genre=&order=Sales&boxart=Both&showdeleted=&region=All&alphasort=

 

Just read from the first title to the last and then click that next page-icon. Then repeat that and so on.

 

This list is generated by your logic that a 630k selling game on 360 is a huge flop. Unless you know the exact development cost of each game and how much they made profit or lost money on any game, we have to be talking about sales figures. Do you think that for example EA would be making those nhl games every year unless they are making profit with them?