Paul_Warren said:
"b.) somebody successfully invades their sub-market. Until then, these doom-n-gloom declarations are about as realistic as the claims made back in 1987"
The plan with Little Big Planet is to do just that. If it lives up to what is supposed to be its potential, then it should be a current gen combination of Super Mario Bros platforming with Excite Bike's level design, yet chewier than both. And Sony successfully did this type of thing on the PS1 with Spyro the Dragon and Crash Bandicoot stealing the thunder from games like Mario 64. And there's nothing stopping the PS3 from having its own fitness game, for example, that could take advantage of the PS3's technological capabilities. All they would have to do is build a controller for it. It could even have more exercise types than the Wii because the PS3 has all the space made available by a Blu-Ray disc to do so. Heck, they could design a game that was a complete tutorial in mediatation and yoga leading from beginner difficulty to advanced levels of competency. Look at the DS it started to become popular because of its Brain Training games, well the PSP went out and got its own brain training games and in recent months more software has been selling for the PSP than the DS, and there have been quite a few weeks where it has beaten both the Wii and DS in consoles sold in Japan this year.
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Crash Bandicoot and Spryo stole thunder from Mario 64? One of the defining games of the 5th Generation? Were you even alive and gaming back then? That was hardly the case. Early Crash Bandicoot games were little more than linear platformers where you followed a generally one-way path through a kind of platformer obstacle course. Hardly a relation to the grand scale of freedom and exploration seen in Super Mario 64, and neither title truly matched the smooth open-world style of Nintendo's initial N64 killer app. And unlike Mario 64, both Crash and Spyro franchises have fallen into crappy design and generally become jokes as over the years, both have lost a lot of luster. They, and other Mario 64 copycat titles (though Crash Bandicoot can hardly be considered such a thing since it was so fundamentally different) like Gex and Bubsy 3-D failed to out-Mario 64, Super Mario 64. Crash and Spyro didn't steal away Mario 64's thunder. They were merely copy-cat platformers for a competing system. The thunder-stealing was done by Banjo-Kazooie and Zelda: OoT.
Part of why the PSP is selling better in Japan is likely due to both market saturation of the DS and that the PSP had recent redesigns. The fact that Sony is churning out yet another redesign so soon after the last one indicates that things are not as wonderful and rosy for the PSP as you'd like to believe.
Nor will the PS3 snatch up any of the casuals with LittleBigPlanet. No doubt that game will be successful (as Sony's pre-market hype has been consistantly high for it), but it won't make Blue Ocean consumers suddenly decide the PS3 is the way to go over the Wii. LBP will sell to gamers and that's about it.
"Chewier" than Super Mario Bros platforming? Ha. That's a big unlikely wish if ever I heard one. Did you even play Super Mario Galaxy? Or for that matter, Super Mario Bros 3, Super Mario World, Super Mario World 2: Yoshi's Island, or Mario 64? Hell, Mario Sunshine sucked, but even that added a lot of stuff to the ever-thickening palette of Mario platforming moves and creative platforming perils.
Super Mario
Racoon Mario
Kuribo's Boot Mario
Frog Mario
Hammer Mario
Tanooki Mario
Caped Mario
Fire Mario
Winged Mario
Galactic Flying Mario (whatever)
Spring Mario
Bee Mario
Boo Mario
Ice Mario
FLUDD water cannon (weapon & cleaner)
FLUDD speed boost
FLUDD hover cannon
Metal Mario
Invisible Mario
Invincible Mario
Giant Mario
Balloon Mario
Mario with Yoshi
Mario with Flying Yoshi
Mario with Fire Breathing Yoshi
Mario with Earthquake Yoshi
Yoshi Car
Yoshi Mole
Yoshi Submarine
Yoshi Copter
Bunny Mario
Koopa Shell Mario
Mario has
Ran
Jumped
Punched
Kicked
Dove
Triple-jumped
Wall-jumped
Floated
Flown
Soared
Swam
Fallen
Grown
Shrank
Slid
Raced
Balanced on a sphere
Balanced on a wire
Swung on vines
Rode a ray
Carried items
Carried characters
Leapt backwards
Butt-pounded the ground
Collected Coins
Collected Penguins
Rescued lost characters
Solved puzzles
Traversed space
Conquered Dreams
Faced changing gravity
Driven a submarine
Flown a plane (Super Mario Land original installment on classic Game Boy)
And routinely rescued a Princess
I'm sure Little Big Planet will be one helluva platformer (especially compared to all the other platformers on the PS3, of which there are none), but "chewier" or more robust than a Mario game? Or than Mario platformers in general?